Quick Answers / 'Newbie' Questions

Just a quick resource question. Let's say you end up with a city that has three "Dye" resources by it. You work the squares and get some extra happiness and such. Later, someone offers you a trade for that resource. Do you get 3x the happiness for having 3 dye or do you just get the benefit of it once?
 
You only get the benefit for each resource once.

Certain buildings can give you extra benefits for certain resources but again it doesn't matter if you have 1 or 3 it would be the same result.
 
Just a quick resource question. Let's say you end up with a city that has three "Dye" resources by it. You work the squares and get some extra happiness and such. Later, someone offers you a trade for that resource. Do you get 3x the happiness for having 3 dye or do you just get the benefit of it once?

You lose nothing by trading the 2 excess except:
1. You're helping a rival. Make sure you're getting enough for it not to give the other civ an advantage, unless it's a weak civ you're not actively competing with, or at war with a powerful enemy of yours, or best of all your vassal.
2. Trading with a civ (even just open borders) will offend their enemies.
 
I've done some searching, but I'm having a hard time narrowing what I want out the results. Anywho, a friend and I have been playing random civ games against AI, and we came across a really great map that we'd like to play on again (and again, and again... ad nausium). Is there a way we can pull out the map seed and make a new MP game on it? Also, would that randomize the combat seed, resource seed, and the village/hut seed (are those even different seeds?)?

On other topics, is there a description of the different MP map types for warlords somewhere? Is there a way to start us on a team but not next to each other (w/o using the ugly team map, & preferably using the map from above)?

Well that's all I've searched for (well minus the map descriptions) so I'll stop the questions... until I've done some more searching. Thanks for your time.
 
I went through the first couple of pages, and didn't see an answer to this, so I'll ask it here.

How do coins on your city squares relate to income? I am generating three coins on a mountain with gold, but my income doesn't go up three coins. I guess I don't understand the relationship with coins generated on the map and my civs actual income in the upper left hand corner of the screen.
 
I went through the first couple of pages, and didn't see an answer to this, so I'll ask it here.

How do coins on your city squares relate to income? I am generating three coins on a mountain with gold, but my income doesn't go up three coins. I guess I don't understand the relationship with coins generated on the map and my civs actual income in the upper left hand corner of the screen.

1. If there's a mountain with gold, I think you're playing Civ3. Correct? In Civ4 mountains are dead space, impassable, unusable.

2. Commerce taken from city squares breaks down into Gold and Science, according to the ratio you set (100% science, 0% gold, 70% science, 30% gold). If your city brings in a total of 20 commerce from squares and trade routes, and your ratio is 70s/30g, you'll get 6 gold in that city, +25% for a marketplace, +50% for a bank if you have them. You'll get 14 beakers of scientific research, +25% for a library, +25% or 50% (can't remember) for a university, +25% for a observatory or laboratory. [The above all applies to Civ3 as well, except that the buildings might be a little different.] That's for commerce, some income comes directly in the form of science (Great Scientist specialist, Republic bonus to specialists) or gold (Great Merchant specialist, Shrine, some other Great Specialists). These are affected by the amplifier buildings, but not by the science/gold ratio, meaning that gold brought in by your Jewish Shrine (Solomon's Temple) will always be gold never science. After you discover Drama, culture is added to the ratio, so you could be bringing in 50% science, 30% gold, 20%culture.
 
Oops, sorry, a hill with gold, not a mountain. And yes, I'm playing Civ IV.

After tinkering with the percentage button, I can see the relationship with the gold generated by the mine. Taking the city worker off the hill with gold decreases everything, but not by the exact 3 coins I was getting from the hill. But at least I see the relationship now. thanks.
 
Oops, sorry, a hill with gold, not a mountain. And yes, I'm playing Civ IV.

After tinkering with the percentage button, I can see the relationship with the gold generated by the mine. Taking the city worker off the hill with gold decreases everything, but not by the exact 3 coins I was getting from the hill. But at least I see the relationship now. thanks.

Right, because some of the commerce from that gold deposit was going to science (possibly culture after Drama) and it might have also been enhanced by a marketplace or bank or grocer.
 
Got a question about resource trading. Let's say I have 2 ivory that have camps and I am asked to trade a crab for one of the ivorys. Should I assume the crab has a fishing boat. Or could I get a bad deal becaouse I just get a basic crab sans the extras.
 
