Quick Answers / 'Newbie' Questions

I find it very interesting that the culture slider is barely ever mentioned as a happiness tool. When I finally realised that cranking it by 10-30% can increase happiness in my cities almost by double figures, I started abusing the thing completely.

I never would've been able to make proper use of Silly Economies without the culture slider.
 
Military buildings are always destroyed in capture ( except Military academies ), so Shaka has no luck :p This applies to all of the culture providers as well ...

r_rolo, I'm not sure what you mean by "culture providers." I know it is possible to capture World Wonders, which generate culture--though as I think about it, I'm not sure if I've captured culture-generating buildings OTHER THAN World Wonders. I know the Hermitage would not be capture-able as it is a National Wonder. Is it possible to capture obelisks, libraries, and theaters?

Do you perhaps mean that "cathedrals" of the religions cannot be captured?

I play Vanilla BTW.
 
I find it very interesting that the culture slider is barely ever mentioned as a happiness tool. When I finally realised that cranking it by 10-30% can increase happiness in my cities almost by double figures, I started abusing the thing completely.

I never would've been able to make proper use of Silly Economies without the culture slider.

It is mentioned in the article 'Ways into happiness' that I linked. It's probably not the first thing you mention to a new player when he/she asks about increasing happiness as it is only available some way into the game and has a cost. You have to know what you're doing when you employ it.

r_rolo, I'm not sure what you mean by "culture providers." I know it is possible to capture World Wonders, which generate culture--though as I think about it, I'm not sure if I've captured culture-generating buildings OTHER THAN World Wonders. I know the Hermitage would not be capture-able as it is a National Wonder. Is it possible to capture obelisks, libraries, and theaters?

Do you perhaps mean that "cathedrals" of the religions cannot be captured?

I play Vanilla BTW.

You can't capture buildings that generate culture. Wonders stop generating culture after they're captured.
 
Exactly what Roland said: no normal buildings that produce culture can be captured ( I should had put the wording more clear :/ ). Same for normal military buildings ( Walls, Drydocks, Barracks.... )

Wonders OTOH are always captured, but they only produce culture in the hands of the civ that built them ( unless it is a unrelated effect, like shrines giving culture with sistine in BTS )
 
Thank you Roland and r_rolo, I get it now..
 
Exactly what Roland said: no normal buildings that produce culture can be captured ( I should had put the wording more clear :/ ). Same for normal military buildings ( Walls, Drydocks, Barracks.... )

Wonders OTOH are always captured, but they only produce culture in the hands of the civ that built them ( unless it is a unrelated effect, like shrines giving culture with sistine in BTS )

I think (though I'm not sure) that there is an exception to this rule: the incan terrace. Can't you capture a city that has a granary and get to keep the culture building terrace as inca?
 
I think (though I'm not sure) that there is an exception to this rule: the incan terrace. Can't you capture a city that has a granary and get to keep the culture building terrace as inca?
Yes, but you don't keep the terrace ;) You may keep a granary, but as non-UB buildings are converted in UB if possible, the granary gets to be a terrace ;)
 
Yes, but you don't keep the terrace ;) You may keep a granary, but as non-UB buildings are converted in UB if possible, the granary gets to be a terrace ;)
To add to this post, if you capture an Incan city and the Terrace survives, it gets converted into a Granary (assuming you are not also playing the Incans). ;)
 
Hello again, got another question stemming from the previous ones. Is there a way of saving a particular custom setup? Quite frustrating having to individually open up the extra game places every time.

Edit: One other small question - are Kublai Khan and Qin Shi Huang's pictures not switched the wrong way around? How would I go about changing them?
 
Yes, but you don't keep the terrace ;) You may keep a granary, but as non-UB buildings are converted in UB if possible, the granary gets to be a terrace ;)

To add to this post, if you capture an Incan city and the Terrace survives, it gets converted into a Granary (assuming you are not also playing the Incans). ;)

What I mean is if I am inca, it's possible to capture a city without the granary [which turns into a terrace] being destroyed, thus capturing a culture generating building?
 
