I want to build others, but I noticed in my build list that says "1 Great Wonder Remaining" when I contemplate building another wonder like the Great Library. Is wonder-building restricted in any way? That is, are we allowed only two wonders in given age, or before a certain time period?
If you research a tech and are 50% done, but decide to immediately resesarch other techs, how many turns do you have on normal speed before beaker decay occurs?
What buildings are destroyed in capturing a city?
I haven't checked the xml, but in general, national wonders, cultural and military buildings (libraries, universities, temples, barracks, drydocks) are always destroyed, world wonders and GP buildings (academies, shrines, military academies) are never destroyed, and everything else falls into 50/50 territory. Hence, the more buildings a city has, the better chance of some of them surviving.In CIV4BuildingInfos.xml this entry determines it:
<iConquestProb>0</iConquestProb>
A value of 0 means the building will be destroyed.
A value of 50 means you have a 50% chance that the building will be destroyed.
A value of 100 means the building will never be destroyed.
Wonders are set at 100, national wonders at 0 iirc.
What buildings are destroyed in capturing a city?
Yes it will, but this still may not be the optimal route. If a unit is about to step off a road, it may be best to step unto (or towards) a square which will be roaded in the future. It will not take this into consideration.If a unit is queued to go one place (e.g. around a jungle) and you suddenly build a road right through the jungle (which is shorter), will the unit change paths midway?
Just wondering.