Quick Answers / 'Newbie' Questions

Are your spices in red or don't they appear on the trading screen at all?
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Thank you so much for your answers so far.
The spices don't appear at all on the trade screen.

Cheers.
 
Couldn't find a quick answer in the threads so will ask here:

Once an AI opponent launches their spaceship, is there any way to stop that AI from winning?
Eliminating the AI completely before the spaceship lands works (right?) but does capturing the AI capital before the ship lands also prevent AI victory?

Are there any other options? Thanks in advance for replies.
 
Capturing the AI capital before the ship lands will stop the space victory.

If you achieve another victory before their space ship lands, you win.

If they don't have a complete ship, you could build a faster one to land before theirs. (You probably need to be pretty close to launching yourself to pull this off.)
 
Thank you, Lennier. I can now proceed with my desperation nuke launch/capture capital mission!
 
Thank you so much for your answers so far.
The spices don't appear at all on the trade screen.

Do they appear in your capital's city screen in the top right corner where all resources you own are shown?
 
Do they appear in your capital's city screen in the top right corner where all resources you own are shown?

Yes , i have two in my capital's city screen (giving me +1 happy)
 
Are they both yours (meaning are they both being grown in your empire) or did you trade for one of them? I'm not sure of the mechanics, but the game doesn't let me trade away resources that someone else traded to me first.
 
you may also note that i have a persian axeman just wandering around inside my borders. is that possible without war being declared?
 
you may also note that i have a persian axeman just wandering around inside my borders. is that possible without war being declared?

I can't load your game right now, but I can answer that question- yes. In Civ4 you can sign "open borders" agreements as soon as you or the AI techs Writing. It allows you to move units around each others' empires and also improves diplo relations and trade.
 
I can't load your game right now, but I can answer that question- yes. In Civ4 you can sign "open borders" agreements as soon as you or the AI techs Writing. It allows you to move units around each others' empires and also improves diplo relations and trade.

Ah thanks, i thought that open borders only allowed scouts and explorers across borders, not military units. That's good to know.

Cheers
 
So I just downloaded your file and took a look. You should really considering getting Beyond the Sword, and Windows for that matter.

You are already trading Spices to Cyrus in exchange for Corn, and because the Vanilla trading screen is so atrociously user unfriendly this is why you can't see it now. In BtS (and maybe Warlords too) resources you have but your partner won't or can't accept are still depicted but in red instead of not appearing at all.

Now that I have your game open and nothing better to do let me give you some unsolicited advice:

Bureaucracy and Slavery are hands down the best civics in their respective categories for most of the game and you are using neither of them.

Normally newbies have a problem with founding too many religions instead of too few, but this is one of the rare times where I'd honestly consider going for Divine Right ASAP as Islam is the only religion that still hasn't been founded yet and all other religions are apparently on another continent, leaving your entire landmass pagan.

Your expansion pattern is extremely arbitrary, Marseilles for example is in the middle of nowhere while a juicy spot with floodplains and gold west of Paris is still unsettled.

You don't need the culture slider when you have Hereditary Rule and lots of units in all your cities.

You have few too few workers, and as a result much undeveloped land. If Paris had cottages on most tiles and you were running Bureaucracy it would provide double the research your entire empire is producing right now.

You have way too few cities, with that much land all to yourself you should be at least three times as big by now. It seems you are way too picky regarding city locations and overlap. I can't stress this point enough, overlap is not a bad thing! It's better when a good tile can be worked by two or even three of your cities than if it can't be worked at all.

I have made a screenshot of where I would have founded my first cities if I were you:

Spoiler :
attachment.php


In fact, all of these you could (and should) still settle now.

There, that should hold you over until Prince at least. :king:
 
wow. thank you so much for taking the time to have a look and give me some good ideas. This is really the first time i'm playing civ at all. I didn't realise you could overlap cities and have two cities work the same tile.

I picked the location for Marseilles for two reasons:
1. because of the advice given here to create cities near pigs.
2. expanding -towards- my eventual enemies.

Sorry about not noticing i was already trading spices. that seems really stupid of me.

