Quick Answers / 'Newbie' Questions

I haven't played it much, so not 100% sure but think it refers to rhye's and fall of civilization (can be found on the BTS content/extras or whatever. Rather different, you have to keep your empire stable or it will begin to split
the modmod is a mod of this mod :p
 
I would think an RFC modmod would be a further mod of RFC. RFC is an excellent mod that shipped with BTS.

RFC is played on an earth map with different Civs coming into existence at close to their historical times, so you don't have Germany at 3000 BC for example. It looks similar to BTS but has a lot of differences. Most notable is the stability noted above, plagues and a research penalty if you have over 10 cities. If you expand too much outside of your historical area you risk your empire's cities seceeding and going independent.

I like RFC far more than any other mod. But then, if you like history, you will enjoy it.
 
Is there an instruction guide for BUG? Namely, how do you plan the city locations?
 
Rise of Mankind (RoM) is another historical type "kitchen sink" mod (heaping piles of content). A New Dawn (AND) is a further mod of RoM.

I prefer Legends of Revolution. Just enough new features and content to add dimension to the gameplay without swamping in minutiae and detail. Additionally, and most important to me, the art and programming was streamlined, so that the game emphasizes stability; no weird crashes, because the really cool model for a tank turned out be 90,000 polys.
 
Seems a bit excessive, what was wrong with this

the-evolution-of-3d-games_1.jpg
 
I'm not exactly a noob but this is a noob question. I have never used Free Religion in any of my games, the other options were always far more beneficial. However, in my current game, I find myself in a situation where FR would definitely be a good switch. My question is in regard to the University of Sankore. I have already built it, along with lots of religious buildings to reap the research benefits. If I switch to FR, will I loose all that extra research from the UofS or will it still keep coming?
 
I'm not exactly a noob but this is a noob question. I have never used Free Religion in any of my games, the other options were always far more beneficial. However, in my current game, I find myself in a situation where FR would definitely be a good switch. My question is in regard to the University of Sankore. I have already built it, along with lots of religious buildings to reap the research benefits. If I switch to FR, will I loose all that extra research from the UofS or will it still keep coming?
You will lose the research because it comes from your State Religion buildings, and under FR you no longer have a State Religion.

FR is one of my favourite civics. It has many benefits:

  • If you're in a game with several different and conflicting religious blocks, FR can be the best diplomatic choice to get along with everybody.
  • If several religions have spread to you, the extra :) for cheap--one lousy missionary per city--can be very handy.
  • Once you research Scientific Method the :science: benefit from monasteries goes away. FR's +10% :science: per city can often make up for that.
  • It is a lower-cost civic than OR, Theocracy, or, usually, Pacifism (which has that nasty extra charge for your military).
However, as you've noticed, if you've played what I call a "religious game" (you've leveraged religious buildings and wonders (U of S, Spiral Minaret, AP, etc.), then FR is not as attractive.
 
You will lose the research because it comes from your State Religion buildings, and under FR you no longer have a State Religion.

FR is one of my favourite civics. It has many benefits:

  • If you're in a game with several different and conflicting religious blocks, FR can be the best diplomatic choice to get along with everybody.
  • If several religions have spread to you, the extra :) for cheap--one lousy missionary per city--can be very handy.
  • Once you research Scientific Method the :science: benefit from monasteries goes away. FR's +10% :science: per city can often make up for that.
  • It is a lower-cost civic than OR, Theocracy, or, usually, Pacifism (which has that nasty extra charge for your military).
However, as you've noticed, if you've played what I call a "religious game" (you've leveraged religious buildings and wonders (U of S, Spiral Minaret, AP, etc.), then FR is not as attractive.

Thanks for the answer. Your first "if" is the situation. I'm playing an archipelago map. I joined the religion local to my area. There were 5 of us, out of a total of 9 civs. Since then, one has switched to another religion and two have adopted FR. Meanwhile, there is another large religious block on the other side of the globe. However, empire borders are pretty loose, since there are unoccupied islands everywhere and civs are now getting pretty well interlaced. I guess that I will go for FR and shift my research to go for Scientific Method sooner rather than later. I had started out to try for a UN based diplo victory. If the change doesn't help, I may have to redirect my peaceful nation to arm for battle.
 