Hello again, got another question stemming from the previous ones. Is there a way of saving a particular custom setup? Quite frustrating having to individually open up the extra game places every time.
Not as far as I know, I'm afraid. :( This would be really handy for me too, though.

Edit: One other small question - are Kublai Khan and Qin Shi Huang's pictures not switched the wrong way around? How would I go about changing them?
They were switched with an early patch in Civ4, I think. Apparently this is the way they were "originally" meant to be, but a mistake was made in the graphics. It's confused me ever since too - wish they'd just left it as it was, wouldn't have made much difference. ;)

What I mean is if I am inca, it's possible to capture a city without the granary [which turns into a terrace] being destroyed, thus capturing a culture generating building?
Yes. As Inca, you can indeed capture a Granary (non-culture building), which then becomes a Terrace (culture building), which you can keep. So it's sort of like being a half-creative leader - sometimes you'll get free border expansions on cities you capture. ;)
 
Question:

Does the Statue of Zeus's +100% war weariness effect apply only to those civs that declare war on you, or to any civ that you are at war with (including those whom you declare war upon)?
 
Question:

Does the Statue of Zeus's +100% war weariness effect apply only to those civs that declare war on you, or to any civ that you are at war with (including those whom you declare war upon)?

As far as I know, only diplomacy is actually affected by who actually starts the war. So the Statue of Zeus works independent of that. There's also nothing suggesting that it be dependent on who actually started the war. But I haven't actually tested it. Is there a reason that you'd expect it to be dependent on who starts the war?
 
As far as I know, only diplomacy is actually affected by who actually starts the war. So the Statue of Zeus works independent of that. There's also nothing suggesting that it be dependent on who actually started the war. But I haven't actually tested it. Is there a reason that you'd expect it to be dependent on who starts the war?
Not really - it's just the wording, "Enemies suffer +100% war weariness" (hmm, I thought it was more ambiguous than that last time I read it). I guess it could be interpreted to mean that other civs only experience the extra war weariness when they're invading your territory. Sort of like a Great Wall effect - only happening when the rival units are within your borders.

But I guess it's just me analysing and worrying too much. If it says "Enemies suffer +100% war weariness", it probably does mean simply that war weariness points are doubled for all civs you are at war with (regardless of who started the war). :)
 
well war weariness does not occur when your own units are killed within your borders* - so in most cases your enemies will only incur WW if their units fight on your turf ...

*actually within the land were your culture dominates IIRC
 
well war weariness does not occur when your own units are killed within your borders* - so in most cases your enemies will only incur WW if their units fight on your turf ...

*actually within the land were your culture dominates IIRC
Yeah, good point I guess.

I asked the question because I built the wonder for the first time in a competitive multiplayer game (not first on my priority list, but I was leading in score and had some spare time) and was wondering about how it would affect things. I'm doing pretty well in that game though - so I'm likely to be doing most of the invading in the future, and thus unlikely to get much benefit from the wonder. Still, I guess having it is a (very) slight deterrent to anyone thinking about invading me. ;)
 
well war weariness does not occur when your own units are killed within your borders* - so in most cases your enemies will only incur WW if their units fight on your turf ...

*actually within the land were your culture dominates IIRC

If you go into that detail, then I'd like to add: WW occurs proportional to the relative strength of your and your enemy's culture in a tile. So in border area's you'll get less WW than deep into enemy territory. In areas where you have 0 culture, you'll get full WW.

Here is a post from the thread linked to the WW War Academy-article that explains it: WW dependent on culture.
 
Hey everybody, so here comes my newbie question of the day:

Me & my friend like to play in co-op mode against the AI. We are both no experienced players, but even we are able to beat the AI without any problems, while in single player mode, I don't have a chance on higher levels.
There doesnt seem to be an option in the multiplayer game setup to switch the difficulty level of the AI, it is simply greyed out. :confused:
Now, I tried the forum search and I have checked several forums and it seems indeed that it is simply not possible to set the AI difficulty. I simpy don't get it. I mean, all I want concerning the AI is to have everything like in single player, with the exception of another human player joining the game. Does anybody have any solution to this?
 
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