Quick Answers / 'Newbie' Questions

I have been playing CIV4 for a few months, I only get to play a couple games a month and I never played any of the previous CIVS so my learing curve is not steep. I just heard about the strategy guide, is this a worth buying? Will it help me learn faster or will it just ruin the surprise and the fun on learning the game?


The one thing that is worse than losing is getting rated equal to Dan Quayle.
 
does someone know what are the mathematics behind battles ?

if one unit with power 3 attack one with power 4 what are the chances of victory ?

3/7 and 4/7 ? I don't think so or else we would never see 100 % which we see sometimes.

and after that how is the domage of the victorious unit computed ?

and what are first attacks exactly ? (do they work on both offence and defence ?)

I hope someone can help me understanding all of this :)
 
thadeus said:
I have been playing CIV4 for a few months, I only get to play a couple games a month and I never played any of the previous CIVS so my learing curve is not steep. I just heard about the strategy guide, is this a worth buying? Will it help me learn faster or will it just ruin the surprise and the fun on learning the game?


The one thing that is worse than losing is getting rated equal to Dan Quayle.

Maybe that's not such a good question for the quick answers thread. There are just a few people looking here who think they can answer some questions about the game and it's not that likely that one of us has bought this strategy guide (I haven't and I have never bought a strategy guide for a game).

You could start a general discussions topic about it and you might get a few responses of people who have bought it.

What I can say is that any strategy guide cannot hope to equal the knowledge accumulated in the strategy articles section and strategy and tips section of this forum. The strategy guide was written by a few people just after the game was published. The many articles and intelligent strategies posted in those forums are from some of the better players of the game after playing lots of games. Not every advice is good advice though, so you'll have to read the right threads.

You can also upload your game and let others take a look at it for advice. Best place to do that is the strategy and tips subforum.
 
nevare said:
does someone know what are the mathematics behind battles ?

if one unit with power 3 attack one with power 4 what are the chances of victory ?

3/7 and 4/7 ? I don't think so or else we would never see 100 % which we see sometimes.

and after that how is the domage of the victorious unit computed ?

and what are first attacks exactly ? (do they work on both offence and defence ?)

I hope someone can help me understanding all of this :)

The detailed answer can be found here.

The simple version:
Combat is divided into rounds. In each round one of the units can do damage. The amount of damage is dependant on the strengths of the units involved (damage between 6 and 60). The strengths are modified for terrain and the type of units involved (pikeman have a bonus versus knights). The stronger unit also has a bigger chance to do damage. A unit has 100 hitpoints if it is undamaged and when it reaches 0 hitpoints or below, it dies.

Collateral damage by artillery type units and bombers does damage to a number of units in a stack (4-7 units). This means that it weakens a number of units in the stack a bit by reducing their hitpoints and their related strength value. If you understand the above paragraph, then you can see that this means that these units will have a lessened chance to do damage in subsequent rounds of combat with normal units, that the amount of damage that they do per round will be lessened and that they can sustain less damage themselves as they start with less than 100 hitpoints. They will thus be seriously weakened.

On getting a feeling for the victory chances:
A fight between a 4 strength and a 8 strength unit (both 100 hitpoints):
-The 4 strength unit does 14 damage per round, the 8 strength unit 28 damage per round. So the 4 strength unit will need 8 hits to kill its opponent and the 8 strength unit 4 hits.
-The 4 strength unit has a 33.3% chance to score a hit per round and the 8 strength unit has a 66.7% chance to score a hit per round.

You can see that this leads to a serious advantage for the 8 strength unit. It will almost always win (about 99% chance for the 8 strength unit to win).
 
thadeus said:
I have been playing CIV4 for a few months, I only get to play a couple games a month and I never played any of the previous CIVS so my learing curve is not steep. I just heard about the strategy guide, is this a worth buying? Will it help me learn faster or will it just ruin the surprise and the fun on learning the game?


