Quick Answers / 'Newbie' Questions

Is there a way to prevent my auto-governor from building units? Either on BTS or with the RoM:AND mod.
 
Is there a way to prevent my auto-governor from building units? Either on BTS or with the RoM:AND mod.

I seldom use the auto-governor for builds. I use auto-gov for tile placement to minimize micro but don't put workers or city builds on automatic. These are two of the main reasons the phrase "Artificial Idiot" is used. IIRC If you do want to use auto-governor you can tell the city governor what to stress in it's builds. I don't advocate auto-governor. With city specialization only a couple of cities will be building military for most of the game.
 
More technical question: is there a way to "auto-recon" with an air unit. I like to use air units to recon over unseen tiles every turn if possible. However it is too annoying having to manually recon over a specific tile every turn, when there should be an option to do this automatically as soon as the turn starts.
 
You can get intercepted during recon?..
Nah, you're flying at too high an altitude... ;)

Seriously, I don't think so, it's never happened to me during many, many recon missions flown deep into enemy territory.
 
Might make a good Random Event (well, I guess it'd actually be a bad event), based on what happened to Francis Gary Powers. You lose the plane and your enemy gets an EP bonus against you.
 
I have a leader trait's question: the trait "Financial" mean add one :commerce: to plots with 2 :commerce:. So plots with more than 2 :commerce: don't get the bonus, do they?
Yes, they do. Read the description again. It's "+1 commerce on plots with at least 2 commerce".
 
If all the nations are your vassals you should have won a domination or conquest victory. I guess you disabled them... nothing you can do, go for the victory conditions you did left in.
 
I know that as other civs start running Emancipation, you get a :mad: penalty that increases with each new civ. But do you get a penalty if you run Emancipation for a while and then change back out of it? I have quite a few up-and-coming cottages that I'd like to hurry along- especially in my money city that is being chopped out of the wilderness. If I run Emancipation for 20-30 turns to grow them into towns, will my people revolt on me when I put them back into Slavery? (Assuming it's even worth it with the anarchy at each end, and the temporary loss of whipping.)
 
I know that as other civs start running Emancipation, you get a :mad: penalty that increases with each new civ. But do you get a penalty if you run Emancipation for a while and then change back out of it? I have quite a few up-and-coming cottages that I'd like to hurry along- especially in my money city that is being chopped out of the wilderness. If I run Emancipation for 20-30 turns to grow them into towns, will my people revolt on me when I put them back into Slavery? (Assuming it's even worth it with the anarchy at each end, and the temporary loss of whipping.)
You get a +1 :mad: penalty in every one of your cities for every civ that's running Emancipation when you're not. Period. So if you switch out of it, yes, the penalties come back full-force, no delay, no grace period.
 
You get a +1 :mad: penalty in every one of your cities for every civ that's running Emancipation when you're not. Period. So if you switch out of it, yes, the penalties come back full-force, no delay, no grace period.

Thanks- but I just realized I didn't phrase my question very well. :crazyeye:

I'm the tech leader by a somewhat-comfortable margin. I'm coming up on Democracy at just the time that I have a whole bunch of new and soon-to-be-built cottages. If I do it just right, I should be able to jump into Emancipation, grow the cottages, and jump back out before more than one or two other civs gets Democracy. What I was wondering is, will my people hate me for teasing them with Emancipation (then going right back to the whip)? Or is it only the other civs running it that matter?


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Another question... same game. I've been holding off building Moai (silly, I know, wasted a lot of turns) because I wasn't sure which city would get the most out of it. HE city is landlocked (and will probably get WP), capital will most likely get IW but has only 3 coastal tiles. I don't have any one-tile islands, but I've got a few cities that are close (2-4 land squares with very little production). I've got a 10ish-tile island with decent production that could use a bump. And I've got one other city on a larger island that has lots of production but also has 12-13 coast tiles.

I've been arguing with myself for centuries trying to figure out the best place to put it. If I'd have put it in one of the bigger, older cities (the last two I mentioned above) I would've gotten a few hundred hammers out of it by now. What's a better place to put it? Pick one of the teeny island cities, or put it someplace where it can help build the navy?

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Yet another. If I made a teensy alteration to the XML, allowing Levees to be built in cities that aren't actually on the river, will the AI get real dumb and try to build them out in the desert, or anyplace else hundreds of miles from the nearest river? I just wanna be able to use the rivers that meander around my BFC- and don't run next to the city :(
 
will my people hate me for teasing them with Emancipation (then going right back to the whip)? Or is it only the other civs running it that matter?
I am 99% sure that emancipation makes no difference to happiness unless others civs are using it. However by switching out of emancipation you will be making it easier for the other civs in your game to keep happiness high as during your emancipation period each of their cities gets 1 :mad: face.
 
Cool, thanks.
 
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