Quick Answers / 'Newbie' Questions

It's not locked so the proposed solution should work.

Otherwise, locate the file American Revolution.Civ4WorldBuilderSave in the folder Sid Meier's Civilization 4\PublicMaps. Right-click it to edit it with a Text editor. Get rid of the 8th line: Victory=VICTORY_TIME. Or at the 12th line, change the MaxTurns=100 to whatever suits you best.
 
Hey guys. I really need help. I have purchased Civilization IV Gold for my son. I am trying to install it on a Dell computer that has Windows 7. I will provide a list of what I have encountered and done to make it easier to read.

1. It keeps prompting me for disc 4 and I only have 3 disks. Looking through various websites I have discovered that this is a bug. Someone suggested that I copy all of the discs to a separate folder, then install it from there. I have done this.

2. Now it shows up in my start menu, but when I try to run it, it wants me to open as an administrator.

3. I click to run it as an admin and nothing happens.

4. I have removed the windows update KB3086255 and restarted my computer. Nothing has changed.

5. I tried to install some of the patch updates and I when I tried to install the first, 161, it says that I need to install the game... which I have...

I don't have an engineering degree. I am an English teacher and a musician. I just want to install the %$*^ game for my kid. He is excited to play it. At this point, I am ready to throw the computer through the window and send the stupid game back.

Can anyone here help? As I said, I have tried all sorts of fixes to no avail. I am willing to do it all again if you think that it is efficacious.

I'll shut up now. Thanks.
 
Huh, honestly at this point I would go write to Steam about it. I'm reasonably sure they would be willing to give you the Steam version of the game for free with proof of purchase.
 
*facepalm* I had no clue that there was a downloadable version. I simply went to Amazon to get it. I just got the complete edition of Civilization IV for $7. I don't mind spending that. I will just try to return the disc version. Thank you for the intel.
 
Hello, i currently plan to upgrade my PC to windows 7 64bit and 4gb ram.

Are it enough to avoid MAF's at vanilla and mods (like RI or C2C)?:confused:
Any info will be appreciated!
 
So far I had no MAF under Win7 64bit with 4Gb of RAM but if you want to run any modern games I recommend you go for more than 4GB
 
I'd also take 8 GB of RAM. You'll notice, that the difference in price is marginal, the difference in performance and possibilities is great though.
 
For a diplomatic-victory, there must be at least 1 CIV that can vote for one of the candidates, so at least 3 civs, right? May that CIV be a vassal of one of the two candidates?
 
Yes. 5 chars.
 
Yes? :eek: The 2nd civ voting may be the vassal of 1 of the 2 candidates? Why would a 3rd civ be needed to vote, when a vassal afaik always votes for its master?
 
Vassal votes for master unless it's a candidate. With only three civs, vassal is unlikely to be a candidate, but w AP, just might have more votes than one of the non-vassal civs.

You also can't get diplo if you have enough votes by yourself to be voted in--but can get the victory if you plus your vassals gets you over the limit. Why? Because the devs decided those are the rules.
 
Vassal votes for master unless it's a candidate. With only three civs, vassal is unlikely to be a candidate, but w AP, just might have more votes than one of the non-vassal civs.

You also can't get diplo if you have enough votes by yourself to be voted in--but can get the victory if you plus your vassals gets you over the limit. Why? Because the devs decided those are the rules.

TY for that info Lennier :) .
 
Try selecting Custom Scenario (or a very similar wording, don't recall offhand). Then uncheck Time Victory in the lower right hand list. Then click Play or whatever it is called below that.

I have never played this Scenario so I can't say if this applies but some scenarios have the victory and other choices locked, even in the Custom Scenario screen.

It's not locked so the proposed solution should work.

Otherwise, locate the file American Revolution.Civ4WorldBuilderSave in the folder Sid Meier's Civilization 4\PublicMaps. Right-click it to edit it with a Text editor. Get rid of the 8th line: Victory=VICTORY_TIME. Or at the 12th line, change the MaxTurns=100 to whatever suits you best.

I like the idea of fixing the scenario best so will fix it that way. The time victory as currently set is just so anticlimactic that it can't be what the designer intended other wise it would be open ended rather than restricted to 100 turns

I like the MaxTurns 100 it gives a target and challenge. Otherwise I would stall the colonials while out building them and crushing them.............Later.............much later!
But that Time victory has to go!

The 100 turn limit is pushing my game whereas My first thought was to build Barracks and use the superior promoted British regulars I could then produce there is simply not enough time to chance a slow growing strategy

Thanks so much for your help guys
Once I get over my current obsession with Mechwarrior Online (MWOMERCS.com) [big stompy robots fighting each other] and the great community at House Marik
I will inevitably gravitate back to CivIV and finish up this quite cleverly scripted scenario.
I am going to give it a go from all factions. The Spanish look really tempting
and the barely there french will be a tough challenge.

In fact the waiting time to drop into live combat in Community Warfare (MWO's group warfare division) might just give me time to get a another turn in.

Oh no two obsessions with great communities how will I sustain the pace!
 
I messed up in a PBEM game with the diplo screen. when you declare peace, you can't declare war again for some turns, does this amount of turns change depending on the game speed? I think it's 10 turns normally, is it only 5 turns in quick?
 
I messed up in a PBEM game with the diplo screen. when you declare peace, you can't declare war again for some turns, does this amount of turns change depending on the game speed? I think it's 10 turns normally, is it only 5 turns in quick?

If I remember correct, it was 10 turns on Marathon too, which almost certainly makes it 10 turns on quick speed as well. Some things are scaled across different game speeds, but not everything.
 
I play marathon, and Pangaea is correct.
 
I like the idea of fixing the scenario best so will fix it that way. The time victory as currently set is just so anticlimactic that it can't be what the designer intended other wise it would be open ended rather than restricted to 100 turns

I like the MaxTurns 100 it gives a target and challenge. Otherwise I would stall the colonials while out building them and crushing them.............Later.............much later!
But that Time victory has to go!

The 100 turn limit is pushing my game whereas My first thought was to build Barracks and use the superior promoted British regulars I could then produce there is simply not enough time to chance a slow growing strategy

I am going to give it a go from all factions. The Spanish look really tempting
and the barely there french will be a tough challenge.

The Peace Treaty of Paris was signed on 3 September 1783 (turn 104) and a cease fire already occurred in April 1783 (turn 99) so I guess that it was intended like that. I'm also a builder and I have problem training units when all buildings are not in a city!

But then you can also simply continue the game after 100 turns, no?

By the way, I adapted American Revolution to BtS 3.19 (link in my signature - but if I remember correctly, you are a Vanilla player).

A last note on the French and the Spanish. They are not playable (French starts with no cities, no units - only units with Python events later) but if you want to play them, you will need to enable them in the file American Revolution.Civ4WorldBuilderSave. In the BeginPlayer section, change the line PlayableCiv=0 to PlayableCiv=1. You could play the Spanish. For the French, I guess you might be "defeated" before the events come. Or you might give them a city through World Builder...
 
I'm seperated by an empire from two other empires, at least I think that. The empire that seperates me owns all coastal tiles and all landtiles between me and the other empires, will I lose my resource-trades when I declare war on it? I assume yes, because I'm quite sure that I'll also lose the TRs, but I'm not sure, so I need confirmation.

Tia.
 
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