Sisiutil
All Leader Challenger
This isn't really a "quick answer" sort of question. I'd suggest you start a thread with the game save file attached--you'll get lots of good responses that way.I'm playing a vanilla game as Rosevelt.I just passed into the Musketmen area and have built a "few" of them. The map is a bit strange in that we have one rather large continent that all of us are on & a few small, far away islands.
I have circumnavigated the globe.
I am in the middle of the pack on score.
My part of the continent is rather arid, so
My cities are not so good for production.
I was wiping out Monty and had the unsolicited help of one of the AIs, so when he asked for peace, I gave it to him, figuring that the other AI would wipe him out. He still has a city or two somewhere, but I am not sure where. (I suppose I could build a scout & find him, if I really cared. Which leads to a side question - is there any value to building a scout and setting him to auto explore? I don't lack for any resources at this time. I have copper, iron, horses, cow, wheat, gems and a couple of other things.)
Nearest neighbors:
Qin - has one lousy city near mine, but inhibits my cultural boundry on two or three cities.
Hatty - below my score - weaker.
Cyrus - #1 on score - fairly strong, I'm not sure where he's at on tech tree.
To get to anyone else, I'd have to go through them.
My question: given that info, what should I do next?? I'm inclined to buiild a few more muskets, take my war elephants, muskets, cats and attack Hatty.
Just to try to treat this as a "quick answer" question: yes, sometimes having a Scout auto-exploring makes sense. I find it's useful on a map that's mostly one big continent and where you have OB agreements with everyone, or close to it, and are mostly playing peacefully. That way the Scout keeps your map relatively up-to-date. If you're fighting a lot of wars, though, the Scout will get killed pretty quickly.