Quick Answers / 'Newbie' Questions

Hi - can someone please tell me how to get units onto my ships? I'm trying to get my Settler on to a Caravel, but it's not happening. Any step by step instructions would be great! Thanks. :goodjob:

Hi, and welcome to CFC! :beer:


You can't load a Settler onto a Caravel. Caravels are special in that they can only carry Scouts, Explorers, Spies, Great Merchants... I think that's it. But NOT military units, nor Workers, nor Settlers. The only ships that can carry the latter three types of units are Galleys, Galleons, and Transports. So if your new city site is not reachable by Galley, you'll have to wait until you finish researching Astronomy and can build a Galleon.
 
1) Does anybody know if it is possible to print the civilopedia, so I can read it completely without being into the game?

I don't think that is possible.

2) The CIV4-Warlords Manual is the same as the CIV4, I mean, is there any difference from one to the other?

The manual that I got with Civ4 Warlords is different than the one I got with basic Civ4. I'm talking about the printed manual here, you too?
 
I was curious if anyone has noticed that certain leaders almost always appear in there random games. Since buying Warlords several months ago, I noticed that Hannibal was in almost every game I have played. I started loading up games, going into the world builder, and checking for him. 5 times out of 5! I plan on doing this more often as five attempts isnt too extensive. Among others than appear in almost all games: Mao Zedong, Tokugawa, Brennus, and one of the Egyptians.

So, anyone else run into anything similar?
 
I was curious if anyone has noticed that certain leaders almost always appear in there random games. Since buying Warlords several months ago, I noticed that Hannibal was in almost every game I have played. I started loading up games, going into the world builder, and checking for him. 5 times out of 5! I plan on doing this more often as five attempts isnt too extensive. Among others than appear in almost all games: Mao Zedong, Tokugawa, Brennus, and one of the Egyptians.

So, anyone else run into anything similar?

I haven't encounted this. I don't know how the leaders are picked, but if the random generator first picks a civilization and then randomly picks a leader from that civilization, then the civilizations that have a single leader will have their leader picked more often than one particular leader of civilization with multiple leaders.

If on the other hand the leaders are picked by the random generator, then the civilizations with multiple leaders are more likely to be picked for a game.
 
The Civ4 manual describes everything in the game, and the Warlords manual only describes things specific to Warlords (in other words, Great Generals, Unique Buildings, and new Wonders, Civs, Leaders, Units, and Buildings.

And I noticed that Tokugawa was almost never in the game, but he has started appearing more often.
 
Thanks guys for the answers.I do appreciate your help.
One more question:
My pc has written: 512mb/1.536 mb. I don't know what that means, but when I tried to install Visa I can't,Visa says it can only works on a computer 512mb.
So I checked in my system and says I have 1.66GHz, 504mb of ram!
can anybody explain that to me, please? Does that mean that I can't play Visa Mod? Thanks in advance.Is there any way I can install Visa even if I have only 504mb?
 
Thanks guys for the answers.I do appreciate your help.
One more question:
My pc has written: 512mb/1.536 mb. I don't know what that means, but when I tried to install Visa I can't,Visa says it can only works on a computer 512mb.
So I checked in my system and says I have 1.66GHz, 504mb of ram!
can anybody explain that to me, please? Does that mean that I can't play Visa Mod? Thanks in advance.Is there any way I can install Visa even if I have only 504mb?

it may be wiser to ask in Visa forum

http://forums.civfanatics.com/forumdisplay.php?f=230
 
And I noticed that Tokugawa was almost never in the game, but he has started appearing more often.
Funny, Tokugawa seems to pop up in most games for me. I guess that means it must be at least partially random. Perhaps there's a small bug where leaders from previous games are 'remembered' somehow and thus tend to pop up more often - I'm not really sure. Of course, it's quite possible to still be within the realms of simple random chance too. :)
 
is it possible to change the color of the culture border of your civ? I really like the traits of Mansa Musa but I have a hard time being able to see the culture border is it possible to edit something and make it different?
 
What file do I need to look in to determine the great people tech preferences for a mod?

To refrase the question, I want to generate a list like this for a mod I am playing. I suspect I could get an xml file out of the mod, do a bit of perl jigery pokery, put it into a spread sheet and get a list. What file do I need?
 
Does everyone agree that pyramids are essential to a SE? The first time I tried an SE it worked like a well-oiled machine. The second time was a complete failure and I'm trying to figure out why. I was playing Alexander both times. For one, I got beaten to the pyramids in the second game. When should I start building it? Second, the first time I tried it I spammed cottages around my capital city only and was able to run a total of 6-7 merchants in Athens by the end (I had planned Wall Street in that city from the start). The rest of my cities were spammed with farms. I had about 14 scientists in Corinth (the first science city) and an average of 6-8 in all the others (except the production cities which ran priests and engineers). This worked very well for me as I was able to run Respresentation and Caste System for nearly the entire game. However, the second game I built no cottages and completely flopped. Even though I was running a couple pre-CoL scientists in each city (from libraries) the research was still not nearly enough to keep up with other civs. Could it have been from not having the pyramids or not having initial cottages around Athens?
 
