Another question: how is your score calculated? Is score a useful measure of a Civ's strength in the game, or does it weight things like culture generation more heavily than tech or military strength?
When do Forest Preserves become available?
Is there a new up to date comprehensive terrain guide? The one linked from the War Academy is a bit out of date.
Flood plains and oases also won't house those resources. I can't think of any others that they won't spawn on at the moment, but I might have missed others.I think I've seen them on all tiles except mountains, coast and ocean.What tiles can copper, iron, uranium etc spawn on? Civilopedia wont tell me![]()
Unless you mean spawn as in pop randomly from a worked mine... in which case, just hills obviously.
edit: oil resources will of course be located in ocean at times.
I think another criterion is that the city must not have had a cultural border expansion. If it has, it won't be razed. (Not 100% sure on this.)The city is too small and it is razed rather than occupied.
Generally, through observation only, it happens -
- if the city is at 1 pop only
- if it has not yet grown (attacking a city can reduce it to 1 pop but the option will be there to occupy it when it is captured)
Any more criteria gratefully accepted. This applies to barbarian cities as well.
I remember someone on here deciding to figure it out once and for all, and the conclusion was positive. It includes both FOW and any other hidden factors - like resources. However, it only applies to the first Settler's placement; in fact, the blue circle is independent of the Settler's placement, but you will (almost) always get a blue circle on the Settler's starting spot simply because it's so good (as far as the computer is concerned, anyway).Are we absolutely sure of that? I remember debating this point a while ago.
Also - do you mean the computer takes territory that is covered by FOW into account, or that the computer takes resources that need a tech to reveal them (like Copper or Uranium) into account, or both?
If yes to one or both, does this only apply to the first Settler placement or to all suggested blue circles?
All that aside - I seldom move my first Settler unless it is one off a coast or river, or if I can settle on a hill with no loss of decent tiles.
I think another criterion is that the city must not have had a cultural border expansion. If it has, it won't be razed. (Not 100% sure on this.)
I just have a quick question. How exactly do you change your capital? I have BTS patch 3.17
Two quick questions: (sorry if they've been asked before)
Can forests grow on top of tiles with hidden resources? I'm not asking about the start normalisation that's done for capitals but whether they can grow.
Does the probability of a forest growing adjust for gamespeed?
Units start at level 1 with 0 XP. At 2 XP, they reach level 2. Thereafter, they need 3 more XP for the level after that; 5 more XP for the level after that; 7 more XP for the etc etc.How many XP do you need for each level and is there a maximum XP or level a unit can attain?