Quick Answers / 'Newbie' Questions

I guess activity in some threads can fluctuate a bit during the summer holiday season. I for instance was away a few days.

Each citizen is worth 50% more hammers than normal (normal speed 45 in stead of 30). These base hammers are then multiplied with the production modifiers in the city as usual. The minimum number of citizens needed to acquire the hammers to finish the construction are then sacrificed. If you need an example, just ask.

I think I get it. Thank you. :)
 
Does the tech screen in the Foreign Advisor lag a few turns behind?
 
Does the tech screen in the Foreign Advisor lag a few turns behind?

No it doesn't. If you have seen some things that you couldn't explain, then maybe they're related to the fact that you think that you can see every technology that your opponents have. This is not the case. You can only see the technologies that they have and that you can research. So if you don't have the prerequisites for a technology, then you can't know if your opponents have that technology (unless you can see that they don't even have the prerequisites).

If you have seen the AI gain lots of technologies in a short span of time, then this is usually related to technology trading.
 
No it doesn't. If you have seen some things that you couldn't explain, then maybe they're related to the fact that you think that you can see every technology that your opponents have. This is not the case. You can only see the technologies that they have and that you can research. So if you don't have the prerequisites for a technology, then you can't know if your opponents have that technology (unless you can see that they don't even have the prerequisites).

If you have seen the AI gain lots of technologies in a short span of time, then this is usually related to technology trading.

Ah that explains it. Merci
 
On the BUG mod, when you can tell what the AI is researching, there is a number in parenthesis after the little mini graphic of the technology. I always assumed it was number of turns to completion, but the number never goes down by just one every turn, it always seems to fluctuate. Can someone tell me why?
I put this question here because I don't think this is a BUG question, rather it requires an understanding of how the computer researches the technologies and adjusts their own sliders.

Thanks!
 
On the BUG mod, when you can tell what the AI is researching, there is a number in parenthesis after the little mini graphic of the technology. I always assumed it was number of turns to completion, but the number never goes down by just one every turn, it always seems to fluctuate. Can someone tell me why?
I put this question here because I don't think this is a BUG question, rather it requires an understanding of how the computer researches the technologies and adjusts their own sliders.

Thanks!

The AI can adjust its sliders when it for instance wants some extra gold for upgrades. Sometimes the AI has a reserve of gold due to trading or a failed world wonder race. In this case the AI will use this money for deficit research (research at a higher than sustainable rate) until the gold is gone. For the human and AI alike, there actually isn't a prefect research rate where gold remains perfectly constant. So when a civilisation wants to research as quickly as possible, then it needs to vary its research rate a little. And of course, the AI will finish additional research and gold producing buildings now and then which will result in a higher research rate.

So there are actually many causes for a non-constant research rate.
 
Question: Is there a penalty with universal suffrage rush buy on the first turn as there is with slavery?
 
Question: Is there a penalty with universal suffrage rush buy on the first turn as there is with slavery?

Yes, costs are 50% higher than normal, so 4.5 :gold: per hammer instead of 3 :gold: per hammer.
 
Anyone know weither there is a tool that would let me check where placing palace and its sort a likes, would max my own profit out?
 
Total noob question. I don't "get" religion. I've read FAQs, and the Civilopedia, but I'm just not getting it. My civilization has the holy cities for three different religions. Should I promote all three, or should I try to have as many adherents to my state religion as possible? (This is with the organized religion civic, at the moment.) I can't even discern who (within my civilization) is what religion. Like, one of my cities appears to be both Buddhist and Confucianist (both icons are lit up). But I'm not seeing anything where it says X number of citizens are Buddhist. My state religion is Buddhism. Do I lose anything by having both Buddhism and Confucianism in that city? Can the city become strictly Buddhist again?
 
The Religion Advisor shows what benefits you'll receive for each religion, if it's chosen as your state religion (and this is where you can do it, also). Different wonders and civics give you various bonuses, and it's show who gets what city by city.

Then there's getting that foreign gold for your holy city. There's no advantage of one religion over another, except as circumstances dictate. Is the majority of the AI hindu? Christian? My last game, I had the holy city for Judism, but was sharing my continent with the 2nd most powerful AI in the game, who was christian. Given I was busy elsewhere (wiping out the weaker civs), I stayed Christian to placate the guy.

So, politics, circumstances (foreign trends), and bonuses should influence which one you choose as your state religion. That's assuming, of course, you don't go to a Free Religion civic ;).
 
Welcome to CFC. :wavey:

Having multiple religions in a city is a good thing. The more the better. There is no penalty for having multiple religions, and later in the game if you use the free religion civic, you get bonuses for every religion you have. Not to mention the benefits from multiple temples, monasteries and cathedrals. So, the more the merrier. And there is no set number of citizens in a city that share a particular religion. It is just assumed that the religions are evenly split amongst the population.

Having said that, choose the most influential religion of yours (i.e. the one that most other civs have, or the one that the civs you want to align yourself with have), and spread that as a priority, convert to it and using the benefits of having a state religion that others in the world have. If no-one else has any of your religions, the best thing to do is probably spread all of your religions as much as possible, without converting to any of them. Do so would make you an international pariah, which isn't pleasant.

Now, if you press the F7 button, you get the religion, where you can change state religion and view what religions are in what city. This could make it easier for you to see what's where in your empire.
 
My own nooby questions:

1. Workers do have maintenance costs?

2. Is there a way to see how one civilization feels towards another by just looking at the flow chart thing (not asking them) ?

3. City Specialization: what's the best specialization for a coastal city? Isn't there a tech or a wonder that will give those sea tiles hammers?

4. What exactly do the blue circles for workers indicate? I always took it to mean, "this is the tile the nearest city wants improvements in", but when I checked the city screen, more often than not no one's working that tile at all.

5. Conquering the Holy City: where's the special shrine? Do I have to rebuild it? Is it possible to wipe out a religion?
 
1. Yes.

2. Not sure what it's called, but there is an advisor (foreign advisor?) that shows if civs are at war, have peace, have met, have open borders, are vassals (Warlords and BTS), or have defense pact/permanent alliance. This can give you a clue as to who cares about who.

3. Usually coastal cities will be commerce oriented. The Moai Statues National Wonder will give all sea tiles IN THAT CITY ONLY hammers. (National meaning it can be built by each nation, but only in one city each. However, no more that 2 national wonders can be built in each city.)

4. They are unreliable recommendations by the computer. When your worker is in them, some of the icons will blink blue. These are the computer's reccomendations of what you should build, for instance on a rice tile the farm icon will blink.

5. The shrine can only be destroyed if you destroy the holy city, and since shrines can only be built in the holy city, they cannot be rebuilt. So as long as you leave the holy city with a shrine in it intact, it is yours.
Shrines give +1 commerce (:commerce:) for every city that practices that religion.
The only way to wipe out a religion is to burn all the cities that practice that religion.
 
Hello All,
I've noticed that in games in which I reach late stages without having any oil resources that suddenly I can build naval units which require oil, but not tanks or fighters. Can anyone tell me why, please? When this happens, I am sure I haven't traded to receive oil.

Thanks,
Mike
 
Most naval units that require oil actually require oil OR uranium. They do not require both. Most modern land units MUST have oil. If you have uranium, this is the reason why you can build oil-requiring naval but not land units.
 
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