Quick Answers / 'Newbie' Questions

Another question: how is your score calculated? Is score a useful measure of a Civ's strength in the game, or does it weight things like culture generation more heavily than tech or military strength?



To summarize: Score is not a useful measure of a civ's strength since it doesn't take power into account.

(See ori's link for more detail.)
 
When do Forest Preserves become available?

Is there a new up to date comprehensive terrain guide? The one linked from the War Academy is a bit out of date.

Forest Preserves become available with Scientific Method as can be seen in the civilopedia entry of the terrain improvement.
 
What tiles can copper, iron, uranium etc spawn on? Civilopedia wont tell me :(
I think I've seen them on all tiles except mountains, coast and ocean.

Unless you mean spawn as in pop randomly from a worked mine... in which case, just hills obviously.

edit: oil resources will of course be located in ocean at times.
Flood plains and oases also won't house those resources. I can't think of any others that they won't spawn on at the moment, but I might have missed others.

The city is too small and it is razed rather than occupied.

Generally, through observation only, it happens -

- if the city is at 1 pop only
- if it has not yet grown (attacking a city can reduce it to 1 pop but the option will be there to occupy it when it is captured)

Any more criteria gratefully accepted. This applies to barbarian cities as well.
I think another criterion is that the city must not have had a cultural border expansion. If it has, it won't be razed. (Not 100% sure on this.)
 
Are we absolutely sure of that? I remember debating this point a while ago.

Also - do you mean the computer takes territory that is covered by FOW into account, or that the computer takes resources that need a tech to reveal them (like Copper or Uranium) into account, or both?

If yes to one or both, does this only apply to the first Settler placement or to all suggested blue circles?


All that aside - I seldom move my first Settler unless it is one off a coast or river, or if I can settle on a hill with no loss of decent tiles.
I remember someone on here deciding to figure it out once and for all, and the conclusion was positive. It includes both FOW and any other hidden factors - like resources. However, it only applies to the first Settler's placement; in fact, the blue circle is independent of the Settler's placement, but you will (almost) always get a blue circle on the Settler's starting spot simply because it's so good (as far as the computer is concerned, anyway).
 
I think another criterion is that the city must not have had a cultural border expansion. If it has, it won't be razed. (Not 100% sure on this.)

Civ 2 didn't have any culture.

Without city walls, the city will decrease 1 in size for every city defender that is defeated. Capturing the city will decrease the size one further.
 
I just have a quick question. How exactly do you change your capital? I have BTS patch 3.17

Just build the "Palace" building in the city you want to be your new capital. Its quite an expensive build, so make sure you have picked the optimum city first ;)
 
Two quick questions: (sorry if they've been asked before)

Can forests grow on top of tiles with hidden resources? I'm not asking about the start normalisation that's done for capitals but whether they can grow.

Does the probability of a forest growing adjust for gamespeed?
 
Two quick questions: (sorry if they've been asked before)

Can forests grow on top of tiles with hidden resources? I'm not asking about the start normalisation that's done for capitals but whether they can grow.

Good question. I can't remember to have encountered a forested tile with copper or silver or something like that. You can find jungle banana and gems. So I wonder what the rule is.

Does the probability of a forest growing adjust for gamespeed?

Almost sure: no. It's like the spawning of resources when you're using mines.
 
Question about export and import at the Info Screen( or Demographics Screen? dont remember) on the upper right:

When I click the "info" to see how I am doing vs other civs, even when I am number 1 in army, land, gold, production, I'm usually last when it comes to export and import. Are you guys at usually last place too when it comes to export/import on the Info Screen?

I usually have the least export/import...and its rare for an AI to have less export/import than me.
 
How many XP do you need for each level and is there a maximum XP or level a unit can attain?
Units start at level 1 with 0 XP. At 2 XP, they reach level 2. Thereafter, they need 3 more XP for the level after that; 5 more XP for the level after that; 7 more XP for the etc etc.

Level:
1: 0 XP
2: 2 XP
3: 5 XP
4: 10 XP
5: 17 XP
6: 26 XP

I'm not sure whether there's a maximum level. I don't think I've ever gotten a unit to level 6, though. (Playing Vanilla, mind - I don't have access to the Charismatic trait, or to Great Generals.)
 
Just imagine a fully-promoted Longbow in a high culture, Wall'd, Chichen Itza'd hill city.

:O
 
following problem:

there are a lot of galleons with kossaks on right at my coast but i cant see all of them...how can i scroll down the list?

btw its civ4 (no addons)

thx for the help :)

Moderator Action: Moved to correct forum. ;)
 
I already seen that. Infact I already seen a lbow like that being taken out of the front because the gained XP form the battles being useless to the promo effort :p
 
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