Ramesses-Rules
King
Could somebody please give me a few tips for the use of the "gold per turn" trading option. I was just watching one of the YouTube games by an expert player. He uses it a lot. I have never tried to do much with it. My bad.

Era Question.
As you move through the eras the turns become more efficient, like 20 years per turn eventually is one year per turn.
Is there a strategy to bee-line into eras and then pick up older technologies faster in retrograde. Is it all the same? If I make it to the Classical Era and my opponent is in the bronze age, do his turns stay at his relative age?
Could somebody please give me a few tips for the use of the "gold per turn" trading option. I was just watching one of the YouTube games by an expert player. He uses it a lot. I have never tried to do much with it. My bad.![]()
*tech costs are not truly fixed... there is a fixed cost that recieves discount/adjustments for how many precursor technologies you know, and for how many other civilizations (that have been met) who already know the technology.
When to use "gold per turn" trading option?
Could somebody please give me a few tips for the use of the "gold per turn" trading option. I was just watching one of the YouTube games by an expert player. He uses it a lot. I have never tried to do much with it. My bad.
Had no idea that the bolded statement came into play. Just want to make sure I'm understanding this. If I have discovered Paper, and 3 out of 8 other Civs know that same tech, your saying that the remaining Civs will actually discover Paper quicker?
I've never taken the time to disect the mechanics of it, always understood that I picked up techs quicker or cheaper if I picked up the pre-requisites but had no idea that others knowing it already made it cheaper. This could drastically change my tech trading strats. Is there a mechanics breakdown somewhere that describes this, maybe in the S&T Forums?
Look up Sisuitils Beginners Guide, and/or Intermediate Tactics guide in the S&T sub forum I believe, he has a great strategy breakdown about Trade Strategies in General, and GPT Trades specifically. If you have trouble finding it, look up a post by him and the links are in his Signature line.
Could somebody please give me a few tips for the use of the "gold per turn" trading option. I was just watching one of the YouTube games by an expert player. He uses it a lot. I have never tried to do much with it. My bad.![]()
Once I can trade gold, I sell all duplicate resources to whoever has the most gold per turn available for trade and wants that resource. In the early game, I will even sell for 1 gpt, since the costs are low, although if I can get 2 or 3 that's what I aim for. Later in the game, I will renegotiate the deals for higher amounts or cancel them and sell to a different AI that has more gpt available. I will even trade an extra resource that I don't need for one that I have only one of and then sell the now duplicated resource to a third AI for gpt. The only exception is that I don't sell resources of strategic importance to AIs that might turn them against me. For example, no horses, copper or iron to neighbors early in the game, or no copper to anyone if I'm trying to build the Statue of Liberty. These sales of resources often finance my empire, enabling me to run the research slider a notch or two higher in the early game, when research is still cheap, or upgrade my military in the later game.
As with most things in Civ, it depends.In the early game and, say your economy is in decent shape, you have two fish and your friendly neighbor and two corn. Would you usually just make a fish for corn trade, or sell him fish in exchange for gold per turn? If so, how much gold per turn would it take to make it worthwhile? This is the area of gpt trading that I don't understand. Thanks!![]()
In the early game and, say your economy is in decent shape, you have two fish and your friendly neighbor and two corn. Would you usually just make a fish for corn trade, or sell him fish in exchange for gold per turn? If so, how much gold per turn would it take to make it worthwhile? This is the area of gpt trading that I don't understand. Thanks!![]()
My favourite one of that type is to trade copper to a civ that has iron--provided I'm not building the Colossus or the Statue of Liberty, of course.One really neat trick is to trade strategic resources to civs who can't even use them yet (uranium to guys who don't have fission, for example).![]()
x-post
If your best research city is not growing due to unhealthand growing it by 1 population would produce more than 1-2 gpt, you are probably better off trading for the health resource corn.
If, however, your cities are healthy and will remain so in the next 10 turns (after which you could cancel any deal), the corn would be worth nothing, and 1gpt is better than nothing.
Its a judgment call... one of those things that are very situational and keep the game interesting after many years.
btw... If you are using a corporation, only then would you gain something by hoarding more than one of any resource type. Otherwise, though you gain nothing, denying them to opponents might be worth something - especially regarding the strategic resources.
One really neat trick is to trade strategic resources to civs who can't even use them yet (uranium to guys who don't have fission, for example).![]()
You don't trade the commerce effects of the luxuries at all, only the strategic effects. In trade, incense is worth 1 happy + another with a cathedral while silk is 1 happy + another with a market.Thank you. Next question: suppose I have 2 incense and friendly neighbor has 2 silk. Other things being equal, incense is +5 and silk is only +3, so that might not be a good trade. But when is it a good trade? If I have Great Lighthouse, doesn't that affect the decision? If the incense is in my great commerce city (with commerce multipliers like Wall Street), does that affect the decision? Doesn't the trade gold go to my capital city instead of my commerce city that owned the incense? I don't want it there. These are the kinds of issues I find confusing on resource trades. Thanks.![]()
You don't trade the commerce effects of the luxuries at all, only the strategic effects. In trade, incense is worth 1 happy + another with a cathedral while silk is 1 happy + another with a market.
That means that the silk is actually more valuable because a city is more likely to have a market than a cathedral. In practice, the difference is small but it is worth considering sometimes. The biggest difference, imo, is between grains and other health resources since grains gain an additional health from granaries, which pretty much every city has. Similarly, precious metals are generally the best happy resources, especially for an industrious civ.
Thanks. So, if I have Great Lighthouse, shouldn't I trade most of my commerce resources to get the multiplier effect? Even if I have only one of a resource, don't I gain by trading it for gold per turn because of the Lighthouse?
Can you change the civs and leaders present in scenarios and if yes, how?
also, how do you set the difficulty level in a scenario?
thx
Ok thanks
And when you do your own map, how do you do it so as to not force which civ wind up where?
Basically, what i'm trying to do is a map with 4 different starting points but without forcing a specific civ (I want to be able to choose that at start of game, not when i do the map)
thanks again