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Quick Answers / 'Newbie' Questions

Discussion in 'Civ4 - General Discussions' started by Civrules, Oct 29, 2005.

  1. dalamb

    dalamb Deity

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    I think Personalities includes things like how likely they are to go to war, how much a different religion matters to them, whether they DoW at Pleased, and that sort of thing.
     
  2. Abegweit

    Abegweit Anarchist trader

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    Random personalities gives leaders who are currently in the game. All it means is that when you meet Mansa, he might have the personalty of Izzy or Monty or whoever. He will continue to be Spi/Fin with Skirms as his UU.
     
  3. TheMulattoMaker

    TheMulattoMaker Dictator of RF

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    Ah, OK. Thanks everybody.

    EDIT: There goes my dream of playing the Super Epic One-City Challenge of Awesomeness. :( Or are traits easily altered in XML?
     
  4. Qactus

    Qactus Romani ite domum

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    Does giving away your world map to the AI have any influence on the likelihood of being attacked?
     
  5. UnforcedError

    UnforcedError Settler

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    Not really. The only reason you should hang onto your map is to get the circumnavigation bonus. After you got that (or if you play on a flat map) go on and make profit from selling your map to whoever you want. (Don't do the same in MP :D)
     
  6. TheMulattoMaker

    TheMulattoMaker Dictator of RF

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    The AIs aren't smart enough to beat you to settling the island you just discovered?
     
  7. UnforcedError

    UnforcedError Settler

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    Sadly, no. They aren't even smart enough to notice that you have no metal.
     
  8. Abegweit

    Abegweit Anarchist trader

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    They will settle the island though. Of course if they are actually able to reach it, then your map isn't worth much since they will be busy exploring on their own.
     
  9. UnforcedError

    UnforcedError Settler

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    Sure, but they will not settle it because you give them your map. They won't make any real effort to get there before you.
     
  10. Abegweit

    Abegweit Anarchist trader

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    I think you are talking something different from TMM and me. The point we're making is that they won't settle it if they don't know where it is.
     
  11. Ghpstage

    Ghpstage Deity

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    If you mean changing what traits a leader has then yes, its very easy. If you go into the CIV4LeaderHeadsInfos.xml file you will find code like this under each leader

    Changing them just involves changing the text here (make sure its the right leader!), and while I have never tried it, you should be able to add extra traits for a leader by copying this bit
    adding it somewhere reasonable and again changing the PHILOSOPHICAL bit.
    I doubt you woud benefit from having the same trait named twice however (someone did ask about that somewhere recently).
     
  12. UnforcedError

    UnforcedError Settler

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    Yes, but that doesn't really answer the original question. I guess the OP wanted to know whether you'd grant the same advantage to the AI by giving them your map as you would to a human player in MP (which is a lot). And no, absolutely not. The AI won't study your weaknesses and won't realize that it has to race you for certain city spots. Besides, you can make a fortune out of map trades. No reason not to do it other than the circumnavigation bonus.
     
  13. Manco Capac

    Manco Capac Friday,13 June,I Collapse

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    To resume:

    RandPerso is leader files swapped between leaders.
    You can create the combo IND/PHI.
    Get CIV4LeaderheadInfos.xml in your assets folder.
    Find the lines for traits and customize.
     
  14. TheMulattoMaker

    TheMulattoMaker Dictator of RF

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    Okeedokee, I find myself in two different conversations to respond to. :crazyeye:

    That's basically what I was asking about. I generally won't sell my map to an AI if I know about a landmass that they don't, because I figured they'd make an effort to get there first. Since they apparently won't (derpy AI :mischief:) I'll be selling maps much more often. If the +1MP bonus is the only thing worth keeping maps for, I've been missing out on a lot of the AI's money. :lol:

    this space intentionally left blank

    Ghpstage and Tachywaxon, thanks. I've been meaning to play a OCC as IND/PHI with a ridiculously-WB'd food start just to see how many Great People I can get one city to crank out in a game. :D
     
  15. danthechan

    danthechan Chieftain

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    what exactly is the bonus for 1st to circumnavigate? i haven't achieved it yet.
    for a pretty noobish player like me is there any thread that condenses the acronyms used on the forum? i try to read threads to advance my play, but terms like rexing (and countless others) keep me from following the narrative.
     
  16. UnforcedError

    UnforcedError Settler

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    The circumnavigation bonus grants +1 movement to all your naval units so it's pretty good on any non-Pangea type map.

    This is a link to the War Academy with plenty of useful articles for new players. You can find one for acronyms under Introductory Courses.
     
  17. Manco Capac

    Manco Capac Friday,13 June,I Collapse

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    And to add interesting points on how to trigger circumnavigation:

    1) It is not necessary to have some caravel actually making the circumnavigation. Having multiple bought maps from the other players will do the same effect.
    2) Circumnavigation is not necessarily a strong of unveiled tiles. The rule says you need every tile of longitude...whatever the latitude of the tiles.
    3)If the circumnavigation bonus is still available, the AI is less likely to share Optics.
     
  18. Shady Grady

    Shady Grady Chieftain

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    Wow. I wonder how difficult this is to do.

    Anyway, hi all, I'm long time CIVer going back to like 98/99 or even prior. I've settled on CIV IV and haven't even played V yet.

    Now... I am pretty good, but nowhere near many of the masters of the game that post here. However lately, I have really tried to "win" by not reloading (which I would always pretend that I had a shaman that seen into the future advising me lol), or playing at levels far below what my skill should be. Taking some advice I have found here, I am actually doing quite well so far at Noble, but I have a question:

    What is the general consensus about playing with no barbs? I usually always am able to strategize around them until they become less and less. I just think they look clumsy and the way they attack just irks me more than anything and detract from the beauty of the game. So I'm chugging along quite nicely as Noble (Mansa Musa to boot - I usually choose random everything except map size and time), but I am playing with no barbarians. Does the AI somehow compensate for this?

    Thanks.
     
  19. UnforcedError

    UnforcedError Settler

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    First of all, welcome to the forums :band:

    I'm not really sure I understand your question correctly. The AI does not adjust to selecting 'no barbs' or 'raging barbs' if that's what you mean. It's only trained to play with normal barbs, so either of those options will actually give a huge advantage to the human player. No barbs because you will know that you don't need any sort of barb defense in the early game (the AI never declares before it can build at least two attack units), so you can focus on expansion and some early buildings, maybe wonders. Raging barbs because you will either rush the Great Wall or because you will take special precautions, while the AI might be devastated by a barb invasion.

    I generally play with normal barbs. I like them, they give early XP to your units. Even on the higher levels.
     
  20. Sparrow3

    Sparrow3 Prince

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    1) I generally start with two caravels & two explorers. One headed East & one headed West. If I encounter a large land mass, I put the explorer ashore to continue while I search for the water passage4.

    2)I think playing with no barbs is boring. The same with playing with no spies. I have tried both. I generally raging barbs.
     

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