Does everyone agree that pyramids are essential to a SE? The first time I tried an SE it worked like a well-oiled machine. The second time was a complete failure and I'm trying to figure out why. I was playing Alexander both times. For one, I got beaten to the pyramids in the second game. When should I start building it? Second, the first time I tried it I spammed cottages around my capital city only and was able to run a total of 6-7 merchants in Athens by the end (I had planned Wall Street in that city from the start). The rest of my cities were spammed with farms. I had about 14 scientists in Corinth (the first science city) and an average of 6-8 in all the others (except the production cities which ran priests and engineers). This worked very well for me as I was able to run Respresentation and Caste System for nearly the entire game. However, the second game I built no cottages and completely flopped. Even though I was running a couple pre-CoL scientists in each city (from libraries) the research was still not nearly enough to keep up with other civs. Could it have been from not having the pyramids or not having initial cottages around Athens?
Probably both.

In my own limited experience, the SE is definitely easier for the SE beginner with the Pyramids for early Representation. Combine that with Caste System and Pacifism and you're off to the races, quickly acquiring technologies in the era when they seem most expensive.

SE adherents maintain the economic strategy is still viable without the Pyramids, but it's certainly more difficult. I myself have never had a successful SE game without them; the techs are never as cheap and fast as they are with them. I'm not saying it can't be done, just that it takes a lot more fine-tuning and micromanagement to pull it off.

There's also still a need for some gold. A lot of it will come from war, but cottaging the capital to take advantage of bureaucracy is also a key tactic. And by mid-game, when the techs are too expensive for the SE to obtain (ironically, this is also around the time you'd get Constitution to run Representation without the Pyramids), you need to make a transition to an Emancipation-powered CE.

Mind you, I don't profess to be a SE expert, so those more versed in its ways can and may correct me on this. But this is the understanding I've gleaned from various posts on the topic on this board.
 
is it possible to change the color of the culture border of your civ? I really like the traits of Mansa Musa but I have a hard time being able to see the culture border is it possible to edit something and make it different?

We don't specialise in modding questions here. I would try the Creation and Customization subforum for answers to this question.

What file do I need to look in to determine the great people tech preferences for a mod?

To refrase the question, I want to generate a list like this for a mod I am playing. I suspect I could get an xml file out of the mod, do a bit of perl jigery pokery, put it into a spread sheet and get a list. What file do I need?

I don't know the answer to that question. I would ask the question in the thead that preceded that War Academy article. There is a link at the bottom of the article.

Does everyone agree that pyramids are essential to a SE? The first time I tried an SE it worked like a well-oiled machine. The second time was a complete failure and I'm trying to figure out why. I was playing Alexander both times. For one, I got beaten to the pyramids in the second game. When should I start building it? Second, the first time I tried it I spammed cottages around my capital city only and was able to run a total of 6-7 merchants in Athens by the end (I had planned Wall Street in that city from the start). The rest of my cities were spammed with farms. I had about 14 scientists in Corinth (the first science city) and an average of 6-8 in all the others (except the production cities which ran priests and engineers). This worked very well for me as I was able to run Respresentation and Caste System for nearly the entire game. However, the second game I built no cottages and completely flopped. Even though I was running a couple pre-CoL scientists in each city (from libraries) the research was still not nearly enough to keep up with other civs. Could it have been from not having the pyramids or not having initial cottages around Athens?

First of all, I must say that I never run a (pure) specialist economy, so I'm hardly an expert in the matter. However, I do know how it works in theory. I just prefer the cottage economy (with some specialist here and there, especially in a great person farm).

I think that the representation civic is very important to a specialist economy. It adds +3 science to every specialist and thus doubles the science output of the scientist specialist thereby essentially almost doubling the science output of a pure specialist economy. And there is no way to get the representation civic early in the game without acquiring the Pyramids.

But also the terrain is very important to a specialist economy. You really need some decent food surplus. A start with few food resources and lots of plains and tundra land would be bad for any game but disastrous for a specialist economy.

There are some strategy articles on the specialist economy. There is one at the top of the Civ4 Strategy Articles forum at the moment, but there might be more of them in that forum.
 
How come holy cities stop being holy cities? It always happens to me and I still don't understand why; It's pisses me off!
 
How come holy cities stop being holy cities? It always happens to me and I still don't understand why; It's pisses me off!

Are you maybe playing a mod? This isn't true in the normal game.
 
No. Even in normal games this happens. Warlords and Vanilla. In a turn, the mini-map is highlighted and the next it's darkened; that's whan I notice that my holy city stops being a holy city! (Even when it has it's building). I usually like have around 50% of the world following my religion when it stops being a holy city. This also happens to the AI. In mods too. In the 1000AD earth mod Jerusalem stops being a holy city by 1800AD.
 
No. Even in normal games this happens. Warlords and Vanilla. In a turn, the mini-map is highlighted and the next it's darkened; that's whan I notice that my holy city stops being a holy city! (Even when it has it's building). I usually like have around 50% of the world following my religion when it stops being a holy city. This also happens to the AI. In mods too. In the 1000AD earth mod Jerusalem stops being a holy city by 1800AD.

Hmm, my guess is that it is still a holy city, just that you stopped using the religion as your state religion.
 
Back
Top Bottom