Quick Answers / 'Newbie' Questions

After nearly a month and the cat still won't give up its secret!
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Quote:
Originally Posted by tbirde56:
A question: My cat laid on the left side of my keyboard while I was playing a single player game. Somehow it switched me to playing as the AI! How do I switch back??

Ask your cat! Sorry, I can't help you.
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The answer would be a neat cheat if possible to switch back and forth but would take some fun outta the game.

Do you have the cheat code chipotle enabled in the CivilizationIV.ini file. In that case, a shortcut key can cause this.
 
Hi I run blue marble, varietas delectat, on BTS official 3.17 and the game always crashes on turn 49.

I have tried without blue marble, still crashes the game.
I can run the game fine with blue marble and without the varietas mod

Any idea what the problem could be?

The only other thing i have done is change marathon research to 900
but i am quite certain that has nothing to do with this (can't recall if i tested that on purpose or not)
 
I know the game automatically selects the defenders best unit to fend off an attacker. Similarly, if I select multiple units to attack, will it choose the best unit to attack with? If not, how does the game know which unit in a stack it should attack with?

What does obsolete mean in game turns. I know obsolete means I can no longer build that building and it nullifies certain building/wonder effects. Do obsolete buildings/wonders stop generating culture?

Where can I find more information about how the Apostolic Palace works? When I build it, elections are run regularly. When I win these elections, I can't seem to recommend any resolutions to vote on. How do I do that?

Your very grateful first-time poster,

Mr. Chris
 
This is not exactly a newbie post but I don't know where else to put it....

I am considering purchasing a new computer. What would be the minimum requirements (CPU, CPU and bus speed, memory, and graphics card) to run CIV with huge maps, maximum graphics and sound settings, at a reasonable playing speed for individual (not over the net) play? I'm looking for minimums because I'm trying to keep the price down.

I looked at a few models which used different graphics cards: ATI Radeon HD 3200 and Intel Integrated Graphics Media Accelerator 4500 MHD. Would either or both of these be adequate? All the machines that I looked at have Vista Home Premium installed. Is that okay or should I look for WIndows XP?

Thanks for any help!
 
I know the game automatically selects the defenders best unit to fend off an attacker. Similarly, if I select multiple units to attack, will it choose the best unit to attack with? If not, how does the game know which unit in a stack it should attack with?
Not necessarily. You're better off taking your time and choosing the best attacker yourself. Likewise, it's better to not immediately promote your units so that you can specialize them when attacking and increase their survival rate and damage dealt. There are guides in the War Academy that address this in more detail.
What does obsolete mean in game turns. I know obsolete means I can no longer build that building and it nullifies certain building/wonder effects. Do obsolete buildings/wonders stop generating culture?
If you built the wonder or building yourself, the culture will never obsolete. If you capture a city, the wonder's effects and great people point generation will remain, but it will never produce any culture for you. By obsolete, it means that all effects other than the culture and great person generation points will cease.
Where can I find more information about how the Apostolic Palace works? When I build it, elections are run regularly. When I win these elections, I can't seem to recommend any resolutions to vote on. How do I do that?

Your very grateful first-time poster,

Mr. Chris
The resolutions are based on the circumstances of the game; I don't remember all the possible resolutions off the top of my head, but I'm sure if you look in the war academy or the strategy article forum you can find some interesting tips.
 
Where can I find more information about how the Apostolic Palace works? When I build it, elections are run regularly. When I win these elections, I can't seem to recommend any resolutions to vote on. How do I do that?

Your very grateful first-time poster,

Mr. Chris

If you look under the Victory conditions tab, you can then click on Resolutions, and you can see all the resolutions that there are.

To be able to vote on them, first you need to have more than one Civ with your STATE religion. (i.e. the same as the one next to your name)
Then, if war breaks out between two people in your religion, you can vote to stop the fighting, but you can't vote for this if there is no fighting.

What i'm saying is that the resolutions are conditional, which means that most of the time it does nothing, but when there is lots of warring, then it comes into use.

It's rather hard to explain...
 
How much do unique units and unique buildings matter? I mean. The red coat now has a measly 25% bonus to gunpowder units. That's it. And the unique building of the English a mere +15% gold over the standard unit. People beeline to the unique units and etc, but is it worth it for such a tiny difference? It's annoying, because one of my favourite things about this game is how the civilizations are different - I want a significant difference between them and their units/buildings.

Secondly, how important are resources? Very, obviously. But is it worth creating a city to get, say, fur and silver if it's right next to a bunch of tundra and ice?

Thanks.
 
How much do unique units and unique buildings matter? I mean. The red coat now has a measly 25% bonus to gunpowder units. That's it. And the unique building of the English a mere +15% gold over the standard unit. People beeline to the unique units and etc, but is it worth it for such a tiny difference? It's annoying, because one of my favourite things about this game is how the civilizations are different - I want a significant difference between them and their units/buildings.

Secondly, how important are resources? Very, obviously. But is it worth creating a city to get, say, fur and silver if it's right next to a bunch of tundra and ice?

