Lennier
Emperor
You still participate in the elections, but you don't get the double vote that "full members" (i.e. those who have the AP religion as their state religion.)
More correctly (and according to Civilopedia): If you don't run the Apostolic Palace religion as state religion (so another state religion or Free Religion), you will only be eligible for resident or Diplomatic Victory if you own the city with the AP. Otherwise, not.
I'm not sure where the holy city comes into it, as you'll get the income from a shrine regardless of religion. The "benefits of two religions" are pretty small - you get a bit more happiness and a bit more culture, but that's about it. Free Religion is good if for diplomatic reasons you don't want to choose a religion, but if that's not the case, choosing a religion + a religious civic (Pacifism/Theocracy/Organized Religion) is usually better, plus of course you get to be AP resident.
Thanks, Maker! Hmm... but if they stand in the same tile as civ units, isn't that a dead giveaway? Barbarian units wouldn't be able to do that...
Hi all! I'm a beginner player with a few dozen hours in the game. I just started building a naval fleet and a few questions hit me. First of all, why are frigates from friendly nations attacking me?? I'm "Friendly" with Babylon, and yet I get Babylonian frigates sinking my privateers all the time. Secondly, I had a stack with frigates and privateers in the same tile, and somehow it was one of my privateers that responded first to the attack. Shouldn't it have been the stronger unit I had available? Lastly, and this is the weirdest one, I could not attack back. The Babylonian frigate that sunk my privateer was right there in the next tile, but when I tried to send one of my own frigates against it... it just stacked itself into the tile?? How do I fight back?? Thank you all for reading. Please help me figure this mess out
Edit: I think I answered my own questions... from what I gather, privateers count as "nationless" so they don't count as your units even if you control them, and other nations don't recognize them either...
If you can get Chemistry before anyone else, you can have quite a bit of fun with a small stack of privateers raiding everyone else's seafood, blockading ports, and destroying their navies all during peacetime. But once any AI (including your vassals) get Chemistry, your privateers are dead. (Yes, your vassals will use their frigates to hunt down and destroy your privateers as well.) If you got the circumnavigation bonus, you might be able to have your privateers run back to port and wait until Combustion for upgrading to destroyers. While sitting in port, they might get some opportunities to kill passing caravels or galleons to get a couple of more XP, but that's all.Thanks, Maker! Hmm... but if they stand in the same tile as civ units, isn't that a dead giveaway? Barbarian units wouldn't be able to do that...
I know that there is a bug that prevents the barbs from spawning or building privateers (and it would be perfectly appropriate for them to have them), and I've never seen the AI build them.