can I view the chance of GP emerge in my city? if yes, where?
what determines the rate of GP? some people says farm. how it works?
if you choose to build "culture" in one of your city does it affect all your cities or only that particular cities? thanks
1) Just hover the mouse over the bar that displays the accumulated Great Person Points (GPP) (should be right under the resource listings on the right in the city details screen,
IF that city is actually generating GPP (otherwise it will not appear)), and a popup window will tell you how many points you are currently at, how many you have to reach to generate your next GP, and also the percentages for your chances of various great people (e.g. if you run two scientists and a merchant constantly, your odds would be 2/3 GS and 1/3 GM. Note that the game counts 'sources' as opposed to points for calculating percentages - a national wonder generating 1 GPP per turn will add just as much weight to that great person type as a world wonder generating two or a specialist generating three points.). (Also note that you can use that little mouse-hover tooltip trick to get stats and info about numerous other things as well, like slavery unhappiness, commerce details, production details, etc.)
2) Basically, you'll need ever-increasing numbers of GPP per great person to generate them. It should start out at 100 required for the first great person, meaning you would need to wait 100 turns after a 1 GPP national wonder, 50 turns after a 2-GPP world wonder, or go through 34 turns of running a 3-GPP specialist (or further combinations like that). The next great person would cost 200 points, the one after that 300, and I think it may even increase at a higher rate later on but I can't recall for sure. As such, generally the most efficient way of getting a lot of great people is finding a very high food surplus city, farming the heck out of it, and running as many specialists as possible. (Adding the National Epic to that city (for double GPP) will obviously help a lot as well, and Globe Theatre can sometimes be a good addition also to augment poor production through judicious use of the whip.)
3) I'm not positive, as I don't think I have ever built culture, but I would certainly assume it would just give culture in that city only (ostensibly adding overall culture to your empire's total, but not directly adding culture to any other individual cities). That would be the way building commerce or science would work at least, so I would assume it would be the same for building culture. IMHO though, you'd typically be better off investing that production in a handful of military units such that you could just 'annex' the offending culture source anyway.
Hope that helps some. Have a good one!
