it's randomwhat determines which city get's the first religion spread, when you first research a technology?
like, if you had 3 cities, and gotten Code of Laws, what determines which city Confucianism gets to first?
really? I like to have a religion in a production city, able to build Wall Street when the time has come, able to build market, grocer, bank before that, and able to receive settled Great Prophets.I wanted to know, so that I could "force" the holy city to my commerce city, and not just my GP or production city
the only time I receive confucianism, is when I complete the oracle for CoL
to which city would confucianism spread first? on the city I built the CoL on?
on the city other than my capital, and the city I built CoL on?
This accomplishes the same thing - researching code of laws first results in a religion. It doesn't matter if the oracle researches COL or you do it "manually."----2 different question
one is for just researching a tech
one is by building the oracle
This seems like the sort of thing that had to have been asked before, but I've searched on several terms and can't find it. Also, I simply don't have the energy to read through all 260 pages of this thread.
Basically, my question is this: Is there someplace that give suggestions on the various decisions that must be made in the game - city improvements, buildings, research advances, etc., etc., etc...
I've read Sulla's walkthru, but it seems to simply be a blow-by-blow of that one specific game. I'm looking for something more general, such as "If your city is below 'x' financially, you should build the 'y' improvement". Or, "The 'railroad' advancement is critical, so research whatever it takes to get there".
I played the original Civ when it first came out and skipped 2 and 3. Now I don't have the several hours a day to invest in the game, and I'm hoping I can take some shortcuts past the learning curve.
what penalty is this? you get penalties for having a holy city?it's random
with a large penalty for the capital
and a penalty for cities with a religion in them
well, this is still at the start of the game. so I wanted IMMEDIATE benefits from the religion. and since my production city will be busy producing militaryreally? I like to have a religion in a production city, able to build Wall Street when the time has come, able to build market, grocer, bank before that, and able to receive settled Great Prophets.
Commerce = beakers if you have a good shrine, so there is no point in having holy city in a commerce city.
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I don't even understand the question.
If you have a capital and one other city, it will be the one other.
what determines which city get's the first religion spread, when you first research a technology?
like, if you had 3 cities,...[/quote
I meant the randomly selected city is unlikely to be the capital.what penalty is this? you get penalties for having a holy city?
Early game, you don't have banks markets and such.well, this is still at the start of the game. so I wanted IMMEDIATE benefits from the religion. and since my production city will be busy producing military
and my commerce city REQUIRING bank, market etc, it would've benefitted from my early spreading
What?I was already at some +11 coins, because of my religion spread
what determines which city get's the first religion spread, when you first research a technology?
like, if you had 3 cities,...
now you're saying im lying? or are you assuming that I was just stuck in one part of the game, and my previous questions are still at the same turn/age?What?
A new religion cannot be spread before it is founded. So either the holy city is already selected (and then it's too late) or not (and then it's not spread).
sorry for backfiring, but this is just getting ridiculous
Question regarding combat:
So my understanding is that situational bonuses are not added to the attacker, but rather subtracted from the defender. Is that correct?
So if an unpromoted spearman (STR 4, +100% vs Mounted) attacks an unpromoted Chariot (STR 4), then the spearman's bonus is applied as a -100% to the chariot, right?
Does this mean that the battle is resolved as STR 4 vs STR 0, with the spearman automatically winning and having no chance to take any damage?
That doesn't make sense to me.
Ugh. What a crazy system. Wouldn't it have been so much simpler to just ADD the relevant bonuses to each side (just like it says in the manuals), and calculate it that way?
It DOES add to each side. The only time I can think of any subtractions is when attacking from water. The attacker gets -50% unless it has Amphibious.