The one thing that is worse than losing is getting rated equal to Dan Quayle.
In addintion to what Roland Johansen said, I would recomend reading some game threads, like SG's and the GOTM spoilers. Also consider joining an SG (what about the SGOTM?) and to repeat the best advice, post your game (0 AD is a good time) somewhere and get people to coment on it. You will learn so much more from targeted advice from people here that some generic advice from a book.

I have also never bought a strategy guide.
 
I noticed in the AI's city (my permanent alliance partner) the his city got 100% increase in hammers, from resources. The city screen shows coal, iron and oil, but they give +1 hammer each, not a percentage. Where is the 100% coming from ???
 
mice said:
I noticed in the AI's city (my permanent alliance partner) the his city got 100% increase in hammers, from resources. The city screen shows coal, iron and oil, but they give +1 hammer each, not a percentage. Where is the 100% coming from ???
The +1 hammer from hovering over the resources in the city screen does not mean 1 hammer is being added to production. It simply means that whatever unimproved tile the resource was on gained a hammer. It's a pretty useless mouseover.

Rex is correct, it's most likely the iron works national wonder. Very powerful indeed.
 
bad-aries said:
I am now in the second Civ4 game and I found myself a War Jerk. Anyway, my question is about the religion.

Say I have 3 Cities A,B and C. I have City A found mediation the first, City B found Polythesim the first and City C found Code of Laws the first. So, 3 cities will have 3 diffirent religion?

1. If so, how could I make the whole civilization the same religion? Is there any Bad impact on my civ if different cities are having different religion? Or is there any good for the whole Civ to have the same religion?

2. Say City A now the first found meditation and then Philosophy, will City A get Taoism and Buddhism at the same time? Can I just do something to change City A to either Buddhism/Taoism?

3. My Civ suddenly generate me a free missionist. Say he/she is Judaism and I don't want it, should I just destroy it to save food? Or I should save it for later?

Thanks.


I am new to the message board, but have been playing Civ 4 since christmas. I had some of these misconceptions about Religions at first, but quickly found the following basic Truth about the game:

THERE ARE NO REAL DOWNSIDES TO ANY RELIGION. (there is a minor one. But its small, and I can't think how this would overcome any potential positives. See below for more details)

To answer your questions specifically

1) You want every city in your empire to be of your "state" religion. Choose a state religion and spread it via missionaries (build monastaries or go with "organized religion" to build missionaries). If you founded the religion and build a shrine, it makes you extra money for every city IN THE WORLD that has the religion (even if it is in an enemy's territory). Plus if you control the holy city of your state religion, it gives you a free spy in every city in the world that has that religion. The only downside, then, is that any city of yours that meets these criteria is visible to an enemy that owns the holy city. Still, this is a SMALL downside compared to the BIG upside. Having the AI see your cities may let him notice weaknesses he might not otherwise, but you should maintain a decent defensive military to prevent this. There are many other articles on how to maintain military might As to which state religion you choose, that doesn't matter. All religions are functionally equivalent.

Also, note that no city "IS" a religion. A city may "have" a religion, but additional religions in a city do not compete or conflict in any way. A multireligious city in Civ IV is always a Good Thing (tm). Besides the extra buildings (see below) the Free Religion civic gives big bonuses for extra religions in each city.

2) See above. If a city has Taoism and Buddhism present, this is not a problem. It is good since you can now build 2 temples and 2 monestaries and even potentially 2 "cathedral" level buildings. In fact, there is a formula for the ideal number of religions in your civ. In a perfect world, you would have N/3 religions in EVERY city where N = the number of cities. This would allow you to greatly increase the cultural output of every city. A great way to push your borders. This is how that works:

For ever 3 temples your civ has built, you can build a "cathedral" level building (stupa/mosque/whatever). If you have 9 cities and 3 religions, then careful placement could allow one of these in every city, effectively increasing the cultural output by 50% for each city. A quick way to expand borders. OR you could stack the cathedrals in your top 3 cities if you are going for a cultural victory. All %'s in Civ IV are additive, so a 150% boost to cultural output in your 3 top cultural cities is HUGE in the long haul.

