Quick Answers / 'Newbie' Questions

sorry if this has been covered but how do you get polls onto your threads
 
Stupid question -- how many people does 1 POP represent in the game? 100,000?

It varies depending on how big the city is. The first pop is 1000 people, but each successive pop point represents more people. It's completely arbitrary though, and the only place it effects is the population number shown on the demographics screen.
 
a4phantom said:
You get it. You need Calendar to build plantations but not to operate captured ones.

And that makes sense to me; many times in history, conquering barbarians have been able to reap the benefits of production by culturally superior peoples they have subjected. The Mongols did it across Eurasia; the Vikings did it on a more modest scale; the Germanic tribes which overran Rome and the Ottoman Turks who conquered the Byzantine Empire also reaped the benefits of production they couldn'taccomplish themselves.

Öjevind Lång
 
Öjevind Lång said:
And that makes sense to me; many times in history, conquering barbarians have been able to reap the benefits of production by culturally superior peoples they have subjected. The Mongols did it across Eurasia; the Vikings did it on a more modest scale; the Germanic tribes which overran Rome and the Ottoman Turks who conquered the Byzantine Empire also reaped the benefits of production they couldn'taccomplish themselves.

Öjevind Lång

Convenient for me too, since I've become addicted to early warmongering and don't take the fishing-calendar techs till late.
 
1. Why can't I upload game for Hall of fame? It says, when I check the start file, "Version - 1.61 dissalowed install"?


2.Which type of victory brings the most points (when you win in the same year)?
 
First-time Civ player with a couple of things that are puzzling me, mainly to do with the city screen:

How come when I add a citizen on the city management screen I lose a circle of work? That seems backwards to me, or am I just reading it wrong? I apparently have available citizens... where do they come from and go to when I add or subtract them?

Also, my people are always getting unhappy with overcrowding. I thought that building cottages < Villages etc. would solve this, but it doesn't seem to. I take it they don't actually move into surrounding homes. Is adding culture basically the only way to stop people being unhappy (like going to the theatre helps them forget the fact that the city is crowded, even though they're probably sitting on each other's knees ;) )

Thanks.
 
Sabreman said:
First-time Civ player with a couple of things that are puzzling me, mainly to do with the city screen:

How come when I add a citizen on the city management screen I lose a circle of work? That seems backwards to me, or am I just reading it wrong? I apparently have available citizens... where do they come from and go to when I add or subtract them?
Thanks.

Welcome. If you mean the white shirted fellows, those aren't just citizens (as in a size 9 city has 9 citizens, which we usually call population (pop) points) but citizen 'specialists', the useless specialists you should never use. Adding any kind of specialist (engineer, priest, scientist, artist, merchant?) takes away a "circle of work" because the population point that would be working a tile is instead specializing in one of the above. Since a citizen specialist only gives you a hammer, that's a very bad deal since almost any tile should give you more, but other specialists, especially engineers, can be valuable and they are essential to the rapid production of Great People.

Sabreman said:
Also, my people are always getting unhappy with overcrowding. I thought that building cottages < Villages etc. would solve this, but it doesn't seem to. I take it they don't actually move into surrounding homes. Is adding culture basically the only way to stop people being unhappy (like going to the theatre helps them forget the fact that the city is crowded, even though they're probably sitting on each other's knees ;) )

Overcrowding unhappiness is 1/pop and cannot be prevented, only countered. Basically you have to create happiness equal to your population + any additional sources of unhappiness. Although you also get a few free happiness points depending on how easy a setting you're playing at.

Villages and cottages don't have anything to do with crowding (although many people have asked :) ) and don't directly address unhappiness, although they increase revenue which can be spent on culture which, once you have the theatre and I believe colluseum, creates happiness. Also temples, the presence of your state religion, luxary resources (silk, gems, dyes, etc), military units under the sweet sweet hereditary rule civic, etc.
 
mezzano said:
1. Why can't I upload game for Hall of fame? It says, when I check the start file, "Version - 1.61 dissalowed install"?


2.Which type of victory brings the most points (when you win in the same year)?

1. You need to play your game w/HOF mod.

2. They are all the same.



What are good and average dates for a cultural win? And does speed affect the end date much?
 
a4phantom said:

Thankyou :)

One more thing about the population - I have a population point of about 7 at the moment in my starting city, but I've only got two circles of work to play about with? In another game I started when first trying out I got a circle per pop point and sure enough another one appeared when my pop point rose. The people are still happy enough to be working, so it isn't that.
 
