Quick Answers / 'Newbie' Questions

Hello, its me again...
I just wanted confirmation on something here... If you capture a city with only one population, it will be automatically razed, right?
 
Hey everyone! I was juste wondering what was the number of turns in every speed, all i know is that there are 500 in normal.

Also, suppose there are 1000 turns in epic, will everything, reaserche, production, be just simply halfed?

Thank you!

I love HOF mod because it can put a turn timer in the top right.

Epic is 660 turns.
Quick is 320 turns.

Marathon is a whopping 1200 turns.

A Best Marathon Time Victory is not a game so much as a "project."

It's 500 turns on normal in BTS. The 660 and 320 mentioned above must be the values for vanilla civ4 as I know they were lower in that version. It's 340, 500, 750 and 1500 in BTS (could be 330 instead of 340, I'd have to check).

Most game elements are scaled. The most notable exception is movement making units move relatively faster at epic and marathon speed and thus making war a bit more effective at those game speeds. It's usually a good idea to combine the largest maps with slower game speeds, large distances with relatively faster movement. I for instance play huge maps on epic game speed.

Marathon has some scaling issues: unit production is slowed by a factor of 2 while everything else is slowed by a factor of 3 making unit production relatively quicker. Also, some elements that aren't effected by the scaling (random events, barbarian spawning, mining resource spawning, actions by the AI which are determined by random per turn checks like demands and war declaration) tend to happen a bit too often at marathon speed where everything else is slowed by a factor of 3.
 
Hello, its me again...
I just wanted confirmation on something here... If you capture a city with only one population, it will be automatically razed, right?

I believe if the population was 2 or higher at some point then it will not raze. So it could have been at 3 then starved down and not raze upon cature.
 
If you build on a bonus (e.g. gold) do get "automatic" improvement (e.g. mine) bonus for it ?
 
If you build on a bonus (e.g. gold) do get "automatic" improvement (e.g. mine) bonus for it ?

If you have the tech for it (Mining in this case) you get the normal unimproved tile bonus (if applicable) and the resource. So don't settle on gold, you'll miss a ton of commerce even though you get the resource.
 
I believe if the population was 2 or higher at some point then it will not raze. So it could have been at 3 then starved down and not raze upon cature.

That's correct. If the city has grown past size 1 then it won't be auto-razed
 
I've been reading one of the articles about culture wins, and the author refers to the value of the Pyramids in that they can "buy" religious buildings. What does it mean to "buy" a building rather than using production to build the building, and how do you actually do the buying?
 
I've been reading one of the articles about culture wins, and the author refers to the value of the Pyramids in that they can "buy" religious buildings. What does it mean to "buy" a building rather than using production to build the building, and how do you actually do the buying?


I could be wrong, but it may pertain to the ability of going democracy and buying building with gold, no ?
 
I've been reading one of the articles about culture wins, and the author refers to the value of the Pyramids in that they can "buy" religious buildings. What does it mean to "buy" a building rather than using production to build the building, and how do you actually do the buying?


Pyramids allows governing civs. So you can switch to Universal Sufferage (?) and then buy buildings with gold much like you can whip buildings with slavery. If you have a ton of commerce this can be powerful.
 
I could be wrong, but it may pertain to the ability of going democracy and buying building with gold, no ?

Universal suffrage.

Democracy is two parts, US and emancipation.

What mids means, generally, is that after you chop it out (or whip it, or engineer it, or whatever) if you are running cottages, as you probably should be, you can turn off your science slider to crank out gold to push cultural buildings as early as possible to capitalize on 1000 year doublings as well as base culture per turn for as many turns as possible. Then, you can push the culture slider to 100% and watch the borders pop, utilizing the gold from towns and still having a few hammers for decent production prior to the industrial era. (You know... to keep those pesky warhounds from thinking you are just going to let them invade your borders without a fight).
 
Where on the game screen do I use gold to finish production of a building. I've looked everywhere and don't see it!

On the right side of the lower part of the screen (just left of the minimap), where the governor buttons are. As said you need to be using the Universal Suffrage civic to do this, otherwise the button is greyed out.
 
Between the columns for # of trade routes and # of great person points on the domestic advisor screen (F1) of Civ IV, there is a column with a orange-red icon. What does it represent?

Thanks
 
I've been playing a game on the "darkciv" mod, on the darkciv earth 18b map... I just got to about 200 A.D. and the game is telling me 100 turns left which absolutely irritates me! Is there anything I can edit in an XML / .ini file that will allow my current save game to eliminate that from it? I've already edited the map itself, but it's not affecting my existing game. I really don't want to have to start a new game. Thank you in advance.
 
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