Quick Answers / 'Newbie' Questions

A barb cannot spawn on a tile which is within two tiles of a unit or which is unfogged. In practice, that it cannot spawn within one tile from cultural borders. Maybe further depending on the tiles on the border.
 
Do you get a diplo penalty "you traded with our worst enemy" for instant trades, like tech trades, or only for ongoing trades, like open borders or resources?

Or (given that my questions always seem to make a false assumption) is it more complicated than that...

Thanks
 
The diplo penalty for trading with our worst enemy is complicated. I would like to know all the fine details if anyone can point me to a resource or explain it.

This is what I think is true.
You don't get the penalties for balanced ongoing trades of resources or resource for gold trades. You might get the penalty if you gift them a resource, but even then I'm not sure.

You do get a penalty for trading technologies with them for other technologies (all the time? --even for balanced tech trades I believe).

But if you can get a fair price in gold for your technology, then the "you traded with our worst enemy" penalty doesn't happen. So if you trade priesthood for 60 gold or something like that the penalty doesn't come up. But if you trade an expensive tech like Machinery for 60 gold, the penalty does come up. The more imbalanced the trade the worse the penalty. So you can get -2, -3, or -4 for a single trade depending on how imbalanced it is.

Does the penalty ever go away? I seem to remember that it might, but I don't know under what circumstances it does nor how quickly it might.

edit: I know that if an AI is close to finish a technology and you trade them the technology for a small amount of gold it doesn't trigger the penalty if it is considered balanced. The penalty kicks in for unbalanced trades gold for tech trades.
It kicks in if you trade a technology for a technology regardless of how balanced it is I believe.
 
Or maybe something like Priesthood doesn't trigger a penalty because it's so cheap. (I'm guessing there's a variable threshold). But trading many cheap ones might trigger it.
The penalty does go away after many turns (it varies with leaders).

Waiting for better answers.
 
Is this a bug? I didn't think one could place cities two squares apart, even if separated by water.
ics0000.JPG
 
Hello all.

How do I turn off the initial video before the main screen? can I change something in the .ini file to remove it completly?
 
You can skip it by clicking or hitting the enter key (or return if you have a mac). Or do you mean something else?
 
In the .ini file find these lines:

; Set to 1 for no intro movie
NoIntroMovie = 0

Change the 0 to 1.
 
The diplo penalty for trading with our worst enemy is complicated. I would like to know all the fine details if anyone can point me to a resource or explain it.

This is what I think is true.
You don't get the penalties for balanced ongoing trades of resources or resource for gold trades. You might get the penalty if you gift them a resource, but even then I'm not sure.

You do get a penalty for trading technologies with them for other technologies (all the time? --even for balanced tech trades I believe).

But if you can get a fair price in gold for your technology, then the "you traded with our worst enemy" penalty doesn't happen. So if you trade priesthood for 60 gold or something like that the penalty doesn't come up. But if you trade an expensive tech like Machinery for 60 gold, the penalty does come up. The more imbalanced the trade the worse the penalty. So you can get -2, -3, or -4 for a single trade depending on how imbalanced it is.

Does the penalty ever go away? I seem to remember that it might, but I don't know under what circumstances it does nor how quickly it might.

edit: I know that if an AI is close to finish a technology and you trade them the technology for a small amount of gold it doesn't trigger the penalty if it is considered balanced. The penalty kicks in for unbalanced trades gold for tech trades.
It kicks in if you trade a technology for a technology regardless of how balanced it is I believe.

The size of the diplo hit for trading with a worst enemy is proportional to the size of the gain that the enemy gets. If an AI will only give 60 gold for Machinery but has more than 60 gold in its treasury, that should tell you that he is close to getting machinery on his own, so it is not unbalanced.... same gain as any other trade. But maybe military unit enabling techs get doubled in anger value.

Anyhow, a small trade (giving them hunting for fishing) probably won't be enough to show up on the hate scale. But that doesn't mean it isn't remembered! Trading a lot of small balanced trades will give you the same hate that gifting Assembly Line would do. Traded with worst enemy maxes out at -4, and its pretty much permanent (there may be some decay, but if so its VERY slow).

Same is true for resource trades... the hate grows slower than the love grows from the one you are trading with, though. Usually, before a resource trade will give you a negative modifier for traded with our worst enemy, you will get a demand to stop trading with the worst enemy. If you accept the demand, no penalty. If you refuse the demand, you will get an additional negative for 'refusing to stop trading with worst enemy'.

The Civ IV War Academy has a fairly decent article on the different types of diplo modifiers, their max limits and their decay rates. Good place to start if you want to know more.
 
But why not put Philly 2W anyway? Gets the otherwise unused seafood, and gets full value from the corn and horse tiles.

It's an AI's city, not his. AI motives for placing cities are very dubious.
 
The size of the diplo hit for trading with a worst enemy is proportional to the size of the gain that the enemy gets. If an AI will only give 60 gold for Machinery but has more than 60 gold in its treasury, that should tell you that he is close to getting machinery on his own, so it is not unbalanced.... same gain as any other trade. But maybe military unit enabling techs get doubled in anger value.

Anyhow, a small trade (giving them hunting for fishing) probably won't be enough to show up on the hate scale. But that doesn't mean it isn't remembered! Trading a lot of small balanced trades will give you the same hate that gifting Assembly Line would do. Traded with worst enemy maxes out at -4, and its pretty much permanent (there may be some decay, but if so its VERY slow).

Same is true for resource trades... the hate grows slower than the love grows from the one you are trading with, though. Usually, before a resource trade will give you a negative modifier for traded with our worst enemy, you will get a demand to stop trading with the worst enemy. If you accept the demand, no penalty. If you refuse the demand, you will get an additional negative for 'refusing to stop trading with worst enemy'.

The Civ IV War Academy has a fairly decent article on the different types of diplo modifiers, their max limits and their decay rates. Good place to start if you want to know more.

If you destroy the worst enemy of the civ that is mad at you, the penalty goes away, right?
 
If you destroy the worst enemy of the civ that is mad at you, the penalty goes away, right?

the worst enemy of a civ may change frequently over time, so it may not be just the one civ which you have been trading with
 
Back
Top Bottom