here is my game. I cant get acces to oil =/
OK, I am not certain what you are asking, but I shall try and help.ok, iron i must get anyhow i can. i still have to work the odds in battle. in the early game archers just dont cut it as offensive units, copper helps, of course, axemen are great! i can deny the iron to my enemy with pillage, but if i hang around, throwing archers at thier cities, will my borders(if im close enuff,) grow into theirs? somehow i dont think so. i love my science, especially when my religeon is state, but evryone else seems tougher than me when it comes to the fight.
thanx for the avatar!
In general, if you have copper you do not NEED iron. Swordmen are marginally better than axemen for attacking cities, but are very vunerable to axemen. For me it is much more important to get catapults. If you have a couple of them you can bombard the defence bonus to nothing then take the city much easier. If there are a load of units in the city then suisicde one agasinst it and up to 6 units will be damaged, normally meaning you will take much lower casualties.ok, iron i must get anyhow i can.
For any one battle the computer can tell you the odds. either hold alt down and mouse over the enemy unit while yours is selected, or press G (goto) and hold the mouse over the unit.i still have to work the odds in battle.
Agreed. I will usually make it one of my very early game (like 2nd or 3rd cities) prioriteis to get 1 of the startegic reasorces. If you get stuck without any I recomend the beline to catapults (and then ivory becomes a very powerfull strategic reasorce).in the early game archers just dont cut it as offensive units,
NO!!!! If you throw archers at the city but do not take it (probably not even kill their units) you will achive nothing of use and massivly build up your war weariness. As a rule you should not attack a city at all if you have not got a good chance of taking it (liek at least 50%, hopefully > 80%, I ussually will have enough units spare to have next to no chance of not taking it). If you have to attack with archers, wait untill you have a big stack (3 to each defender if their city defence bonus is not over 20%). The only way your army can effect cultural borders is by taking their cities.i can deny the iron to my enemy with pillage, but if i hang around, throwing archers at thier cities, will my borders(if im close enuff,) grow into theirs?
In the end of the day science will make the difference, but agasinst the AI a humans biggest advantage is in the war, the AI is just rubbish at it. If everyone else is more advanced than you you just need to be cleverer, which is not hard against the AI. Some general hints that may or may not help;i love my science, especially when my religeon is state, but evryone else seems tougher than me when it comes to the fight.
i wont NEED iron till its time to build modern ships.
ok, so now i'm back to these forums. hoohay!
anyway, i need some help. after playing civ4 for quite some time, i realised i completely suck in mid-later game strategies. On the other hand, i rock until i get to the renaiscense (sp?). the reason for that is that i suck at micromanagement, and at a certain point in the game, managing all those stacks of military, workers and cities are capable of making anyone nuts.
i know this is a really broad question, but what are your hints on this? how do you work out this problems? are there any interesting keyboard shortcuts that might be useful to me?
btw: for me, mid-game spams from the point you can get the first gunpowder units to the point you get airplanes. and airplanes are the one thing i can't manage AT ALL...
Use the easy upload system. It allows files upto 10 MB's. It's the red thingy next to the spoiler tag. See the picture below.
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thanks!
here goes the game were I have oil and but cant get any!
any guess?
http://forums.civfanatics.com/uploads/113289/JuliusCesar_AD-1875.Civ4SavedGame
you're selling your oil to FdR for gems you don't even need.
Yes. You can trade away your last one of a resource.Which leads me to a couple of questions....
(1) When trading resources, will the game allow you to trade away everything you have of a given item? So, if you have one and only one wheat field, you can trade it away and YOUR CIV does not have it?? That kind of changes the complexion of what you might want to trade...
Along the same lines, on current trade screens, the game subtracts one from the number of that resource the civ has, to reflect the number of "extra" copies they have to trade away. If a civ is trading all of one type away, it'll say 1 of 0.(2) Later in the game, when checking on the status of trades with some other CIV, sometimes it says (for example) "Gems (1 of 0)" - how can that be??
Yes, cancel - you're supplying the AI with a free resource. If you cancel deals one at a time via the "what are the current deals we have?" screen, you don't get a diplo penalty for it.(3) Is it a good idea to cancel trades when your civ develops that resource? Say you're trading for fish and you later reach the coast and develop your own fishing boats... Is it a good idea to cancel that trade - or are the consequences of that not worth it?
Sounds like a good plan. I would suggest focusing on one area to improve in each game, such as city specialization in one game, great person generation in the next, and so on.So, here's my plan. Fall back to warlord. Get good at something without trying so much stuff at the same time.
Well, it's your game and you can play it however you like. Certainly feel free to restart the first couple of games for this reason until you feel more confident. After that, however, consider sticking with it to learn. In the absence of copper, you can always (a) bee-line to Animal Husbandry for horses and Chariots; (b) research Archery for cheap, early defense; (c) get more ambitious and research Iron Working (which is what I do when I play as Rome: research BW, then the Wheel, then IW).Since axemen are VERY useful in the early game, I'm thinking that I'm going to (oh, the horror of it) REBUILD if there is not bronze somewhere near my starting position.
That's one way to do it, but not the only way. The AI likes to put cottages on 1 food/1 hammer tiles such as plains and grassland hills, with farms on grassland and floodplains. I prefer to do it the other way around, with cottages on grasslands and floodplains and the farms on plains tiles (though obviously some grasslands and floodplains have to be farmed for food and/or chain irrigation). That way each citizen working a cottage tile is fed by the 2 food the tile provides. Floodplains and riverside grassland tiles are great for cottages since they provide +1 gold out of the gate.When I did not know what I was doing, I kind of indiscriminately built cottages and farms. It seemed to work out OK, but now I know there is a way to do it better, but I still don't think I know how to really use cottages vs farms. So, I'm going to give this a shot... If I have a location with a lot of fertile (non-flood plain) territory, I'm going to build LOTS of farms. Once I've got surplus food, Start switching to specialists.
Hmm, well, you usually can't do both in the same city. Cottages require you to put citizens to work on those tiles, whereas GP generation requires you to take citizens off tiles in order to be specialists. The best place for a GP farm is a location with a lot of excess food.If the area is less fertile (maybe settle in a spot away from a river), build a lot of cottages. And start working on Great People there.
Remember you can irrigate not only tiles adjacent to rivers, but also those next to oases and lakes--any source of fresh water.How do these cities get fed? Lets say you settle in the middle of a plain - so you can't build any farms, since there is no access to water...