Quick Answers / 'Newbie' Questions

I have not used Free Religion in any of my latest games. University of Sankore, Spiral Minaret, and Organised Religion / Theocracy are just too powerful to throw away a state religion, IMHO. :)

Interesting that we've finally got some news on the second expansion pack. Judging from the information provided, it looks hopeful that we will see a lot of new content in the main epic game, which is the most important thing for me (I don't particularly care much for scenarios). :)

With you on both counts, although I never build Spiral Minaret and don't always conquer it as early as I'd like. I wonder if they'll add some offensive units to fill the gap between maces/trebuchets and tanks/artillery.
 
I wonder if they'll add some offensive units to fill the gap between maces/trebuchets and tanks/artillery.
Err... you mean, Grenadiers/Cannons? :lol: :p
 
Err... you mean, Grenadiers/Cannons? :lol: :p

Grenadiers can't get City Raider and can be easily beaten by Cavalry or Grenadiers with City Garrison. Cannon have an attack value of 12 I think, they're not much of a match for riflemen (14), which they come after, and certainly not for machine guns (18) and infantry (20).which come soon after them (I think).

I realize that the dominance of entrenched defenders in the pre-tank period is historically accurate. It's also surmountable in the game, since maces with City Raider can be promoted to grens/rifles/infantry with City Raider, but doing that (I do it every game) gives you an unfair advantage over the AI.
 
Grenadiers can't get City Raider and can be easily beaten by Cavalry or Grenadiers with City Garrison. Cannon have an attack value of 12 I think, they're not much of a match for riflemen (14), which they come after, and certainly not for machine guns (18) and infantry (20).which come soon after them (I think).

I realize that the dominance of entrenched defenders in the pre-tank period is historically accurate. It's also surmountable in the game, since maces with City Raider can be promoted to grens/rifles/infantry with City Raider, but doing that (I do it every game) gives you an unfair advantage over the AI.

when I have cannons, I win
I'll let you entrench infantry and still win ;) .
Nothing beats colateral damage (except colateral damage immunity = MG)
 
Really? It's not that I don't trust you, but you are kind of a peacenik to be giving advice on storming citadels and putting their populations to the sword.
 
Really? It's not that I don't trust you, but you are kind of a peacenik to be giving advice on storming citadels and putting their populations to the sword.

favourite move : put cannons and pinch grenadiers on a galleon, escorted by frigates.
Move next to Mansa Musa's biggest coastal city.
The frigates put the defense down to 0.
The canons (CR3 helps ;)) attack directly from the boat. The first few die or retreat (:goodjob: ) then the next ones win. You can finish the city with a grenadier if needed.
If you can't defend the city, raze it.
The good part : MM capitulates easily. So does Gandhi (next target).
 
Hi guys!

Would I suffer the same happines penalty if a civilization declare war on me, as if I declare war on him/her?
 
Hmmm. I'll take your word for it. And I'm impressed that you'd raze Timbuktu, even I wouldn't do that. I always did think the way artillery works in Civ4 was unfair and unbalanced, as well as unrealistic. Did anyone ever come up with a mod that makes it work like in Civ3?
 
Hi guys!

Would I suffer the same happines penalty if a civilization declare war on me, as if I declare war on him/her?

the happiness penalties from war come in different flavors :
- war weariness (WW)
- we will not fight our brothers in the faith
- motherland (if you are at war with a civ from which you took cities previously) (not sure it changes anything for this, need to check)

none of those is affected by who declares the war
WW is affected by where the fighting is done :
in your culturally dominated land, no WW piles up (it doesn't remove existing WW of course).

Hmmm. I'll take your word for it. And I'm impressed that you'd raze Timbuktu, even I wouldn't do that. I always did think the way artillery works in Civ4 was unfair and unbalanced, as well as unrealistic. Did anyone ever come up with a mod that makes it work like in Civ3?
If I want to vassalize the guy, I need to hurt him. I did this (cannons + riflemen/grenadiers vs artillery and infantry, no unboarding, loads of razing vs MM) on monarch level, playing churchill. It worked so well I was surprised :lol:.
MM capitulated after I had razed 2 cities (smaller ones) and captured a 3rd (bigger one). My first vassal JC attacked him from land with a handful of troops. This certainly helped, but he did nothing more than razing.
 
Thanks again, cabert!
 
Hi guys!

Would I suffer the same happines penalty if a civilization declare war on me, as if I declare war on him/her?

