TheHappyDespot
Chieftain
Thanks for the quick replies IAM and Roland Johanson, I'll look into the tips! 

Military buildings are always destroyed in capture ( except Military academies ), so Shaka has no luckThis applies to all of the culture providers as well ...
I find it very interesting that the culture slider is barely ever mentioned as a happiness tool. When I finally realised that cranking it by 10-30% can increase happiness in my cities almost by double figures, I started abusing the thing completely.
I never would've been able to make proper use of Silly Economies without the culture slider.
r_rolo, I'm not sure what you mean by "culture providers." I know it is possible to capture World Wonders, which generate culture--though as I think about it, I'm not sure if I've captured culture-generating buildings OTHER THAN World Wonders. I know the Hermitage would not be capture-able as it is a National Wonder. Is it possible to capture obelisks, libraries, and theaters?
Do you perhaps mean that "cathedrals" of the religions cannot be captured?
I play Vanilla BTW.
Exactly what Roland said: no normal buildings that produce culture can be captured ( I should had put the wording more clear :/ ). Same for normal military buildings ( Walls, Drydocks, Barracks.... )
Wonders OTOH are always captured, but they only produce culture in the hands of the civ that built them ( unless it is a unrelated effect, like shrines giving culture with sistine in BTS )
Yes, but you don't keep the terraceI think (though I'm not sure) that there is an exception to this rule: the incan terrace. Can't you capture a city that has a granary and get to keep the culture building terrace as inca?
To add to this post, if you capture an Incan city and the Terrace survives, it gets converted into a Granary (assuming you are not also playing the Incans).Yes, but you don't keep the terraceYou may keep a granary, but as non-UB buildings are converted in UB if possible, the granary gets to be a terrace
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To add to this post, if you capture an Incan city and the Terrace survives, it gets converted into a Granary (assuming you are not also playing the Incans).![]()
Yes, but you don't keep the terraceYou may keep a granary, but as non-UB buildings are converted in UB if possible, the granary gets to be a terrace
![]()
To add to this post, if you capture an Incan city and the Terrace survives, it gets converted into a Granary (assuming you are not also playing the Incans).![]()
Not as far as I know, I'm afraid.Hello again, got another question stemming from the previous ones. Is there a way of saving a particular custom setup? Quite frustrating having to individually open up the extra game places every time.
They were switched with an early patch in Civ4, I think. Apparently this is the way they were "originally" meant to be, but a mistake was made in the graphics. It's confused me ever since too - wish they'd just left it as it was, wouldn't have made much difference.Edit: One other small question - are Kublai Khan and Qin Shi Huang's pictures not switched the wrong way around? How would I go about changing them?
Yes. As Inca, you can indeed capture a Granary (non-culture building), which then becomes a Terrace (culture building), which you can keep. So it's sort of like being a half-creative leader - sometimes you'll get free border expansions on cities you capture.What I mean is if I am inca, it's possible to capture a city without the granary [which turns into a terrace] being destroyed, thus capturing a culture generating building?
Question:
Does the Statue of Zeus's +100% war weariness effect apply only to those civs that declare war on you, or to any civ that you are at war with (including those whom you declare war upon)?
Not really - it's just the wording, "Enemies suffer +100% war weariness" (hmm, I thought it was more ambiguous than that last time I read it). I guess it could be interpreted to mean that other civs only experience the extra war weariness when they're invading your territory. Sort of like a Great Wall effect - only happening when the rival units are within your borders.As far as I know, only diplomacy is actually affected by who actually starts the war. So the Statue of Zeus works independent of that. There's also nothing suggesting that it be dependent on who actually started the war. But I haven't actually tested it. Is there a reason that you'd expect it to be dependent on who starts the war?
Yeah, good point I guess.well war weariness does not occur when your own units are killed within your borders* - so in most cases your enemies will only incur WW if their units fight on your turf ...
*actually within the land were your culture dominates IIRC
well war weariness does not occur when your own units are killed within your borders* - so in most cases your enemies will only incur WW if their units fight on your turf ...
*actually within the land were your culture dominates IIRC