Quick Answers / 'Newbie' Questions

Question:
I found a tutorial here to be able to play in Windowed mode, which is something that I like. But I read that I can't move the map by sticking my cursor at the edge of the screen. Later, someone posted that you could do so by doing this.
; Allow Mouse Scrolling in Windowed mode
MouseScrolling = 0
and changing the 0 to a 1. But I could not find that in the .ini file. Is it under a different name? The only thing I saw remotely close to that is
; Allow Camera Flying
AllowFlying = 0

Thanks for the help.
 
Question:
I found a tutorial here to be able to play in Windowed mode, which is something that I like. But I read that I can't move the map by sticking my cursor at the edge of the screen. Later, someone posted that you could do so by doing this.

and changing the 0 to a 1. But I could not find that in the .ini file. Is it under a different name? The only thing I saw remotely close to that is


Thanks for the help.

In my .ini-file it is the third item in ...\My Games\Beyond the Sword\CivilizationIV.ini . This is the beginning of the file:

Spoiler :

Code:
[CONFIG]

; Enable Quick Slide Show Transitions
PopSlides = 0

; Set to 1 to automatically end slide show
EndSlides = 0

; Allow Mouse Scrolling in Windowed mode
MouseScrolling = 0

; Enable Trilinear Filtering for the Minimap
MinimapTrilinearFilter = 1

...
 
I....do not have that. I followed the path you took, and I just don't have that. Would it be possible for me to insert that in?
 
I think so... try it. You can always delete it later if it doesn't work.
DISCLAIMER: this is considered bad, modifying the core files. so don't do it unless you have a backup or are willing to reinstall CivIV
 
Just a quick question for confirmation: Research/Hammers/Gold produced by specialists aren't factored do not receive the bonuses from buildings such as libraries, banks, universities, forges etc, do they? If I for instance have a city with lots of farms and specialists, but almost no commerce tiles at all, building libraries etc (see above) would actually be a waste?

Thank you very much :)
 
Libraries don't do commerce, so I'll guess you mean research.
Yes, Forges add 25% of production from tiles AND from specialists (ie, engineers) so, the TOTAL OUTPUT of the city, and libraries add to the TOTAL OUTPUT of the city (from scientists, buildings, etc)

Glad I could help.
 
A city produces commerce, which is then split by the slider in research, gold, culture or espionage. A city with 20 commerce and a 60% research slider will generate 12 base research.
Specialists on the other hand do not produce commerce, they generate a base type. If that same city also has 2 scientists, it would get another 6 base beakers (research) for a total of 18.

Modifier building apply after all the base sources have been added. So if you build a library, you'd get another 25% out of 18, which is an extra 4 beakers. The same is true for hammers.

Where (non hammer) modifier buildings don't work is when you 'build' research, wealth or culture. (only the hammer bonus applies)
 
And gold!!
 
Thanks, so I was wrong :D As I am starting out real sloow (only played two games so far), I will consider for the next game to go back to vanilla instead of BTS, since I don't even get all the stuff from Civ IV proper yet, so the new espionage system, great generals (yeah, from Warlords..), unique buildings etc put me off even more :D But learning is fun of course, love the game!
 
I practically memorized the manual while I waited for it to install..
 
Besides the 25% research bonus from Libraries, they are always worth building because you can then recruit two scientist specialists, in place of tiles being worked. If you have no other research base in the city due to commerce, they can make a huge difference in your research rate.
 
Unfortunately, I don't have a manual, as I bought an edition which is solely in a DVD case without any further stuff and also includes both expansion packs, which are installed along with the game proper (but you can still select to start either Civ IV, Warlords or BTS). I tend to play slowly and look things up extensively in the Civilopedia, and when I'm in doubt, I ehm got this forum :D

I have now started a new game in the vanilla version (Genghis Khan, Prince) - are there any patches you'd recommend to get installed?
 
I don't know if they are still there but there used to be very nice downloadable pdf manuals for both vanilla and BTS on the Firaxis website. A paper manual came with my vanilla but I downloaded the BTS manual from there a couple of years go.
 
@ chegel and Jwitti Thanks for the help and the encouragement! I placed those two lines in there and I can now move the map! Yay!

Now for a question. I noted something called:
; Allow Camera Flying
AllowFlying = 0

What does this do? I assume I would change the 0 to a 1 to enable it, whatever it is. But it sounded intriguing.
 
@ chegel and Jwitti Thanks for the help and the encouragement! I placed those two lines in there and I can now move the map! Yay!

Now for a question. I noted something called:


What does this do? I assume I would change the 0 to a 1 to enable it, whatever it is. But it sounded intriguing.
The flying camera essentially allows you to position your view of the map anywhere you like. With it on, you can capture some screenshots from some very unusual and intriguing angles. Be warned, however, that the slightest movement of the mouse can prove extremely disorienting. Use Ctrl+Alt+F to toggle it on or off. Switching it off will automatically take you back to normal view.
 
Interesting...thanks, Sisiutil. Is that how you got those shots of the Settler family in PotU?
 
Hi, hope this is the correct thread .. i am working on a mini Mod and i would like to take some of the "buttons" from existing *.dds files (eg. Warlords_Atlas_1.dds) and create a new .dds file which has all the buttons for my mini Mod .. i have a couple of .dds viewers so i know where the individual images are but i can't figure how to extract a single image from the "atlas" .. any suggestions??
 
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