Quick Answers / 'Newbie' Questions

zfhelve said:
grrrrrr i can installe right now :mad:

I don't quite understand what you're saying. Did something go wrong and you have to reinstall or what?

Borealis said:
Hi, it's been a long time since I've been able to play Civ, and looking at this site again I find that not only is there Civ4 out but an expansion. Have the publishers announced any intention for a combination pack (Gold/GotY/etc.) with this expansion, or would that be far in the future? I'm thinking about picking up Civ4 this summer and I'm wondering if I can buy both the original and expansion together. I don't know if I'll be able to participate in the QSC or GOTM again, but I'm looking forward to getting back into Civ.

The expansion Warlords is not out yet. I have not seen an announcement for a gold version, but undoubtedly such a version will come. I personally don't expect it to come out soon. I expect a second expansion pack as they did with civ3 and then a while later a gold version will be published. But don't quote me on that. My guess is as good as anyone's guess.
 
I have a question,
When you research construction and it enable bridge building. Do you have to re-build your roads over the river crossing, or does it automaticly appear a bridge over each river where you have a road crossing?

Cheers
 
sweetpete said:
I have a question,
When you research construction and it enable bridge building. Do you have to re-build your roads over the river crossing, or does it automaticly appear a bridge over each river where you have a road crossing?

Cheers

It automaticly builds the bridges.
 
Roland Johansen said:
I don't quite understand what you're saying. Did something go wrong and you have to reinstall or what?



The expansion Warlords is not out yet. I have not seen an announcement for a gold version, but undoubtedly such a version will come. I personally don't expect it to come out soon. I expect a second expansion pack as they did with civ3 and then a while later a gold version will be published. But don't quote me on that. My guess is as good as anyone's guess.


my cp has an admin so cant install (my mom knows 2 much about computes)(mon = admin) i hope this time u get it
 
zfhelve said:
my cp has an admin so cant install (my mom knows 2 much about computes)(mon = admin) i hope this time u get it

Er, I think you need administrator privileges to install and run Civilization IV. If I understand you correctly, your mum has admin but you don't... in which case, you'll either need to log on as her every time you want to play, or get yourself administrator privileges.
 
Just wondering is it possible for you to assign more than one group of workers on a single improvement such as building a farm or whatever to help speed up the construction? Also is it possible to send a worker/workers to a city to help speed up the construction which is takeing place in that city?
 
Magnon I said:
Just wondering is it possible for you to assign more than one group of workers on a single improvement such as building a farm or whatever to help speed up the construction?
Yes
Magnon I said:
Also is it possible to send a worker/workers to a city to help speed up the construction which is takeing place in that city?
No

HTH.
 
How does map trading affect the AI and its behaviour?
I mean, how does the AI get "smarter" when you give him your map?
And when shouln't you give away your map?

Hope someone really knows... Cheers!
 
Make sure that you never giving your world map away when you are trying for Magellens, if you do give it away it will count.

In Civ4 also remember that the AI doesn't see the entire world map as it did in civ3, so it is more important.
 
sweetpete said:
I have a question,
When you research construction and it enable bridge building. Do you have to re-build your roads over the river crossing, or does it automaticly appear a bridge over each river where you have a road crossing?

Cheers

The bridges never actually exist on the map. A civilization with Construction's units never suffer movement the penalty, even out in the wilderness or in the territory of a civ without Construction, and a civ without Construction's units will always suffer the movement penalty. Basically once you get Con your units carry bridges around with them, or instantly build and demolish them every time they cross a river :)

Edited to remove ambiguity about which "penalty", thanks LC
 
gtdp said:
Er, I think you need administrator privileges to install and run Civilization IV. If I understand you correctly, your mum has admin but you don't... in which case, you'll either need to log on as her every time you want to play, or get yourself administrator privileges.


LOL :lol: my mom installed it and 1 of the firewalls r down so i can play it under my password it is just i cant install anything with-out her doing it (i wish i had admin privs
 
sweetpete said:
How does map trading affect the AI and its behaviour?
I mean, how does the AI get "smarter" when you give him your map?
And when shouln't you give away your map?

Hope someone really knows... Cheers!

This is actually quite a good question and not easy to answer. You would need to know how the AI was programmed to see what it does with knowledge of the map. I do know that the AI is programmed to scout your lands. Even in a closed borders scenario, they still send some caravels (can enter closed borders without war) into your seas to scout your lands. So the AI really does want to know about your lands.

I can only speculate to the usefulness of map knowledge to the AI. I think it has to do with the way it determines to attack you. If it knows that you have some coastal cities besides the few border cities that it can see, then it might send a few cargo vessels with units to a less protected coastal city while fighting you along the front line. If it doesn't know about your coastal cities, it might not do this. A computer can't guess very well (very difficult to program something resembling the human guessing), so it is difficult for the AI to send a bunch of cargo vessels to a random point along your coast when it can't see where to land the units because it has no knowledge about your coastline.

Following that line of thought, it is also useful for the AI to know where your cities directly after the front line are located. In that way, it can determine where to send it's soldiers after it captured one of your front line cities.

Note that besides map knowledge, the AI also sometimes checks out the defenses of your cities. It might send a bunch of soldiers to a city that showed minimal defenses when it scouted it 200 years ago. You might have strengthened those defenses by then, but you might not have done so since you didn't expect an attack there.
 
Hi,

I wonder how to easily scroll in windowed mode...
 
TheBB said:
Hi,

I wonder how to easily scroll in windowed mode...
in the Civ4 .ini file, there is a "Allow map scrolling in windowed mode" line.
1=on. the only problem is it is picky with scrollling upwards.
 
Pholkhero is right -- he usually is.

Instead of bumping against the top of the screen with your mouse to scroll upwards, you have to bump at the top of the game window (or bottom of the Title Bar).
 
==TyBoy: I believe that when you say a praetorian gains more (1.6 v 1.2) from a city raider promotion that's not really the way it works. It appears to me that non-combat upgrades are tallied up between both units then the resulting % modifies the defenders #. So in that case if the praet had +20% from city raider and the theoretical archer had no bonus (not possible, but theoretically) the calculation would be 8.00 vs 2.20, rather than 9.6 vs 3.00. I have no idea how it translates these numbers into odds so maybe it's not important. And the point stands that praets pound archers into the ground anyway.==

I suspect he's right, can anyone tell us?
 
He's right. In civ 4, all modifiers except the strength modifier are applied to the defender (in a positive or negative way). Not that it matters anyway, it's all about the relative strength difference anyway.
 
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