Quick Answers / 'Newbie' Questions

That wasn't the difficulty level. If you retire, it shows your score and places you in the list of leaders. Really high scores are equated to Ceaser etc. Since you retired, and didn't get the bonus for winning the game, your score was equated to a Chieftan.

Last time I retired I was compared to Dan Quale! Have I got a copy with a sense of humour?
 
I have looked a couple of times in the War Academy, but have been unable to find a good explanation of "cottage spamming." The trouble I have is that my cities tend to outgrow their health resources really fast. I am playing on Noble level and only making the same number of farms as I have negative net food for the fat cross area. Can anyone tell me how to spam cottages without growing my cities too fast and ruining my citizens' health? If it's too complicated, could you at least direct me to some good information on it? Thanks!
 
I have looked a couple of times in the War Academy, but have been unable to find a good explanation of "cottage spamming." The trouble I have is that my cities tend to outgrow their health resources really fast. I am playing on Noble level and only making the same number of farms as I have negative net food for the fat cross area. Can anyone tell me how to spam cottages without growing my cities too fast and ruining my citizens' health? If it's too complicated, could you at least direct me to some good information on it? Thanks!

RJ's the man to tell you about cottage spamming, but in this case it looks like you should build more cottages and fewer farms. Then your population won't grow so fast and you won't hit the health limits.

Last time I retired I was compared to Dan Quale! Have I got a copy with a sense of humour?


That just means you got a low score because you retired. Qualesque leadership is an insult that probably dates back to Civ1.
 
I have looked a couple of times in the War Academy, but have been unable to find a good explanation of "cottage spamming." The trouble I have is that my cities tend to outgrow their health resources really fast. I am playing on Noble level and only making the same number of farms as I have negative net food for the fat cross area. Can anyone tell me how to spam cottages without growing my cities too fast and ruining my citizens' health? If it's too complicated, could you at least direct me to some good information on it? Thanks!
Are you claiming and hooking up health-bestowing resources like rice, wheat, corn, pigs, sheep, cows, fish, clams, etc? And are you building health-improving buildings like Granaries, Harbours, Aqueducts, etc.?
 
for rocketeer:

Are you claiming and hooking up health-bestowing resources like rice, wheat, corn, pigs, sheep, cows, fish, clams, etc? And are you building health-improving buildings like Granaries, Harbours, Aqueducts, etc.?

S is right. and it's also a good idea to (when you can afford it/have time) to set up a fishing village for seafood resources. often that's their only purpose in life and the rest of the terrain is useless (tundra/ice in some of my cases). but claiming that resource if you don't have it already helps your whole empire's health, and the cities tend to pay for themselves even if that's the only resource they have, since the coastal squares comes with commerce.
 
Right. Try to grab as many awkwardly placed resources as you can with each Arctic city though, for example I built one in a very bad location because it got me silver, iron and some furs. It was never productive in any way, but it gave me access to several resources.
 
I was recently playing Civ 4 Warlords on Prince level and saved my game to continue it later. When I then saved that game (I can't do long sittings) and retired, it showed the difficulty level as Chieftain. Does anyone know why this is?

When you are ready to quit playing for a while, don't retire. When you retire the game program assumes that you are done playing that particular game and scores it. If you plan to come back and continue playing at a later date then, after saving the game, just quit to the main menu and then quit the game or choose to quit the game from the options menu. Then the next time that you play just load the last game that you saved.

In CIV "Retire" does not mean retire as in 'retire for the evening and go to bed'. It means retire as in 'I am retiring from this job and won't be back again'.
 
In the guide for Warlords, it says that when you have a vassal, you pay extra maintenance costs. However, I can't find those costs in the Financial Advisor menu. How do I find out how much my vassal is costing me?
 
In the guide for Warlords, it says that when you have a vassal, you pay extra maintenance costs. However, I can't find those costs in the Financial Advisor menu. How do I find out how much my vassal is costing me?

your vassals make you pay city maintenance in your cities "as if you add all the vassal's cities"
ie, it adds to the number of cities part of maintenance
 
What is the exact mechanic for "wasted" production if another Civ completes the wonder you have been working on for 15+ turns? Is that production trickled down to the next project you have in the queue? Can it finish multiple projects at once? Is it converted to cash?

