Quick Answers / 'Newbie' Questions

Discussion in 'Civ4 - General Discussions' started by Civrules, Oct 29, 2005.

  1. AcaMetis

    AcaMetis Emperor

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    What might have happened is that he forgave the closed borders issue earlier, but still didn't want to open borders because he was cautious, so the game only mentioned it when he became pleased. Unless you were checking every turn to see if the prior closed borders message went away, but I assume you were simply waiting for the game's message
     
  2. Fizz'l

    Fizz'l Chieftain

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    Good to know, but I will keep them turned on for the moment. If nothing else, nukes add an extra layer of danger to the game.
     
  3. Fizz'l

    Fizz'l Chieftain

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    To be fair, I wasn't checking every turn, but I was checking fairly regularly. In any case, there's no other reason why he would be unwilling to open borders at cautious, unless he hadn't forgiven me for the previous slight.
     
  4. konata_LS

    konata_LS Prince

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    Hello,

    I have a question about the game mechanics of UN and AIs' votes. Near the end of a recent Hammurabi game (NC 301), an AI built UN, and my vassals' votes made me the secretary general. Some turns later, I could choose a resolution to vote. Since I was very close to conquest at the time (actually the vote was 1 turn before the remaining two AIs capitulated), I didn't choose diplo victory and decided to ban nukes instead.

    On the next turn, the AIs' choices looked surprising to me:
    (NC 301 spoilers alert)
    Spoiler :



    Initially I thought all the AIs would vote "yes", but several AIs voted "no". I also thought the AI who knew Fission would deny the nuclear non-proliferation, but this vote proved me wrong: Joao was the only AI who knew Fission, but he voted yes; Toku and Alex were the most backward ones and they didn't even have Electricity, but both of them voted no.

    And some people told me "the vassals will always vote the same as their masters, unless the vassal is a candidate". But it seems it's not always true here...? I voted "yes", but my vassal Toku and Giggle voted "no" :confused:. Even Toku's attitude was Friendly with me, he still made a different choice. Darius was Annoyed towards me, but he voted "yes" as I did :think:.

    Judging from this vote, all the low peaceweight AIs voted "no", and all the high peaceweight AIs voted "yes". Maybe such votes are related to AIs' peaceweight?

    So, does the peaceweight affect AIs' choice in UN or AP? For example, do warmongers usually prefer nukes while peaceful AIs wish to ban nukes?

    And why do the vassals vote differently from their master?

    Thanks
     
    Last edited: May 6, 2022
  5. f1rpo

    f1rpo plastics

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    @konata_LS: Here's the AI code. Based on that – no, not peace weight, but other personality values (build-unit prob, warmonger respect) that correlate strongly with peace weight. Also chance, SDI, number of owned nuke units and the "OWABWNW" AI strategy (short for "our words are backed by nuclear weapons", presumably). The decision about adopting OWABWNW is made here, i.e. based on owning any nukes, on build-unit prob and on chance.

    And, a few lines above the first link: Vassals support the master on "team votes" (leadership, diplo victory); for other votes, friendly attitude is needed. Apparently, only voluntary vassals are forced to be friendly to their master. As for Tokugawa, the UI displays only player-on-player attitude values, but the voting behavior – like war planning – is based on team-on-team attitude, which gets averaged for masters and their vassals. I'm guessing that Tokugawa doesn't like your other vassals enough.

    So, all pretty arbitrary and obscure. :)
     
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  6. s.bernbaum

    s.bernbaum Mostly lurking

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    Based on nothing but my experience, those AIs that can build nukes tend to vote no. Those that cannot tend to vote yes.
     
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  7. konata_LS

    konata_LS Prince

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    @f1rpo
    Thanks for your answer! Yes, as you predicted, Tokugawa is Cautious or even Annoyed with my other vassals (Darius, Joao, Giggle...) mostly due to peaceweight. I didn't know the difference between "team vote" and other votes in the UN. It's also the first time I hear about "OWABWNW". Thanks for telling me that!
    It seems you've created some amazing Civ code database :thumbsup:

    @s.bernbaum
    Yes, some AIs who know Fission don't want to use nukes; some other AIs are far from Fission but they want to nuke :crazyeye:.
     
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  8. pob

    pob Deity²

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    The Internet gives you technologies for free if they are known by two civilizations, is this still the case if they are on the same team?

    I'm currently playing a multiplayer game where we are in teams 2v2v2v2v2. We are approaching the modern era and could beeline the Internet. There is only one other team on tech parity with us, so if it would work where we'd get all techs known by just that team pair, then the internet would be an okay investment. If it would need two teams to know the tech, the internet would be a terrible investment.

    edit: to answer my own question, according to this thread it looks like techs do need to be known by 2 teams and not just 2 civilizations as per the civilopedia.
     
    Last edited: May 25, 2022
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  9. 6K Man

    6K Man Bureaucrat

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    How do units on ships defend?

    If I park my warships in a city (mine, or neutral) that has no land units owned by me, an AI I'm at war with can kill them automatically by moving a land unit into the city.
    If I park transport ships in the same city, will units on board the transports defend if an enemy unit tries to enter the city? Or do I have to unload the units first?

    Do forts work the same way? I assume yes, but since I'm here I'll ask.
     
  10. Samson

    Samson Deity

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    I am fairly sure they do not defend, you will lose them all if an enemy unit enters the city.
     
  11. 6K Man

    6K Man Bureaucrat

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    Thanks Samson. I suspected as much. I've occasionally lured AI fleets into neutral cities I have land access to and wiped them out with a land unit. But right now I'm moving an invasion fleet a long way, and the pathing tool keeps directing my ships through neutral cities on my enemy's continent.
     
  12. Samson

    Samson Deity

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    There is something about the pathing algorithm that seems to find all the most dangerous tiles. In mods where there is terrain damage it usually seeks out those tiles to route you over.
     
  13. s.bernbaum

    s.bernbaum Mostly lurking

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    I never use the pathing algorithm to move ships. It does not choose the shortest route but rather the one that keeps the ships in coastal waters as much as possible. So, I always move the ships myself one turn at a time to reach the destination, especially large fleets. That will also keep you out of those neutral cities.
     

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