Quick Answers / 'Newbie' Questions

@cloud Strife- Remember that there is somethings that you can do to help if you look in the ini file.

Kalleyao said:
OK, new question. If I have require complete kills and always peace, Duel and max amount of AIs. Lets say I skip the first turn. The AI settle the whole map so the whole map is filled with its culture after the first turn, where will my settler and warrior go?
I don't know, It is interesting to torture the poor computer though, so I might test it, but it would be hard to get all of the land filled up, but I don't really know since I almost never use the dual size. They might just stick you on the closest civs land and have you declare war if you want to move, I know that's how it is when you use the worldbuilder.
 
Don't know if this belongs in this section or not, but anyways, how do you put text in a spoiler tag? I can't seem to find a button for it.
 
I just got CIV IV, loaded it, ran it, but I only get ten turns per game. I've restarted the game and rebooted, but still only 10 turns!!!! HELP!!!!:mad: :mad: :mad:
 
Cloud Strife said:
:( I have to say civ 4 is not very good.....
I think I will stick to civ3:)


A common sentiment. Civ4 grows on you though, it is better in a lot of ways, specifically diplomacy/religion and unit counters/promos.
 
With World Builder are you able to make your own custom games (civs, map, units, relations, time period) or just normal in-game editing
 
Cloud Strife said:
yea but the game is so slow.:(
and not very user friendly:cry:

Have you patched it? Until the first or second patch the game was a horrible RAM hog and would often shut down on a modern computer. At least by 1.51 that was solved. It still (on a new computer, v1.61) sometimes fails to load on the first try.

As for user-friendly, I must agree that a lot of simple formulas in Civ3 (which were holdovers from Civs1+2) were replaced with invisible algorithims. City maintainance for example. I wouldn't go back to Civ3, but I can't say I'm not nostalgic for the things Civ3 did better.
 
Is there a way to customise the production automation? Like in civ3, telling this city here to focus on culture buildings, and this city over there to build offensive units?
 
would someone point me to where I can find out what are the units an AI civ starts with at the various levels (particularly immortal)?

i.e.
2 settlers
2 workers
2 archers
2 scouts
etc.

thanks!
 
a4phantom said:
Have you patched it? Until the first or second patch the game was a horrible RAM hog and would often shut down on a modern computer. At least by 1.51 that was solved. It still (on a new computer, v1.61) sometimes fails to load on the first try.

As for user-friendly, I must agree that a lot of simple formulas in Civ3 (which were holdovers from Civs1+2) were replaced with invisible algorithims. City maintainance for example. I wouldn't go back to Civ3, but I can't say I'm not nostalgic for the things Civ3 did better.
Nah I just deleted it and took it back for my money. it was a waste of time:p
 
M@ni@c said:
Does the AI use missionaries?
Yes, but no where near as much as they should.
 
Ok thanks. I just started wondering, as I can't recall seeing a city with two religions, unless I spread it there.
 
Actually, post 1.61, I have noticed that the AI use missionaries a LOT more than previously-especially after they have built a shrine. I was shocked in a recent game to see Chinese and German missionaries going into almost all of my cities.

Aussie_Lurker.
 
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