I'll switch back to slavery. I switched to Serfdom when i wanted my workers to build roads. good time to switch back now. lots to keep track of.

I switched to Hereditary rule cause i like having a generous amount of units in cities, so thought this civic would take advantage of that. How does that compensate for the culture slider though?

I'll get some more workers and build some cottages. I'm still very much a newbie to civ.

I've gone to war with Japan, and the persians and mongolians have gone to war with each other. so that's good. Japan seems to be a walkover.

Cheers.
 
wow. thank you so much for taking the time to have a look and give me some good ideas. This is really the first time i'm playing civ at all. I didn't realise you could overlap cities and have two cities work the same tile.

Don't worry, we all were new once. :)
Technically you can only have one city work that tile at a time, but you can switch which city works it any given turn whenever you want.

I picked the location for Marseilles for two reasons:
1. because of the advice given here to create cities near pigs.
2. expanding -towards- my eventual enemies.

1. Well I didn't think the spot you were talking about was so far away. :lol:
2. Normally that is a good strategy, but this map is just so huge and civs so far away from each other that you really have more than enough time to first develop your core before establishing your border with your neighbors.

I'll switch back to slavery. I switched to Serfdom when i wanted my workers to build roads. good time to switch back now. lots to keep track of.

I haven't checked the gamespeed, but if it's not Marathon or Epic the Serfdom modifier does squat to accelerate the building of roads. If anything using Slavery to whip (sacrificing population to complete a given build in a city instantly) more workers would be better both for building roads and other improvements

I switched to Hereditary rule cause i like having a generous amount of units in cities, so thought this civic would take advantage of that. How does that compensate for the culture slider though?

Hereditary Rule gives you one happy face for every unit you have in a city. The Culture Slider gives you one happy face for every 10% you have invested in it, more in cities with a Theatre and/or Colosseum. Since you get plenty of happiness from your untis thanks to Hereditary Rule running the culture slider is redundant. If you are running it to expand your borders that is very inefficient, as the cities which would profit the most from it (newly founded ones) have only very little commerce and the cities with more commerce don't need more border expansions.

I'll get some more workers and build some cottages. I'm still very much a newbie to civ.

Don't you worry none, I have seen worse in my time, some even from people who have been playing for years. :lol:

I've gone to war with Japan, and the persians and mongolians have gone to war with each other. so that's good. Japan seems to be a walkover.

I don't think you need to go to war at all yet when there is so much land to peacefully settle, unless your victim is really backward, militarily weak and has lots of juicy wonders.
Indeed, divide and conquer is always a good strategy. When your neighbors are killing each other that means they won't come after you any time soon.

You should also research Optics sometime for Caravels to explore whatever other civs are beyond the Ocean blue. It seems the majority of civs on this world are not on your landmass, and it seems they have hoarded all the religions for themselves.
 
Hi

Is it possible to update a mod insida a combination of mods?

Like K-art includes K-mod 1.41, blue marple etc. How could I just update the K-mod to version 1.42 and play the K-art mod? Could it be simple enough for a newbie to do...
 
Hi

Is it possible to update a mod insida a combination of mods?

Like K-art includes K-mod 1.41, blue marple etc. How could I just update the K-mod to version 1.42 and play the K-art mod? Could it be simple enough for a newbie to do...
It isn't that simple. You would need to merge all of the different files from the new version K-Mod into the K-Art mod. To do the C++ files necessary, you would need a copy of one of the versions of Visual Studio Express (available for free) in order to compile it, and a working knowledge of C++. Then there is the Python and XML that has to be merged.

You might be able to just copy the CvGameCoreDLL over the old one and then merge the Python and XML after that. It might work.

My advice is to start smaller, and learn how to tweak the game slightly by making small changes to some of the code. Once you're comfortable making small changes, find a small mod component that you like and merge it into the base game. That's how you learn to mod.

You could also hang around the Creation and Customization forums for some good tips on modding. You can also ask a lot of your modding questions there. :)
 
How do I turn of tech trading for my vassals?

So that they don't trade that tech I just gave them to prepare them for war, to the enemy I plan on declaring war on :rolleyes:
 
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