On a fresh install of Civ 4,

I am having an annoying problem where the game will not let me regenerate the map more than 2 or 3 times...

Quite frustrating, as I usually like to regenerate many times until I find the starting position I am looking for..

I am using the latest version of BugMod, 4.4..

Tried looking for how to override this in the config files, but couldn't figure it.

The value in the Bug Config for what seems to be this option is set to the default value of 1000... what gives?

oh, this is playing BTS.
 
On a fresh install of Civ 4,

I am having an annoying problem where the game will not let me regenerate the map more than 2 or 3 times...

Quite frustrating, as I usually like to regenerate many times until I find the starting position I am looking for..

I am using the latest version of BugMod, 4.4..

Tried looking for how to override this in the config files, but couldn't figure it.

The value in the Bug Config for what seems to be this option is set to the default value of 1000... what gives?

oh, this is playing BTS.

I too started having this problem right after I installed/used Bug for the first time.
 
There is an tech trade limit where the AI counts the number of techs you have acquired by trading. If you acquire a tech by spionage not by trade, does this tech count towards this limit ?
 
Tried "A New Dawn"? Seems pretty popular.

ok il give it a go after im done with 'Pie's ancient europe' thanx

ps give pies a go if you like classical games its really good!
 
I had a few more random questions.
-Do nukes ignore city defence (culture), and is the damage of a nuke the same across all 9 tiles?
-I have noticed that AIs will suddenly declare war on me when they are not 'planning war', does this only happen when the AI has been bribed into war against me or are there other conditions under which this can happen?
 
I had a few more random questions.
-Do nukes ignore city defence (culture), and is the damage of a nuke the same across all 9 tiles?
-I have noticed that AIs will suddenly declare war on me when they are not 'planning war', does this only happen when the AI has been bribed into war against me or are there other conditions under which this can happen?

Yes, nukes ignore city defense and the damage is the same across all 9 tiles.

There are a couple of cases. War bribery or just being asked to join when they smell a dogpile. AP holy war can do it to you. Also, certain leaders (I've heard of Washington and Bismark in particular) are known to attack because you refused a demand/request.
 
Regarding Corps. Mining Inc. specifically. Is there somewhere in the city screen that shows the +7 hammers added in, or is it just in the corp. screen? I guess I'm trying to figure out where it shows up, and whether it gets washed through the multipliers. I've only got one City with it at this point (the founding city) but I'm not seeing the + hammers anywhere, or at least it's not showing to my untrained eye.
 
You can hover over the corp icon in the city screen or hover over the hammer next to the production bar.

You're not in State Property are you?
 
You can hover over the corp icon in the city screen or hover over the hammer next to the production bar.

Hover over the hammer is where I'm getting confused then, because I see the multipliers and everything, but nothing that references the +7. This would be in the one City that the Corp. was founded in, so I'm assuming there is no need for an Exec. there, though I'm producing more to spread it around. I hadn't thought of the Corp. button on the upper right side, I had only checked the Corp. Screen Advisor, which is showing the Maint. and + hammers in that City.

You're not in State Property are you?

No, I went through the Anarchy to switch back to FM, had been running SP before, but have been out of Anarchy and running FM for the last 5 or 6 turns.
 
I'm pretty sure it only shows up in the city screen when you hover over the corp icon at upper right. The extra hammers from the corp just get added in to your total hammers, like those from an ordinary tile, so they don't show up when you hover over the hammer icon; the corp is not a multiplier, after all.
 
What the hell does "We have our reasons" mean? Like, I get "We don't want to trade this tech just yet" all the time but I think this is the first time I've seen this and I've been playing for a while. What are the conditions behind this? I've included a pic in the spoiler.

Spoiler :
WHOR.jpg
 
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