Got a question about resource trading. Let's say I have 2 ivory that have camps and I am asked to trade a crab for one of the ivorys. Should I assume the crab has a fishing boat. Or could I get a bad deal becaouse I just get a basic crab sans the extras.
Of course it will have a fishing boat. Otherwise it can't be traded. BTW, what precisely are these extras that you imagine? A crab in trade is a health resource. That's all.
 
Figured out the answer to my dumb question. Obviously, they don't have the resourse unless they fished it.

Please excuse me, I've been away from the game for quite a few months.

Rainmaker
 
Figured out the answer to my dumb question. Obviously, they don't have the resourse unless they fished it.

Please excuse me, I've been away from the game for quite a few months.

Rainmaker

Glad we could help! Letting people figure out their own answers and feel stupid doing it is what this thread is all about. :p

Apparently you've figured it out, but just to clarify: If a civ is offering to trade you crabs, they must have two tiles with the crab resource, and fishing boats on each. You would be getting a crab resource (+1 health per city, +2 in cities with harbor) but not the actual tile.

In general, I'd say trading ivory for crabs is a very bad idea unless you need health badly or you don't consider the other civ a rival, because ivory is a health resource (generally considered more valuable on a 1:1 basis) and a military resource (it permits war elephants, which between Construction and Engineering are very powerful units) and it's doubled (+2 happiness in the city) by marketplaces, which all cities eventually have, whereas only coastal cities have harbors.
 
i am new to the Civ4 franchise, and i had a quick question to ask.
is it possible to go beyond the year 2050 and keep playing?
is 2050 really the ultimate end?
 
i am new to the Civ4 franchise, and i had a quick question to ask.
is it possible to go beyond the year 2050 and keep playing?
is 2050 really the ultimate end?

You can keep playing beyond the year 2050, but no further score or victory will be logged. You will be asked if you want to continue or not, when it reaches year 2050. Eventually you will finish the tech tree and only be able to research future tech.
 
Yes you can keep playing by hitting the "Just...one...more...turn..." button. It isn't much fun after that, though.
 
I've done some searching, but I'm having a hard time narrowing what I want out the results. Anywho, a friend and I have been playing random civ games against AI, and we came across a really great map that we'd like to play on again (and again, and again... ad nausium). Is there a way we can pull out the map seed and make a new MP game on it? Also, would that randomize the combat seed, resource seed, and the village/hut seed (are those even different seeds?)?

You can enter the worldbuilder (CTRL-w when in the game) and save the map there. You'll want to use the 4000BC save for that because then the world hasn't been touched by worker improvements. I guess that will work, but I've never done it myself.

On other topics, is there a description of the different MP map types for warlords somewhere? Is there a way to start us on a team but not next to each other (w/o using the ugly team map, & preferably using the map from above)?

Here you can find a description of a number of the map types but not all of them. Often the best way to get an idea of what a map type looks like is by just starting a few games on such a map and then entering the worldbuilder to have a look at the map.

In the world builder you can set starting positions I think. I haven't tried it before.

These questions are closely related to modding civ4. It's pretty limited modding as you only try to get some map settings right, but playing on a custom map is still modding. Therefore, the best place to get more detailed answers would be the modding section of this forum. You can find it here.

There are some guides there and you can also answer questions there. You'll have to start a new thread though.

i am new to the Civ4 franchise, and i had a quick question to ask.
is it possible to go beyond the year 2050 and keep playing?
is 2050 really the ultimate end?

You can start a custom game and remove the time victory as a victory condition.

If you don't do that, you can still play on after a victory condition has been reached but the scoring will stop.

By the way, welcome to civfanatics! [party] :dance: :beer:
 
In the current game I am playing, it appears that there is NO coal anywhere on my continent. I just killed off the last civ on my continent and he has a few RRs. So, I am assuming that he traded for coal.I turned on the resource locator... (the tool that puts Icons of resources all over the map) and there is NO coal.

This seems just WEIRD to me. Other thoughts??
 
In the current game I am playing, it appears that there is NO coal anywhere on my continent. I just killed off the last civ on my continent and he has a few RRs. So, I am assuming that he traded for coal.I turned on the resource locator... (the tool that puts Icons of resources all over the map) and there is NO coal.

This seems just WEIRD to me. Other thoughts??

1) You haven't discovered steam power yet.

2) You can't see the whole map, some parts aren't discovered by you yet and that's where the coal is.

3) You didn't look carefully. Maybe it's under a city. Zoom out until you see the clouds and then activate the resource locator and only pick the 'general' type of resources. That way, you won't be confused by all of the other resources.

4) You're playing a mod with non-standard rules and railroads can be build with access to a different resource (like say oil) or coal is revealed by a different technology.
 
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