TheMulattoMaker
Dictator of RF
Random Personalities do not have anything to do with traits. Traits are immuable to leader.
I think Personalities includes things like how likely they are to go to war, how much a different religion matters to them, whether they DoW at Pleased, and that sort of thing.
Random personalities gives leaders who are currently in the game. All it means is that when you meet Mansa, he might have the personalty of Izzy or Monty or whoever. He will continue to be Spi/Fin with Skirms as his UU.
Ah, OK. Thanks everybody.
EDIT: There goes my dream of playing the Super Epic One-City Challenge of Awesomeness.
Or are traits easily altered in XML?
)
) I'll be selling maps much more often. If the +1MP bonus is the only thing worth keeping maps for, I've been missing out on a lot of the AI's money. 

I, uh, kinda miss them. And yes, the early experience points come in most handy down the road. But... come on.... "RAGING BARBS"? Huh? Wow! I've played raging Barbs a few times... and actually, come to think of it, unless I was really rushing thru the game, I found that it forced me to more critically examine city productions.