Are your spices in red or don't they appear on the trading screen at all?
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Thank you so much for your answers so far.
The spices don't appear at all on the trade screen.
Cheers.
Are your spices in red or don't they appear on the trading screen at all?
.
Thank you so much for your answers so far.
The spices don't appear at all on the trade screen.
Do they appear in your capital's city screen in the top right corner where all resources you own are shown?
Yes , i have two in my capital's city screen (giving me +1 happy)
Huh, weird. Would you mind uploading a save?
yes sure. Can you let me know how to do that?
Huh, weird. Would you mind uploading a save?
you may also note that i have a persian axeman just wandering around inside my borders. is that possible without war being declared?
I can't load your game right now, but I can answer that question- yes. In Civ4 you can sign "open borders" agreements as soon as you or the AI techs Writing. It allows you to move units around each others' empires and also improves diplo relations and trade.
wow. thank you so much for taking the time to have a look and give me some good ideas. This is really the first time i'm playing civ at all. I didn't realise you could overlap cities and have two cities work the same tile.
I picked the location for Marseilles for two reasons:
1. because of the advice given here to create cities near pigs.
2. expanding -towards- my eventual enemies.
I'll switch back to slavery. I switched to Serfdom when i wanted my workers to build roads. good time to switch back now. lots to keep track of.
I switched to Hereditary rule cause i like having a generous amount of units in cities, so thought this civic would take advantage of that. How does that compensate for the culture slider though?
I'll get some more workers and build some cottages. I'm still very much a newbie to civ.
I've gone to war with Japan, and the persians and mongolians have gone to war with each other. so that's good. Japan seems to be a walkover.
It isn't that simple. You would need to merge all of the different files from the new version K-Mod into the K-Art mod. To do the C++ files necessary, you would need a copy of one of the versions of Visual Studio Express (available for free) in order to compile it, and a working knowledge of C++. Then there is the Python and XML that has to be merged.Hi
Is it possible to update a mod insida a combination of mods?
Like K-art includes K-mod 1.41, blue marple etc. How could I just update the K-mod to version 1.42 and play the K-art mod? Could it be simple enough for a newbie to do...