Thanks,

milspec
 
What is the exact mechanic for "wasted" production if another Civ completes the wonder you have been working on for 15+ turns? Is that production trickled down to the next project you have in the queue? Can it finish multiple projects at once? Is it converted to cash?

It's converted to cash.
2 gold /hammer invested.
 
I have looked a couple of times in the War Academy, but have been unable to find a good explanation of "cottage spamming." The trouble I have is that my cities tend to outgrow their health resources really fast. I am playing on Noble level and only making the same number of farms as I have negative net food for the fat cross area. Can anyone tell me how to spam cottages without growing my cities too fast and ruining my citizens' health? If it's too complicated, could you at least direct me to some good information on it? Thanks!

The first thing to do when you have a shortage of health resources is try to get more. That can be done by settling additional cities close to health resources and connecting them to your trade network or it can be done by trading for them. You can also build buildings that increase the benefits of certain health resources: granaries, harbors and groceries. The aquaduct also provides 2 health. Also forests provide health (1 per 2 forest tiles) and jungles and floodplains reduce your health.

But at a certain point of the game, you might still get in a situation where your cities grow so fast that they outgrow their health cap. The next citizen then adds one unhealthiness. It means that it costs you 3 food and that is a bit inefficient (but not extremely bad). What I usually do in that case is poprush something with the slavery civic. Usually there is something interesting to build and poprushing is a very efficient way of building. So I don't mind a fast growing population because it gives me extra production through poprushing.

There is no definate answer to the question about the ratio of farms and cottages. There is no golden rule. Usually, your cities will get more happiness resources and health resources throughout the game and buildings will enhance the health and happiness situation also, so your health and happiness cap are continuously increasing throughout the game. Thus a completely stable city in food growth is not always desirable because it will need to grow in a few turns when the next food or happiness resource gets connected to your empire.

It is useful if your cities can switch between various high food/low production/low commerce tiles and low food/high production/high commerce tiles. In that way, you can let the cities be fast growing when you need to and let them be stable/slow growing when they have reached the health/happiness cap. But don't forget the power of poprushing, it's especially powerful when you poprush two citizens at once.

For a stable city (no growth), all the tiles combined need to produce a number of food icons equal to two times your population number in the city. Because the center tile already produces 2 food (usually, when not settled on a food resource), the other tiles combined need to produce 2 food less then the number of citizens in the city times 2. So for instance a city of size 3 working 2 cottaged grasland tiles and one mined plains hill would be stable in growth.

Usually I don't purely cottage spam my cities. Even a city that will be an excellent commerce city will need some production. You do want to be able to get some buildings in the city that multiply the effectiveness of the commerce produced in the city (library, marketplace, etc.). And some buildings are needed to get the city healthy and happy (granary, harbor, forge, marketplace, etc.). And you do need hammers to get those buildings.

What is the exact mechanic for "wasted" production if another Civ completes the wonder you have been working on for 15+ turns? Is that production trickled down to the next project you have in the queue? Can it finish multiple projects at once? Is it converted to cash?

Thanks,

milspec

It's converted to cash.
2 gold /hammer invested.

I believe it's 1 gold/hammer invested. But sometimes world wonders do get a good production bonus so it can be a fairly efficient production of gold.
 
When you are ready to quit playing for a while, don't retire. When you retire the game program assumes that you are done playing that particular game and scores it. If you plan to come back and continue playing at a later date then, after saving the game, just quit to the main menu and then quit the game or choose to quit the game from the options menu. Then the next time that you play just load the last game that you saved.

In CIV "Retire" does not mean retire as in 'retire for the evening and go to bed'. It means retire as in 'I am retiring from this job and won't be back again'.

Plus, it's really annoying that your Hall of Fame will be filled with defeats.
 
For starters, Tokugawa's a jerk. But most likely you've already talked to him a lot recently, and he's tired of hearing from you even though he likes you. So in a few turns he'll be ready to talk to you again.