Thanks.
In both cases, as always, the answer is, "it depends".

The situation will dictate the usefulness of UUs and UBs, as well as specific resources.

Slight differences--+1 strength (don't Redcoats still have that?) and +25% versus gunpowder can add up over the course of a campaign, allowing your units to win just a few more battles than they would have otherwise. +15% wealth doesn't seem like much, but put Stock Exchanges in several cities with mature cottages and you'll see significant results. In my England games, I blast ahead of the competition in the mid-game right when SEs and, shortly afterwards, Redcoats become available (in fact, there's synergy there, the SEs boosting your research to allow the Redcoats to appear sooner).

That being said, some UUs and UBs are more worthwhile than others. Some are worth rushing towards, others less so. The Romans have a UU that's probably the best in the game, making a rush to discover iron working at the expense of all else wholly worthwhile. In comparison, however, the Celts' Gallic Warriors don't offer nearly as exciting a bonus over regular Swordsmen--so you can probably make IW less of a priority when playing as Brennus or Boudica.

As for resources--well, if you don't have silver or fur, and your cities are all at their happiness caps, then yes, a junk city on the tundra can be worth it, boosting your happy cap by 2 (4 with a forge and a market), allowing you to grow your cities, whip more population, work more cottages, run more specialists, etc.

On the other hand, if you already have a source of those resources, more may not be necessary--unless you need them to trade for other resources to, once again, allow you to grow your cities larger by either increasing health or happiness. Another scenario might be that you're trading for silver and/or fur, but feel that you're subsidizing a rival in the process. Gaining your own source of those resources allows you to end trade deals that you fear are benefiting your rival as much or even more than you.

Another scenario could be that your cities are well below your happiness caps--but you're planning a long, drawn-out war of conquest soon. In that situation, having a couple of additional happy resources might help you stave off war weariness long enough to finish the campaign comfortably.

The examples you gave are a little lopsided, though. By working a silver mine and a fur camp, I can usually pay for a junk city's maintenance. If the resources in question are deer and crabs, you may need to give it more thought (health usually being easier to come by than happiness). Early in the game, a city like that will be tough to afford. By mid-game, however, you should be able to easily afford it.
 
How much do unique units and unique buildings matter? I mean. The red coat now has a measly 25% bonus to gunpowder units. That's it. And the unique building of the English a mere +15% gold over the standard unit. People beeline to the unique units and etc, but is it worth it for such a tiny difference? It's annoying, because one of my favourite things about this game is how the civilizations are different - I want a significant difference between them and their units/buildings.

Secondly, how important are resources? Very, obviously. But is it worth creating a city to get, say, fur and silver if it's right next to a bunch of tundra and ice?

Thanks.

Well, realistically how much of an advantage did they have historically over their counterparts ? They basically start with one extra promotion which usually means other things being equal they will beat their counterpart, and the buildings make it interesting. If the cost of a redcoat is the same as an ordinary rifleman, its worth it. What would make it more intersting is if there were more unique units and buildings. I often thought a revision to the Peloponnesian War mod would grant Athenian Hoplites the amphibious promotion, while Spartan Hoplites get an extra strength bonus.
 
Thanks for the helpful replies!

Nope Sisiutil, they don't even have the +1 strength advantage any more. Quite saddening. Looking forward to your upcoming game after the next one playing as Churchill... shame that's going to be a longer wait than usual, though :P
 
I've read somewhere that you press the Print screen button. I did that but then on the load menu, the screenshot folder still has nothing in it. Do I have the wrong button or ami I looking in the wrond place?
Thanks in advance:)
 
I've read somewhere that you press the Print screen button. I did that but then on the load menu, the screenshot folder still has nothing in it. Do I have the wrong button or ami I looking in the wrond place?
Thanks in advance:)

The Load menu is not where you can load screenshots - you load games from there. Because you can only load gamesaves, other types of files like .jpeg files will not be displayed there at all. To find the screenshots, assuming you are using windows, you will need to alt+tab or quit the game and open windows explorer and navigate to the screenshots folder.

Mine is located at:

\My Documents\My Games\Beyond the Sword\ScreenShots
 
Alright new question, and first post:

Hypothetical example: Is it cheaper in gold to upgrade a praetorian to a rifleman in one upgrade, or cheaper to upgrade it to maceman, then musketman, and then rifleman in increments?

This is for the latest version of BTS, btw
 
Hey dalamb Civ rule 14,977 clearly states that first post get 2, count them, 2 dancing bananas.

Welcome TheRepublic! :banana::dance::banana:
 
Jeez, yall are so welcoming!

It's a pleasure to be here... been lurking the forums for some time but finally signed up a month ago.
 
I've a couple questions I've run into.

1) If say a grenadier which has +50% bonus vs rifleman fights a redcoat (which replaces rifleman) does the bonus still work?

2) Say my city with several different units is being attacked. How exactly does the game engine decide which unit defends first? Are there certain cases where it might pick the wrong unit to defend with?
 
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