Roland Johansen
Deity
Yeah, Gandhi just started talking to me about 10 turns later. That was a long time... perhaps unreasonably so. (Most other deals - eg Open Borders, resources - don't last longer on Marathon than Normal speed, so why should the "refuse to talk" scale so viciously?)
Thanks Charlie_B for your detailed answer too.![]()
It's actually fairly logical that diplomatic consequences scale with game speed. Otherwise the consequences would be relatively insignificant. However, the 'refusing to talk' period is already very long on normal speed when you cancel a trade deal, so after scaling it is also very long on marathon speed. And a very long period on marathon speed can seem an eternity.
Trade deals don't need to scale in length based on game speed. If trade deals only lasted 3 turns on normal speed or if they lasted 20 turns on normal speed, then they'd still be balanced. As long as the deal is balanced, the time period doesn't matter that much.
Bro, you inspired me. tks.
So, if the small city is too far away from captial. that could be a burden....
Do you have some tips for manage a big land mass ?
just set more auto build on the inland city ?
I have the basic Civ 4 atm![]()
Small cities far from the capital need more time to develop and become profitable. Such a city would profit more from a courthouse and the amount of commerce it needs to produce from the land is more before it reaches the break even point.
Automation actually means that you don't manage your cities.

There are some multitasking options in civ4.
You can save building queues inside a city by pressing CTRL + number. When you later press that number in another city, then you get that same building queue.
Building queues are created by holding shift while selecting buildings (and units). With CTRL, you can place items at the start of the queue.
You can also select multiple cities (select cities while holding shift) or all cities (alt + select one city) and then click a building or unit. It will then be added at the end of the building queue in each of those cities.
You can set waypoints (for units) by selecting a city and shift-clicking a tile.
But all of these are insignificant compared to experience to handle situations and standards that you develop while playing. I personally don't use many of the above multitasking options while I've been playing for a long time. But I must admit that I'm a bit of a control freak and I don't want to add a building to each city building queue without first checking whether each of those cities really needs that building.
i want to play multiplayer online civ4 beyond the sword..but downloading the patch straight from the game is taking too long! i was tod i could get it from here! Can some direct me pease?
The start of this thread has some links to mirrors where you can download the patch.