- Joined
- Mar 11, 2008
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- 26,887
Yep...it works. I setup a little test in WB with a city with culture on the diagonal so we test that as well.
On the diagonal it appears like the culture is not touching but technical it is. So based on that test, settling 1E of pigs would work after the border is popped. Ofc, settling between pigs and corn seems ideal anyway.
Edit: Ok...scratch that. I tested again with an AI city this time. The trade route was connected, even when I moved the AI city to a different location. (in other words culture borders did not need to touch) So it appears that culture did create a bridge over the ocean. So in your case you should have trade access to the overseas AIs, as long as there is a clear path along the coast to there cities.
From you screenshot, it looks like some fog down there. Fog will block trade routes along the coast. I'm assuming you've somehow met someone down there, but send a workboat scout down there to clear the path and you should start getting overseas trade routes.
Spoiler Before Popping Border over ocean :



Spoiler After border pop :



On the diagonal it appears like the culture is not touching but technical it is. So based on that test, settling 1E of pigs would work after the border is popped. Ofc, settling between pigs and corn seems ideal anyway.
Edit: Ok...scratch that. I tested again with an AI city this time. The trade route was connected, even when I moved the AI city to a different location. (in other words culture borders did not need to touch) So it appears that culture did create a bridge over the ocean. So in your case you should have trade access to the overseas AIs, as long as there is a clear path along the coast to there cities.
From you screenshot, it looks like some fog down there. Fog will block trade routes along the coast. I'm assuming you've somehow met someone down there, but send a workboat scout down there to clear the path and you should start getting overseas trade routes.
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