In conclusion to this question, you want to have EVERY religion possible in EVERY city. In practical terms, the usual limit (given the time it takes to do this) is 4-5 religions per city. Some strategies even involve founding as many religions as possible. If you own 4-5 holy cities with the appropriate shrines, and spend some time spreading missionaries for all of them, you can generate HUGE amounts of cash. I have founded 5 religions, and spread them all well enough to be able to run 100% science and still turn a 100+ gold cash profit. If you start with mysticism tech, you should be able to found 4 religions easily ALL in the BC (hinduism, buddhism and judaism all come early enough and you should be able to Oracle into either Theology (Christanity) or Code of Laws (Confusionism).

3) If you've read this far, you should realize that free missionaries are a Good Thing (tm). You should use it to get an extra religion (and temple and monestary etc.) in a city where it will come in handy. Large, fast growing cities can use the extra happy face from the temple. Rich cities can gain from the 10% science boost on the monestary, and border cities can use the extra culture output of all 3 religious buildings. My advise is to use the free missionary wherever it will provide the most benefit.
 
Re. cathedral's, does each one in the same city give you an extra happy face with incence, or is that a one off thing?
 
Samson said:
Re. cathedral's, does each one in the same city give you an extra happy face with incence, or is that a one off thing?

As far as I can tell, EACH one gives an extra happy face with incence. The happy face shows up next to the incense icon in your resource box, so a city with 2 cathedrals would show a +3 :) next to incense. So not only is the culture boost cumulative, the happiness is as well.
 
How do you make a Permanant Alliance with someone? I got Fascism, but I couldn't find the "Permanant Alliance" option.
 
thadeus said:
I have been playing CIV4 for a few months, I only get to play a couple games a month and I never played any of the previous CIVS so my learing curve is not steep. I just heard about the strategy guide, is this a worth buying? Will it help me learn faster or will it just ruin the surprise and the fun on learning the game?


The one thing that is worse than losing is getting rated equal to Dan Quayle.

I once inherited a strategy guide (for Starcraft) and it was useless. It didn't tell me anything I didn't know, and I was far from an advanced player. Civ is a much more complicated game, but you have the excellent resource of this forum, which is free, interactive and keeps up with changes in the game.

Is it generally wise to go for all the religions? I always make a straight line for Hinduism, and then go for Judaism. My thinking is that I'm going to have to research the associated techs anyway, so I might as well get the holy city. I wonder if I'm hindering my early growth by focusing on non-economic techs? My neighbors are switching to slavery (so they have bronze working) while I'm still working on getting mono. Is there an order good players <i> tend </i> * to research the early techs in? I'm a Noble player who's going to start playing Prince and doesn't get to play often enough.

* obviously highly situational.
 
How do you make a Permanant Alliance with someone? I got Fascism, but I couldn't find the "Permanant Alliance" option.

Permanent alliances have to be enabled in the custom game setup at the start, or they will not become available in the game.
 
MrCynical said:
Permanent alliances have to be enabled in the custom game setup at the start, or they will not become available in the game.

so in a regular game, you can't do permanent alliances?
 
Secret said:
How do you make a Permanant Alliance with someone? I got Fascism, but I couldn't find the "Permanant Alliance" option.

I think you have to enable it in the opening screens. It's odd that fascism allows permanent alliances, considering that the Nazis betrayed their Soviet Allies and were abandoned by their fascist Spanish and (eventually) Italian allies, as well as by the Japanese "totalitarians".
 
You can have Permanent Alliances in 'regular games'-it just means that you have to go to the Custom Game Option before you start playing. This Option also allows you to modify a whole host of other features of the game, and so is better than just going straight into the game-IMHO.

Aussie_Lurker.
 
they're running theocracy as their government civic. Only a state religion can be spread

(if you're trying to spread it to Saladin and he has no religion, that's because theocracy is his favorite civic- He'll switch right away when he gets the tech, whether he has a religion or not)
 
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