r_rolo1
King of myself
The only way of setting the AI dificulty is to play a scenario, unfortunately.
The only way of setting the AI dificulty is to play a scenario, unfortunately.
Hey everybody, so here comes my newbie question of the day:
Me & my friend like to play in co-op mode against the AI. We are both no experienced players, but even we are able to beat the AI without any problems, while in single player mode, I don't have a chance on higher levels.
There doesnt seem to be an option in the multiplayer game setup to switch the difficulty level of the AI, it is simply greyed out.
Now, I tried the forum search and I have checked several forums and it seems indeed that it is simply not possible to set the AI difficulty. I simpy don't get it. I mean, all I want concerning the AI is to have everything like in single player, with the exception of another human player joining the game. Does anybody have any solution to this?
I should had been more clearer :/
The way you can change the AI dificulty requires text editor change of the WB files ( that are used as scenarios ). Follow the links in this thread opening post by the great modmaker known as Dale. It is a quite easy task indeed.... not more than copy paste.... and pretty straigth forward for anyone that knows english.
Hey everybody, so here comes my newbie question of the day:
Me & my friend like to play in co-op mode against the AI. We are both no experienced players, but even we are able to beat the AI without any problems, while in single player mode, I don't have a chance on higher levels.
There doesnt seem to be an option in the multiplayer game setup to switch the difficulty level of the AI, it is simply greyed out.
Now, I tried the forum search and I have checked several forums and it seems indeed that it is simply not possible to set the AI difficulty. I simpy don't get it. I mean, all I want concerning the AI is to have everything like in single player, with the exception of another human player joining the game. Does anybody have any solution to this?
Hi, I have a few questions.
First: when i go to the foreign advisor screen and click on resources under exports and will trade there are many resources but when i go to those leaders to make the trade the resources are not there...?
second: when i click on a leader to make trade proposals sometimes resources are in red or simply arent shown, and its the same for converting people to my religion, sometimes its in red and sometimes its not even there whats the meaning?
third: i had good relations with a leader over the course of the game, a bunch of pluses and he declared war on me, why is that.
fourth: How do i get people to vote for me to win a united nations victory? many often abstain.
well if a seasoned civ fanatic can answer these questions for me ill be happy?...and a better player!
Roland is right: to make the AI more difficult to play against in multiplayer, you should set the difficulty of the HUMAN players higher. It's just like in single player, where you set YOUR difficulty level (not the AI's difficulty level). The only difference is that you have to set the difficulty of TWO human players to affect how the AI plays. Slightly counter-intuitive, yes, but it's consistent with how you set difficulty levels in single player.Note that the difficulty level of the game is mainly determined by the difficulty level that you set for the human player(s), not by the difficulty level that you set for the AI. The AI normally (single and multiplayer) plays on noble level. So there is no difference between the single player and multiplayer game at this point. The AI gets bonuses (research, production, upkeep) dependent on the difficulty level of the human players. I don't know exactly what happens if two human players pick different difficulty levels. I don't know if the AI gets a bonus dependent on the level of the highest level human player, the lowest level human player or the average level human player.
I don't know why you want to change the difficulty level of the AI, it's not something that you want to do in single player.
Hmm, I would have thought the reverse would be more sensible for gameplay purposes (ie Americans on a lower difficulty level and Eurasians on a higher level)? The Eurasian civs will advance more quickly due to trading amongst themselves anyway. Why disadvantage the American civs even further?Ok, let me enter in fray ....
Setting the AI dificulty will mostly only change the effect of things that only affect that AI ( like goody hut chances ) and the base values of maintenance, war weariness.....
If you want to have a good idea of how things work regarding having AI in diferent dificulties, try the Earth 1000 AD scenario ( the BtS one is better IMHO, but if you don't have BtS the vanilla one is OK ), where the AI dificulties were skewed to create a ilusion of historical recreation ( in BtS one the american civs are set on noble, while most of the Eurasian are set on Chieftain )
Hmm, I would have thought the reverse would be more sensible for gameplay purposes (ie Americans on a lower difficulty level and Eurasians on a higher level)? The Eurasian civs will advance more quickly due to trading amongst themselves anyway. Why disadvantage the American civs even further?
Or am I missing something here?![]()
Indeed you are missing something in here, Lord Parkin( and Roland too, by the looks of it
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There are 2 kinds of handicaps in game regarding the levels:
-Penalties/Bonuses applied to yourself
-Penalties/Bonuses applied to others
When the oponents are not automatically all in Noble level, only the first ones apply. So, if a AI is playing in chieftain, it has chieftain hut luck, chieftain maintenance...... Same for if the AI is playing deity.
Exactly. probably to make stomp'em scenarios with conquistadores smashing Jaguar warriors and quechuas
So by setting the Euroasian civilisations at chieftain and the American one at noble, the game becomes relatively easier for the Euroasian civilisations, correct? I just commented that this is to compensate for the large amount of land that is available to the American civilisation.
Exactly. probably to make stomp'em scenarios with conquistadores smashing Jaguar warriors and quechuasRemember that in the specific scenario we are talking there is no attempt of making things balanced, just sort of "historical". Given the lenght of the scenario ( 300 turns on locked normal speed ), it makes the scenario quite hard to win for the Americans ( even I had a rough time trying to win as the Inca in Noble, even after ocuppying all the south america )
Hmm, I tend to find that the ability to trade technologies with a large number of civs is far more valuable than having a large amount of land to settle. But then again, that's probably just me speaking from familiarity with multiplayer. I guess the AI isn't as wiley as human players, so perhaps the ability to trade technologies doesn't give it as much of an advantage.In civ, land is power. This effect has been lessened a bit due to trading technologies, foreign trade routes and city upkeep, but is generally still true. Thus the Americans would naturally grow to become a powerhouse if they weren't given some disadvantage.
Hmm, I tend to find that the ability to trade technologies with a large number of civs is far more valuable than having a large amount of land to settle. But then again, that's probably just me speaking from familiarity with multiplayer. I guess the AI isn't as wiley as human players, so perhaps the ability to trade technologies doesn't give it as much of an advantage.
In multiplayer amongst seasoned players, if you put 15 nations on one land mass and 3 nations on another land mass of a similar size, with tech trading on, the civs on the former land mass would win out over the civs on the latter land mass almost every time.![]()
Hmm, I tend to find that the ability to trade technologies with a large number of civs is far more valuable than having a large amount of land to settle. But then again, that's probably just me speaking from familiarity with multiplayer. I guess the AI isn't as wiley as human players, so perhaps the ability to trade technologies doesn't give it as much of an advantage.
In multiplayer amongst seasoned players, if you put 15 nations on one land mass and 3 nations on another land mass of a similar size, with tech trading on, the civs on the former land mass would win out over the civs on the latter land mass almost every time.![]()