Another First post Welcome to CFC...Rag55 said:Hi, new to Civ
I have found that upon taking a city I am left with hardly any workable tiles,
as if that cities culture is nonexistant. I am wondering if this city will gain tiles over time? I have tried to send an Artist for culture Bomb, sadly this hasn't made a big difference. Is the Great Artist a good option?
I've also noticed there aren't any buildings in these cities after i capture them. I am begining to question the benefits of actually keeping a conquered city.
-Will a city rebound and claim land overtime ?
-Do captured cities not keep any buildings?
-How could I possibly know if keeping a city will be profitable, and how could it be if its culture is near 0?
-Is the Great Artist a good option?
ty much for all your help.
Rag55 said:Hi, new to Civ
I have found that upon taking a city I am left with hardly any workable tiles,
as if that cities culture is nonexistant. I am wondering if this city will gain tiles over time? I have tried to send an Artist for culture Bomb, sadly this hasn't made a big difference. Is the Great Artist a good option?
I've also noticed there aren't any buildings in these cities after i capture them. I am begining to question the benefits of actually keeping a conquered city.
-Will a city rebound and claim land overtime ?
-Do captured cities not keep any buildings?
-How could I possibly know if keeping a city will be profitable, and how could it be if its culture is near 0?
-Is the Great Artist a good option?
ty much for all your help.
_alphaBeta_ said:Related to the above - I think only the person who initiates the trade needs the technology. If you have alphabet, you can trade techs with someone who doesn't.
Ok, good to know, thanks. So far the foreign advisor screen has been telling me that "tech trading is not allowed" with everyone, and then all of a sudden this disappears when I research alphabet. I therefor thought that I couldn't initiate trade without it. I guess whenever I looked at the screen no one else had researched it either, and the AIs tend to get alphabet around the same time.DaviddesJ said:Either player may have Alphabet. If you don't have Alphabet yourself, you can still initiate tech trades with opponents who do.
_alphaBeta_ said:What does the power statistic measure on the stats screen? Sometimes you'll get messages about the most powerful civs in the world. Is this measuring military power i.e. number of units and how advanced they are? Are there other factors?
When you mouse over the civs in the score list (bottom right corner of screen) what do all of the stats mean? For every breakdown of where you score is coming from there's two numbers in parenthesis next to it - what does this mean? What is score by winning this turn? etc...
This usually shows up for the pangrea map. I have no idea what it does, and haven't noticed its effect when generating maps. Hopefully someone else knows.Pook said:Long time Civ I II III player, new to Civ IV, using the 1.52 patch. When starting a new game, after the world size page where I pick the land distribution and sea level, I get a page titled "shoreline." My choices are natural, pressed, solid, and random. Anyone know what this is? Thanq for the help.
_alphaBeta_ said:This usually shows up for the pangrea map. I have no idea what it does, and haven't noticed its effect when generating maps. Hopefully someone else knows.
Trade routes are chosen automatically to be the most profitable for the city. Your cities can trade with one another and earn 1 commerce. If they trade with a foreign civ they get 2 commerce. In order to trade with a foreign civ you must have open borders. Notice the distinction here. You can trade resources and techs without open borders, but not trade routes.sweetpete said:Hi, i was wondering...
What decides wich trade route(s) your city has? And what decides how much money you'll make from them, exept civics and buildings.
I THINK you only lose the ability to build them with Sci. Meth., they still give you all the bonuses (culture, science and building missonarys). So build as many as you can before you get the tech (but do not hold up on the tech, biology is far more important).Jason Fliegel said:Stupid question time -- do monasteries still accumulate culture after you discover Scientific Method? In other words, does Scientific Method only get rid of the 10% science bonus, or does it also get rid of the 2 culture points?
Yes you do. Connection is usually simple once you have the ability to trade via coast. All you have to do is make sure there are a continuous stream of coast tiles adjacent to one another. You must explore the full coast i.e. if one coast block is blacked out because you haven't explored it yet, the connection is not complete. I think it is a combination of what you and the other civ have explored, although this is still unclear to me. I say combination because half the time I have connections to a civ that I haven't even found any of their cities, much less explored the coast near them. Coastal connections can be strange since I've had trading between two cities of mine connected by a coast, but before I researched sailing.sweetpete said:thanks you, However do you have to be connected by road coast or oasen to establish trade route with a certian city?
I don't think the first paragraph is true. Once you've researched Scientific Method, you can still build Missionaries in cities with Monastaries, but (as you've written) you cannot build new Monastaries._alphaBeta_ said:When a building becomes obsolete they ONLY thing left is the culture bonus. EVERYTHING else is gone, including the ability to train missionaries in this case. Once scientific method is researched you're only building missionaries by using the organized religion civic regardless of how many monasteries you have built.
You also lose the ability to build that building in future cities (or anywhere for that matter) for the rest of the game.
Thanx for the help. I wasn't able to find anything in Civilopedia or the manual.oagersnap said:I think it means that if it's solid, there are no islands at all, if it's pressed, there are a few, and if it's natural, there are a decent amount.
sweetpete said:thanks you, However do you have to be connected by road coast or oasen to establish trade route with a certian city?
Prince David said:Also, you can only trade across ocean tiles if you have the technology that allows you to cross ocean tiles. (Which I believe is optics which enables the caravel unit.)
Prince David said:Culture bombs are a great way to try and reclaim the lost territory. But your city can not accumulate culture while it's in revolt. If you set off the culture bomb before the reolt is over I suspect you wasted it.