Quick Answers / 'Newbie' Questions

Hey, veterans! I'm playing vanilla as Catherine... late in the game, trying to take over Saladin. I have a slew of bombers and modern armor. He has fighters (not jets) and gunships. His fighters injure my bombers occasionally, which seems weird but whatever. Is there any way to take out those fighters first? I send my jets in, but they strike the city, not the fighters.

Next, how do I protect my armor units from those gunships? I stacked them with SAM units, but I guess you know that doesn't help... the gunships hit the tanks and the SAM units never see them.

Thanks for your help!
 
His fighters try to intercept whatever planes are incoming. If you send in a lot of jets before the bombers then his fighters should get all their defense flights used up against your jets, letting the bombers go in with no problems. However, if you are using jets and propeller bombers, the jets may evade the intercepters, leaving the bombers to deal with them, because jets have a higher likelihood of evading interception than the bombers. If you send enough jets, you can still use up all the defenders' intercepts. If you are using stealth bombers this is not a problem, since they have a higher evasion rate than the jets.

In vanilla, the best defense for the tanks against gunships is your own gunships. I always paired up a tank/modern armor and a gunship in vanilla and it worked well. Of course, this assumes that your gunships are more promoted than his! If not stack several of each together and overwhelm his gunships with the quantity of your gunships. Mech infantry is also good against gunships. Gunships count as mounted units, so the anti mounted promotion is the one to go with. This also makes infantry pretty good if they get that promotion but since they can't move as fast as the tanks, the gunships are better.
 
Thanks, Mr. Bernbaum. I should have mentioned my bombers are stealth bombers... still his little prop fighters take a bite out of them occasionally. That's what seems strange to me... like a WWII fighter would have had any idea what to do with a stealth bomber.


Sorry about your river up there. Hope they get it under control.
 
That's what seems strange to me... like a WWII fighter would have had any idea what to do with a stealth bomber.

If course they would. You shoot at it. Not complicated at all.

Mobile SAMs will normally defend against gunships if grouped with modern armor, especially if given the combat promotions (instead of the interception promotions). They also have the advantage of being a speed 2 unit so they can keep up without slowing you down, and may intercept enemy aircraft too.
 
His fighters try to intercept whatever planes are incoming. If you send in a lot of jets before the bombers then his fighters should get all their defense flights used up against your jets, letting the bombers go in with no problems. However, if you are using jets and propeller bombers, the jets may evade the intercepters, leaving the bombers to deal with them, because jets have a higher likelihood of evading interception than the bombers. If you send enough jets, you can still use up all the defenders' intercepts. If you are using stealth bombers this is not a problem, since they have a higher evasion rate than the jets.

In vanilla, the best defense for the tanks against gunships is your own gunships. I always paired up a tank and a gunship in vanilla and it worked well. Of course, this assumes that your gunships are more promoted than his! If not stack several of each together and overwhelm his gunships with the quantity of your gunships. Mech infantry is also good against gunships. Gunships count as mounted units, so the anti mounted promotion is the one to go with. This also makes infantry pretty good if they get that promotion but since they can't move as fast as the tanks, the gunships are better.

Mounted units upgrade to Helicopter units. Gunships are Helicopter units. Giving the Formation promotion to a SAM infrantry isn't going to do anything v.v a Gunship. There is an anti-helicopter promotion, however. TBH, the best way to beat the enemy at that stage of the game is to move fast, hit hard, and be able to absorb losses.
 
If course they would. You shoot at it. Not complicated at all.

Mobile SAMs will normally defend against gunships if grouped with modern armor, especially if given the combat promotions (instead of the interception promotions). They also have the advantage of being a speed 2 unit so they can keep up without slowing you down, and may intercept enemy aircraft too.

Mounted units upgrade to Helicopter units. Gunships are Helicopter units. Giving the Formation promotion to a SAM infrantry isn't going to do anything v.v a Gunship. There is an anti-helicopter promotion, however. TBH, the best way to beat the enemy at that stage of the game is to move fast, hit hard, and be able to absorb losses.

He's playing vanilla guys. Thus, no Mobile SAMs and no Helicopter promotion.


Originally Posted by fbcpraise
That's what seems strange to me... like a WWII fighter would have had any idea what to do with a stealth bomber.

It took me a long time to adjust to that when I started playing, too. In CIV the advantage of jets vs fighters and stealth bombers vs bombers is range and increased chance to evade interception. They have no combat advantage over the prop driven planes if intercepted.
 
He's playing vanilla guys. Thus, no Mobile SAMs and no Helicopter promotion.

Oh, right. It's been so long since I've played without BtS or mods that I forgot earlier versions didn't have the Mobile SAM unit. It was added with the Laser tech, along with the Mobile Artillery unit.

Even in BtS there is no promotion that gives a specific bonus vs. helicopters. The Gunship unit has UNITCOMBAT_HELICOPTER and there is no promotion that gives a bonus against that unitcombat type. The Formation promotion only applies the +25% bonus against UNITCOMBAT_MOUNTED and therefore does not apply to the Gunship.

Some mods add an anti-helicopter promotion.
 