[Stuff that RJ pointed out is incorrect] It's meant to penalize conquerors, not imitate reality. Using nuclear weapons also causes (I think massive) WW. So if life imitated civ, the destruction of Hiroshima and Nagasaki were immediately followed by America's surrender . . .
 
Hi guys,

my first post here :)

Is there a way to sabotage enemy city buildings (like SDI :)) in "vanilla" civ (or mod, if any)?
Thanx,

ll

Welcome to CFC !! :woohoo: :dance: :wavey:
You can do things like this with the spy unit, which is enabled by
building the Scotland Yard national wonder. She can sabotage the
production of a current city, among a few other things. I haven't tried
using her to destroy already-built city improvements, a la Civ2.
 
The distribution of war weariness strikes me as extremely counter intuitive. Basically you are punished for success, your people are angry if you are fighting on foreign soil and killing enemy soldiers rather than being invaded and losing battles. It's meant to penalize conquerors, not imitate reality. Using nuclear weapons also causes (I think massive) WW. So if life imitated civ, Iraqi deaths rather than American deaths make the war unpopular here, and the destruction of Hiroshima and Nagasaki were immediately followed by America's surrender . . .

That's not exactly how it works. You get more war weariness for losing your own soldiers on foreign soil than for killing enemy units on foreign soil. You get no war weariness when defending your own lands, whether you win the battles or lose them. That's not that weird. Who would go mad at the government for trying to defend its home lands?

That you get war weariness for killing enemy soldiers probably has to do with the Vietnam war. A lot of people didn't like seeing the pictures of killed men and women, even if they were the enemy.
Nowadays, there has been a policy change regarding the pictures shown to the public. They do show pictures of precision guided bombs hitting their intended targets, but don't show pictures of mutilated bodies. And thus there is less war weariness. It's functions a bit like a civic change or building reducing war weariness in civ4, only civ4 is of course less detailed in its civic choises and buildings than real life.

Next to an effect resembling real life, it also has to do with a game balancing element. War is very profitable in civ4 and if war weariness wouldn't cause problems, then it would be even more profitable.
 
1. What I'm getting from trade routs ("foreign" and "domestic")?

It produces extra commerce for your cities, it is added to the commerce produced by the city tiles. Foreign trade routes usually produce more commerce.

2. What is this

A city with a secondary palace like building, probably the forbidden palace. It could also be Versailles.
 
I already posted ref my freezes and reboots in the technical forum but I was wondering, would just buying Warlords solve any bugs? Does Warlords include technical bug fixes as well as addon units and such?

Thanks!
 
That's not exactly how it works. You get more war weariness for losing your own soldiers on foreign soil than for killing enemy units on foreign soil.

Oh. Good, I was misinformed then, or misunderstood.


You get no war weariness when defending your own lands, whether you win the battles or lose them. That's not that weird. Who would go mad at the government for trying to defend its home lands?

Trying :goodjob: Failing :mad:


That you get war weariness for killing enemy soldiers probably has to do with the Vietnam war. A lot of people didn't like seeing the pictures of killed men and women, even if they were the enemy.

I disagree. Dead Vietnamese/Iraqi civilians, especially children, may bother some people, but rarely enough to force domestic chaos or a shift in policy, and I can't think of too many nations that have ended wars or had massive domestic uprisings due to successful wars and the killing of "enemy" peoples. Dead enemy soldiers? No way. Dead Americans? Very inconvenient politically and bad for the war and government's popularity, that's why coffins draped in American flags are no longer shown coming home.

Nowadays, there has been a policy change regarding the pictures shown to the public. They do show pictures of precision guided bombs hitting their intended targets, but don't show pictures of mutilated bodies. And thus there is less war weariness. It's functions a bit like a civic change or building reducing war weariness in civ4, only civ4 is of course less detailed in its civic choises and buildings than real life.

Call it a subsection of Police State.

Next to an effect resembling real life, it also has to do with a game balancing element. War is very profitable in civ4 and if war weariness wouldn't cause problems, then it would be even more profitable.

Yup, I said that.
 
Well concerning emulating RL, I would say that Civ lands fairly far off the mark. One gripe I have in particular is that on Earth1000AD (and most Huge maps) it takes about 5-6 turns for a Galleon to reach the "New World", which translates to between 25-60 YEARS(!!) depending on the game year.
 
Very little about the game emulates real life. For example, the American, Greek and Egyptian civilizations did not begin at the same time, agriculture and animal domestication only originated in a few parts of the world, and catapults and cannons rarely charge. It's a history flavored game not a history class.
 
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