Quick Answers / 'Newbie' Questions

If you are going for a 1AD Swords SoD should you include cats?

As with most things in Civ and in life, the answer is, "it depends".

Iron Working and Construction are on two different tech paths and it may take you many, many turns to obtain both. Timing is important; waiting for both technologies may lead you to miss an opportunity.

1 AD is a bit late to start a no-siege rush, but it's possible. If your neighbour is weak, i.e.

  • is not protective or creative
  • has relatively weak city defences (i.e. low culture and not on hills)
  • has no metals or lacks the technologies to reveal them
...then you may want to attempt a sword rush sans cats. Swordsmen will fight admirably well against archers and chariots. You'll lose several, but gain XPs for the others and gain terrain, resources, and cities while weakening an opponent.

If, however, your opponent is stronger, then cats will likely be required and you'll have to wait. Watch out in particular for opponents who have copper for axemen, as the AI will produce a few and watching swords trying to attack fortified axes is painful. :sad:

The trouble, I tend to find, with waiting for catapults is that the AI makes Feudalism a high priority, so by the time you've produced cats for your SoD, you'll likely be facing longbows. So you'll need even more catapults, or you'll want to wait even longer for trebuchets.
 
IND/PHI would be way overpowered, CHA/CRE would be countersynergic regarding Monuments, and PRO/ORG...I have no idea why they didn't include.
 
CHA/CRE would be countersynergic regarding Monuments

I've heard this before but I don't agree. Zara and Hatshepsut are both creative leaders with monument UBs. I love building stonehenge with creative leaders for uber-fast border pops and no border war worries.
 
I've heard this before but I don't agree. Zara and Hatshepsut are both creative leaders with monument UBs. I love building stonehenge with creative leaders for uber-fast border pops and no border war worries.

Borders in 4 turns instead of 5 is hardly a game-breaking advantage, and SH doesn't really do anything for culture wars, as you just build Monuments manually in those few select cities that are in a position to fight culture wars - not worth the early game hammer investment in SH.

For ZY and Hatty, Steles I feel is a bottom-5 UB (partly) due to ZY being CRE, while Obelisks stay useful because of the specialist-enabling ability.

Not that I claim CRE/CHA would be a bad combo in it's own right, just that I think the countersynergy is why they didn't include such a leader in Civ4.
 
All I seem to do is post in this thread, but I can't find an answer to yet another question. Are there custom map scripts for vanilla? I've heard of ones called "Big and Small" or "Hemisphere" that I fancy trying. If they work on vanilla, where can I find these?
 
You must go to the custom game menu of Civ. Let me see if I can find a pic for you . . . *types for a few minutes* . . .

Spoiler :
walk1.jpg


That is the game menu of Civ. The thing that says Map: Continents is what you want. There you can select the map.

To get there, while in the main menu, click "single player" then "custom game"

Here is a guide to all the maps: http://www.civfanatics.com/civ4/reference/map_scripts_guide.php

Hope that helps!
 
Ah, that's the menu I'm already using. What I'm wondering is if I can add any options to the 'Map' dropdown section. I've exhausted all the ones I enjoy and I like the sound of some of the ones I've heard mentioned, I was just wondering if I can add them to the vanilla version?
 
Ah, that's the menu I'm already using. What I'm wondering is if I can add any options to the 'Map' dropdown section. I've exhausted all the ones I enjoy and I like the sound of some of the ones I've heard mentioned, I was just wondering if I can add them to the vanilla version?

If you've used all the 'nilla maps, you're going to have to find some 'nilla mods that'll give you more.
 
Is there any mod that prevents A.I. from building cities in idiot places? e.g: Carthage building a city on wheat, 1 tile away from the coast and 1 tile away from a river (so it won't get the benefit from the food resource, cothon AND levee.) It really annoys me because I like to play with the option "no city razing"... but this is the kind of city that should be called "Raze-Me-Please"...
 
Maybe that was part of the diabolical plan... to deter you from attacking the city! :lol:

But seriously, AI improvement is modded everywhere. Just lurk around the mod forums for more information. this isn't really a "newb" question.
 
Is there any mod that prevents A.I. from building cities in idiot places? e.g: Carthage building a city on wheat, 1 tile away from the coast and 1 tile away from a river (so it won't get the benefit from the food resource, cothon AND levee.) It really annoys me because I like to play with the option "no city razing"... but this is the kind of city that should be called "Raze-Me-Please"...

The BetterAI mod improves the city placement a bit although it's still not perfect. It will for instance rarely place a city one tile of the coast. But it's of course impossible to get it perfect as there are no two civfanatics that would agree on what's perfect.
The hardest part in improving the AI city placement is that the AI places one city at a time and doesn't create larger patterns of cities. It thereby limits the AI's abilities to look ahead.
 
Hi, hummm well... Where are the 18+ civs scenarios at (specially the 40civ earth one)? I have been searching the forum to no avail. At this point I don't know if I am just blind or I just search poorly.:sad:
 
So if you go to the site and download the 40 civ file how do you access it in the game?
 
Often when I see screenshots of ppl playing higher lvl they always seem to go for 100% science slider, despite huge losses ... so my question is .. is this the way to go?

bank up some money boost slider for x amount of turns?

do you really make profit this way? only on high turn techs?
 
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