Is there no "Fighter mission" in vanilla to go knock enemy interceptors down before bombing?
F

Nope. You just send your fighters in to attack units or bomb cities and improvements. If they get intercepted, then the two fighters shoot it out, usually with both getting damaged, one worse than the other. The one with less damage is the winner. If one is already damaged it may well get shot down. Sometimes even undamaged ones get shot down - depends on the RNG.
 
Nope. You just send your fighters in to attack units or bomb cities and improvements. If they get intercepted, then the two fighters shoot it out, usually with both getting damaged, one worse than the other. The one with less damage is the winner. If one is already damaged it may well get shot down. Sometimes even undamaged ones get shot down - depends on the RNG.


Ok. It's been so long since I've played Vanilla I couldn't remember. I've also been playing some Road to War lately and fighter engagements are how I deal with fighters on that (I'm lookin' at you Stalin).

I'll try to keep that in mind if I get back in to Vanilla GotM.

Thanks.
F
 
Say that I founded Judaism, and spread it to a couple of AI. Another AI founded Hinduism, and is still has that as state religion. I have a +something diplomatic modifier with my "brothers and sisters in the faith", and a -something modifier for "we are dismayed you have fallen under a heathen religion."

If I switch to Free Religion, what happens? Do the other AI which are running Judaism think I'm heathen now? Or do I just lose the +something modifier? Do the AI running Hinduism or some other religion lose the -something, or do they still think I'm heathen?
 
Thanks for the feedback. I have been playing custom games with only a few other civs to learn more about strategy and practice. I have won a couple of timed games - I know.. on Warlord using America.

I have tried to win cultural and space race, but have fallen short - usually running out of time - trying to learn when to change things - like culture slider, etc. to not run out of time.

Based on the feedback, I assume the easier way to win cultural is to play a civ that is spiritual? How about space race?
 
Say that I founded Judaism, and spread it to a couple of AI. Another AI founded Hinduism, and is still has that as state religion. I have a +something diplomatic modifier with my "brothers and sisters in the faith", and a -something modifier for "we are dismayed you have fallen under a heathen religion."

If I switch to Free Religion, what happens? Do the other AI which are running Judaism think I'm heathen now? Or do I just lose the +something modifier? Do the AI running Hinduism or some other religion lose the -something, or do they still think I'm heathen?
By running FR you lose both positive and negative diplomatic modifiers for religion. Former enemies, especially the religious nuts, will be more forgiving, but former close friends will be cooler.
Thanks for the feedback. I have been playing custom games with only a few other civs to learn more about strategy and practice. I have won a couple of timed games - I know.. on Warlord using America.

I have tried to win cultural and space race, but have fallen short - usually running out of time - trying to learn when to change things - like culture slider, etc. to not run out of time.

Based on the feedback, I assume the easier way to win cultural is to play a civ that is spiritual? How about space race?
Not necessarily. Usually, the easiest way to win either cultural or space race is to play as a leader with the Financial trait. When played properly, this will boost your research. This can be huge for the space race, where researching a number of late game techs is crucial to winning; in addition, having lots of mature cottages can actually help, by switching to Universal Suffrage for the extra hammers to build space ship parts. Financial helps for culture wins too, however, because you are usually sacrificing research for culture; the economic boost of Financial makes this easier to bear, so you don't completely sacrifice your research for the sake of culture.
 
Say that I founded Judaism, and spread it to a couple of AI. Another AI founded Hinduism, and is still has that as state religion. I have a +something diplomatic modifier with my "brothers and sisters in the faith", and a -something modifier for "we are dismayed you have fallen under a heathen religion."

If I switch to Free Religion, what happens? Do the other AI which are running Judaism think I'm heathen now? Or do I just lose the +something modifier? Do the AI running Hinduism or some other religion lose the -something, or do they still think I'm heathen?

You lose all the religion modifiers, both plus and minus. So, the ones who thought you a heathen will no longer loath you, while the ones who were your religious buddies will not give you negatives but you will lose their positives for having the same religion.

Edit: cross post
 
I know this is really basic, but can someone point me to a thread that explains Golden Ages please. Or, explain exactly what is happening in them?
 
You can change civics and religion without anarchy (worthless for spiritual).
All plots that yield one or more gold and/or hammers produce one more.
You get 100% great people rate. (stacks with other bonuses)
You need 1 great person to start a GA. Then 2, 3, 4... (different types of great people)
The great people that are consumed are random (except for the one initiating the GA).
The Taj Mahal wonder will trigger a 'free' golden age.
The Mausoleum of Mausolus will lengthen the duration of all your golden ages by 50%.
They last 8 turns on normal, 10 on epic and 16 on marathon.
You can stack their duration.
Some quests also trigger golden ages.
 
I know this is really basic, but can someone point me to a thread that explains Golden Ages please. Or, explain exactly what is happening in them?

I dn't know where there is a thread, but what I know:

During a golden age,
Every tile giving at least one hammer gives an extra hammer.
Every tile giving at least one commerce gives an extra commerce.
Great People Points are doubled (BtS)
No anarchy when changing religions or civics (BtS).

Golden ages are therefore most advantageous for large high population empires.

Hopefully you will get other answers if I have left something out or got something wrong.
 
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