I like some mechanics there. Minor civs, revolutions, influence driven war. Something I feel should have been there in the first place, hence I understand where the authors went with the whole "feels like an expansion pack" thing. One thing I don't understand so far is ranged bombardment; how it's different. I really like the idea of starting as minor civs, but I am wondering if that impacts AI performance. I'm kinda torn on the new AI thingy. On one hand it does something that seems to be smarter, on the other hand it doesn't. In my test run of the mod I got pretty damn far ahead in science. There is no way I'd get that far in vanilla while being so sloppy all over the place just trying stuff out. Though they are still able to field armies bigger than mine, even if outdated. And the composition feels much more different, smarter perhaps. There's only so much my superior samurai's can do against their swordsmen and axemen (nada to be exact) when they send a bunch of freaking elephants and spearmen (so I couldn't just send a bunch of spearmen to counter). Who does that? It's like they're trolling me, because it's not like they're even dreaming of taking a city with that bunch, and yet they go straight past my attacking stack (which can't do crap to them), past my frontline city deeper into my territory and park their asses next to another city... waiting for someone to take care of them ??? */%&%#!! Then there's Romans who pillaged 2 towns back to cottages and empty field on their way to my city. That hurt. Hurt, but smart, and yet again, that stack while quite biggish and diverse (legions, horsemen, spearmen), has way too few siege with it to make a difference. Stayed outside the city doing nothing until I wiped them off eventually with my 2 super promoted warlord units making a dent into their stack until eventually the rest of samurai's started getting 95%+ odds.