No, that doesn't ever happen, they never refuse a talk just because you've talked too much, only because of war or a trade embargo. But on an interesting sidenote, that did happen in Civ II; if you kept coming and going from negotiations, a leader would eventually start shunning you for a few turns...

Not to mention Civ I, when you couldn't choose to start diplomacy, it just happened automatically every number of turns.
 
Thanks to RJ and all others who replied to my cottage/health question. Your answers are very helpful. I think I am overfarming, as I was forgetting to count the two food from the city square. I will also try to hook up more health resources. I remembered having read somewhere that you should cottage things like wheat in order to keep your city from growing too large, but as I think about it, it seems that farming it only adds one more food than building a cottage and also gives me the health bonus, which a cottage doesn't. Thanks, everybody.
 
I would never build a cottage over a resource, because later if you want that resource you'll have to destroy a developed village or town. I do sometimes build farms on sugar and dye resources when I don't have the technology to build plantations, and then I'll build the plantation over the farm. I guess if I was afraid of harvesting too much food I'd build a mine over pigs on a hill, but I can't imagine that really happening. But never a cottage over a resource, think of how frustrating it is in the late game when your only source of uranium appears under a town.
 
Also, I think it depends on game speed.

The amount of hammers needed to finish a wonder is dependant on the game speed, but the conversion factor of hammers into gold remains the same.

If you have invested 100/120 hammers into the oracle at normal speed when it is finished by another civilization, then you'll get 100 gold. If you have invested 300/360 hammers into the oracle at marathon speed when it is finished by another civilization, then you'll get 300 gold.

By the way, most people don't like to see multiple consecutive short posts of the same user. I'm not a moderator so don't take this criticism wrong. There is a multi button, next to the quote button which allows you to add multiple quotes in one post. It keeps the forum nice, tidy and readable. :)

Thanks to RJ and all others who replied to my cottage/health question. Your answers are very helpful. I think I am overfarming, as I was forgetting to count the two food from the city square. I will also try to hook up more health resources. I remembered having read somewhere that you should cottage things like wheat in order to keep your city from growing too large, but as I think about it, it seems that farming it only adds one more food than building a cottage and also gives me the health bonus, which a cottage doesn't. Thanks, everybody.

I would never build a cottage over a resource, because later if you want that resource you'll have to destroy a developed village or town. I do sometimes build farms on sugar and dye resources when I don't have the technology to build plantations, and then I'll build the plantation over the farm. I guess if I was afraid of harvesting too much food I'd build a mine over pigs on a hill, but I can't imagine that really happening. But never a cottage over a resource, think of how frustrating it is in the late game when your only source of uranium appears under a town.

I agree. I would also never put a cottage on a food resource. A food resource is one of the strongest tiles in the game. The high amount of food can be used for fast growth, to work low food tiles and for pop rushing. A cottage on a food resource won't give you the resource in your cities, so you won't get the health benefits. Multiple sources of the same food resource allows you to trade the extra instances of this food resource for other health or happiness resources which is very important or a bit of gold if the other party doesn't have any resources that you can use. Also, the improvement that enables the food resource usually adds a lot to the tile.

Example:
A pig grassland is a 3 food tile. A pig grassland with a pasture is a 6 food tile.
A wheat grassland is a 3 food tile. A wheat grassland with a farm is a 5 food tile, a wheat grassland with a farm which is irrigated is a 6 food tile, a wheat grassland with a farm which is irrigated is 7 food after the invention of biology. Such high food tiles are considered the best tiles in the game by the experienced players (at least the ones that I know). Food is very powerful.
 
By the way, most people don't like to see multiple consecutive short posts of the same user. I'm not a moderator so don't take this criticism wrong. There is a multi button, next to the quote button which allows you to add multiple quotes in one post. It keeps the forum nice, tidy and readable. :)

i have tried to use that but messed up, and then for all my replies later it says something like "you have selected another post do you wish to quote it too blah blah" i forget, but i can't figure out how to use it the right way. how do i get it to work?
 
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