...so an unsettled polar region will keep producing galleys for my frigates to gain xp from?
At what stage does the +2 Hammer bonus for AP Religion buildings drop off? Is it a certain tech, or when the AP itself actually expires?
Well, when the owner of the city that has the AP gets Mass MediaBesides being perfectly possible to have both the UN and AP woking at the same time, it also means you can "ressurrect" the AP if someone without Mass media captures the AP city .
BTW, you will also lose the AP hammers if you sucessfully defy a resolution ( that is, if you defy a resolution that was going to pass otherwise ... if it wasn't going to pass, then technically your defy is moot and you will suffer no consequences from it ).
To be honest I don't recall the last time I fluked a defy ( AI tend to be very predictable regarding votes), so I really am unsure on that one
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Well, when the owner of the city that has the AP gets Mass MediaBesides being perfectly possible to have both the UN and AP woking at the same time, it also means you can "ressurrect" the AP if someone without Mass media captures the AP city .
BTW, you will also lose the AP hammers if you sucessfully defy a resolution ( that is, if you defy a resolution that was going to pass otherwise ... if it wasn't going to pass, then technically your defy is moot and you will suffer no consequences from it ).
Just to confirm, the determining factor for AP obsolescence is the nation that owns the city the AP is in getting Mass Media? It's not enough that the AP resident learns MM?
And does everything - diplo victory, unhappiness due to defiance, bonuses for religious buildings, etc - go obsolete only when the the owner of the AP discovers MM?
Sorry for what may seem to be obvious questions, but I have never been quite certain exactly when I can consider myself free of the AP...
And it wants BRAAAAAAAAAAIIIIIIIIIIIIIIIIIIIIINNNNNNNNSSSSSS!!!!And if the AP gets conquered by someone without MM, it comes back!