Quick Answers / 'Newbie' Questions

the AI including the barbs will never raze a city with
a wonder in it
a holy city
after that there is a random check that takes into account the distance from the AI's palace, the upkeep cost, whether the AI's state religion is present, how big the city is...
Barbs only check for holy cities and worldwonders :mischief:
 
Why can't I build a farm? No reasons given in the dialog; the option's just blacked out.
 
Welcome to civfanatics, whkoh! :dance: :band: [party]

What determines the speed at which workers build improvements?

First of all, the game speed setting. Improvements take 50% more time on epic and 200% more time on marathon. They take 33% less time on quick setting.

Next, the type of improvement. Some improvements are quicker to construct than others.
basic time needed:
road: 2
railroad: 3
farm: 5
mine: 4
workshop: 6
lumbermill: 8
windmill: 5
watermill: 8
plantation: 4
quarry: 6
pasture: 4
camp: 4
well: 10
winery: 5
cottage: 4
fort: 10
remove jungle: 4
remove forest: 3
scrub fallout: 6
forest preserve: 8

When you build an improvement on a tile which contains a forest or jungle and the improvement cannot coexist with the forest or jungle, then the time to remove the forest or jungle is added to the time to build the improvement.

The speed of your workers is increased by 50% when you use the serfdom civic. The speed of your workers is also improved by 50% when you invent steam power.
So a worker building a workshop (base time 6) at normal game speed but with the help of steam power, would build the improvement in 4 turns (6/1.5) as it is constructing it at 150% speed (100% + 50% bonus from steam power). Build times are rounded up.

The time to build an improvement should not be an issue. You should always build large numbers of workers so that your citizens can work on improved terrain. Improved terrain is much more efficient than unimproved terrain.


Why can't I build a farm? No reasons given in the dialog; the option's just blacked out.

There's no small pop up information telling you that you need civil service to build the farm when you hold your mouse over the 'build farm' option of the worker?

Some explanation about how farms work:

Farms add 0 food to a tile in basis. This is improved to 1 when the farm is irrigated. A farm is considered irrigated when:
1) It is build on a flatland tile (flood plain/plains/grassland/tundra) next to a fresh water source (inland lake/river/oasis). You can recognise the fresh water tiles by holding your mouse over them. It should tell you 'fresh water'.
2) It is build on a non-tundra flatland tile next to (diagonally, horizontally or vertically) an already irrigated tile after the discovery of civil service. Civil service is the technology that allows the spreading of farms. A centre city tile can take the place of an irrigated tile in such a chain of irrigated tiles, although it has to follow the same rules. So a centre city tile on a hill doesn't spread irrigation and a centre city tile on a tundra tile doesn't spread irrigation when that tundra tile isn't directly adjacent to a fresh water source.

When you build such a farm and you hold your mouse over it, then it tells you 'irrigated'. It also looks visually different to a non-irrigated farm.

This food output is further increased by 1 after the discovery of biology. Some food resources further increase the food output as detailed in the civilopedia (1 extra for wheat, corn or rice without farms, 1 further extra for rice when farmed, 2 further extra for wheat and corn when farmed).
Farmed and irrigated grassland wheat tile post-biology: 2 (base for grassland) + 1 (wheat) + 2 (bonus for farm on wheat) + 1 (irrigated) + 1 (biology) = 7. This is the highest food output in the game (under normal settings, some weird settings allow wheat on flood plains).

You cannot build a farm when it would add 0 food. So that's a flatland square not connected to another irrigated tile or fresh water source. Tundra tiles non-adjacent to a fresh water source or hill tiles or ice tiles also cannot have a farm.
 
Hello everyone : ) Im a completely new noob in Civ IV... played civ II before but that seems to be a completely different game :crazyeye:

Me just started my second play (I got destroyed by Barbarians first time :D ). As I researched "map making" (sry dont know exactly translation since I play in German), I got info it will "center map". My map looks now lil bit other than before (more like view of a bird), but I dont like it. Any possiblity to change the view back as it was before?
 
You cannot build a farm when it would add 0 food. So that's a flatland square not connected to another irrigated tile or fresh water source. Tundra tiles non-adjacent to a fresh water source or hill tiles or ice tiles also cannot have a farm.
OK, that must be it then, because I already have Civil Service. Thanks for both answers!
 
One of the listed benefits of Airports is "+4 Air Unit Capacity."

Implying that, without Airport, there is some limit to the number of Air Units you can have in a city.

But I can't find any more information. Is there such a limit? What is it?
 
One of the listed benefits of Airports is "+4 Air Unit Capacity."

Implying that, without Airport, there is some limit to the number of Air Units you can have in a city.

But I can't find any more information. Is there such a limit? What is it?

Without an airpot, the air unit capacity of a city is 4. So the airport doubles it.
 
CharlieM said:
One of the listed benefits of Airports is "+4 Air Unit Capacity."

Implying that, without Airport, there is some limit to the number of Air Units you can have in a city.

But I can't find any more information. Is there such a limit? What is it?

You're only allowed to have 4 air units in a city. An airport increases that limit to 8 air units. There's a similar restriction for forts (though obviously you can't expand it with an airport there).
 
Where is the WorldBuilderSave text file in scenarios? I only see the WorldBuilderSave in its own format.
 
Does Civilization IV: Gold Edition come with the expansions and if so, why can't I play them?

Gold should come with Warlords and NOT Beyond the Sword. It probably has put an extra shortcut for Warlords somewhere (you need to run a different executable than for Civ4).
 
You're only allowed to have 4 air units in a city. An airport increases that limit to 8 air units. There's a similar restriction for forts (though obviously you can't expand it with an airport there).

Was the 4 air unit/city restriction added in Warlords or BtS? I could swear that I've had enormous bomber stacks concentrated in one city in Vanilla.
 
6K Man said:
Was the 4 air unit/city restriction added in Warlords or BtS? I could swear that I've had enormous bomber stacks concentrated in one city in Vanilla.

It was added in BtS. I don't know if they changed Vanilla to match in the last patch.
 
How do you change your title (below your username)?
 
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