Quick Answers / 'Newbie' Questions

Yes, thanks for that link, it is a good summary. I may have to try one.
 
When someone is not willing to trade a tech for the reason "We don't wanna trade this away yet", will they use that tech to bribe people to war?
 
I
When someone is not willing to trade a tech for the reason "We don't wanna trade this away yet", will they use that tech to bribe people to war?
it's probably a tech that allows the building of a wonder. They don't want to trade so they have no competition in building it.
 
I seem to remember like a matrix chart about "A first impression is a lasting one". In the chart there were all leaders base attitudes towards each other. Does anyone know where to find it? After looking for like 20 minutes I could only find charts about the leaders base attitude towards the human player :(
 
Is it better to completely conquer other civs or to just take their capital and Vassal state them in civ 4?

(I'm not a newbie but getting back into playing civ 4)
 
Depends on settings,map size,difficulty and more.If you choose 'custom game',is a setting:'No Vassal states'.Most players from CivFanatics use 'standard' maximum size,fractal or pangaea.Your goal is to finish quick the map,so more times a Vassal is enough.Are special situations,one example:a strategic resource missing in your territory is in the territory of your 'target' civ,poor culture,risk to loose to other civ,when need to be careful signing a Vassal state treaty.
 
Last edited:
I'd say even more important is what type of victory you are pursuing. Capitulating AIs can often be the fastest way to conquest in higher level conquest games. Domination can be a little trickier as a vassal land only counts 50% towards the land percentage needed, so you need to make sure there is enough land for you to exceed the limit. For culture games, vassals are most likely a distraction as you generally focus on being as peaceful as possible the whole game. For diplo type games, vassals can certainly help ensure victory for UN - called diplomation. I think with AP victories a vassal can actually vote for themselves if they are in the AP religion and large enough to be your rival in the vote, but otherwise AP victories are fairly quick wins if played optimally, so vassals won't even come into play.

Lastly, for Space games, it really come down to balance. The key with Space is having as much land as possible - close to Dom limit as you can get. However, grabbing a strong vassal or two can help with tech trading, if you prop them up nicely.
 
Thanks guys

Another question:

how do I beat longbowmen until I have knights? I can't seem to destroy the other civ (Sumerians) without ridiculous stacks of units, and their stacks keep getting bigger too. My economy is now crippled and from the 4 cities I was planning on taking I only got 1.
Due to my crippled economy I am also not going to get knights any time soon :( let alone musketmen.

I am playing khmer so I got special war elephants but sadly no ivory on the continent.
 
Thanks guys

Another question:

how do I beat longbowmen until I have knights? I can't seem to destroy the other civ (Sumerians) without ridiculous stacks of units, and their stacks keep getting bigger too. My economy is now crippled and from the 4 cities I was planning on taking I only got 1.
Due to my crippled economy I am also not going to get knights any time soon :( let alone musketmen.

I am playing khmer so I got special war elephants but sadly no ivory on the continent.
Generally the answer to these questions is sacrificial siege units.
 
So I need EVEN MORE catapults?
I cannot be sure, but probably yes. I generally only lose catapults and subsequent units, as they do most of the dying, and my other units just mop up.
 
I cannot be sure, but probably yes. I generally only lose catapults and subsequent units, as they do most of the dying, and my other units just mop up.
Okay, thank you.

I think what I will do is start over ( I saved before the war) and build a shitton of catapults. Maybe I'll go for trebuchets (engineering) instead of knights in my research. I'll let you know if the result will be better than in my original.
 
You usually don't use knights vs. longbows. You either use lots of catapults + elephants or macemen or trebuchets and similar supporting units. Or you use Cuirassiers that can usually be had almost as quickly as trebs with the proper beeline. And they are much better and more versatile. The trouble with knights is that they also take almost as long to get as cuirassiers and are considerably weaker (don't ignore walls). The exception are cataphracts but one has to get them really early to work.
 
It should be noted the Summerian leader is protective, which makes his longbows even more dangerous.
On a side note, the only time I use knights is if I'm playing the French. Beeline gunpowder and guilds and put into action a stack of knights/musketeers that have 2 movement.
 
Trebs work a bit better than cats. But yes, even more. Once you start damaging the top defender, it gets easier.
 
I cannot be sure, but probably yes. I generally only lose catapults and subsequent units, as they do most of the dying, and my other units just mop up.
Okay what I did was start over and only begin the war after having many catapults. And it went a lot easier !

Soon 'll be the only power on my continent. Playing at prince level.

It did take a long time so I might have a tech disadvantage upon contact with the other civs.
 
Back
Top Bottom