Unless your city only has access to a few squares because its land is being taken over by another civ's culture, which should not be the case for your capital, it's probably that some of your population are assigned as specialists. Go to the lower right hand corner of your city screen and see if any of the pictures of people are bright and firm rather than ghostly. If the pictures of people are solid, then you have specialists. Fire them and send them back to the land by 1. hitting the minus sign next to each type until they're all gone (except any you want to keep), which will send them to work tiles of the city governor's choice or 2. clicking the squares you want worked on the center of the city screen which will send a specialist to work that tile. Rememeber to get rid of the sissy 'citizen' specialists in white first because they're the least productive.
 
I just can't get my head round this... I must be approaching it from completely the wrong angle or something. Apologies for huge pictures but it's the best way I can illustrate this.

Here's my city. According to the bar at the top I have 10 population points, no specialists and yet only four working circles. I thought this might be down to the fact I have three unhappy pops (though they aren't unhappy enough to be slackers):

civ4-1.jpg


So I waited for the growth. Sure enough, when the pop increased I got another circle, which I put to work at the farm I just built (even though the new person was also unhappy). What's going on with the other six pops? :

civ4-2.jpg


I added a Civilian Specialist to see what effect it would have. All that seemed to happen was that the Library production increased in timescale significantly and the amount of 'work' decreased. I thought that guy added work? He doesn't seem to have any beneficial effect whatsoever. He takes away circles, lowers the work and increases the production time:

civ4-3.jpg


Lastly I added another Specialist, yet this time the work went up, and production time came down a little. Also the growth timescale doubled:

civ4-4.jpg


It's frying my brain and I apologise for being so fundamentally dim about this part of the game :blush:
 
No worries about asking questions. That's the purpose of the thread.

But you are looking at the wrong information for your city's population. The "10" on that bar means food per turn. Next to the name of the city is the number 3. That is your population in the city. Everything should make sense from there, I hope.

Added: by the way, when your city population is 3, you will see four circles in the city screen. The center square is the city itself and does not count toward your population number.
 
Heh, my oh my! Well that makes a lot more sense now. I was actually referring to the smiley and happy faces (7+3) as my pop points but that's beside the point anyway.

Thanks!
 
Hahaha! You certainly had me stumped, good eyes Esox. And don't worry Sabreman, most of us have been playing civ games for 10 years and I think Civ4 was designed with us in mind, someone picking it up from scratch is bound to be confused.
 
mezzano said:
2.Which type of victory brings the most points (when you win in the same year)?

Conquest is possible much earlier in the game, and guarentees a large population score.
 
This question is from only my 2nd game of Civ4, so noob question alert!

Reluctant Holy City?

I founded Islam at the end of a war, having been following Hinduism till then. The founding happened randomly in a really bizarre and distant city, which isn't productive or useful at all really. That was some 200 years ago (on Marathon setting) and still I have had no prophet to build the Islamic Holy Shrine.

Why not? Do you only get the prophets from employing priest specialists and stacking up the Great People points?

My religion rocks in the extreme, is now the more influential than any other, but I've got no Holy City for it, nowhere it can call home :cry:
 
I founded Islam at the end of a war, having been following Hinduism till then. The founding happened randomly in a really bizarre and distant city, which isn't productive or useful at all really. That was some 200 years ago (on Marathon setting) and still I have had no prophet to build the Islamic Holy Shrine.

Why not? Do you only get the prophets from employing priest specialists and stacking up the Great People points?

Great people are only produce by great people points, whether from wonders or from specialists. What type of great person you'll get may be unpredictable, but it's very easy to predict when you'll get a great person from the GPP production rates of your cities, and the next GP threshold. (There are also four techs that each give a free great person, but none of them give a great prophet). If you particularly need a great prophet, just stack up a load of priest specialists in whichever city is your grerat person farm, and you'll have a high chance of getting a great prophet (if things like wonders which favour other types of great person are present you may get a different type of great person).

The founding happened randomly in a really bizarre and distant city, which isn't productive or useful at all really.

Although the religion founding system is loosely random, it is biased towards cities with lower culture. Hence it is more likely to be founded in a very new and poor city.
 
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