Quick Answers / 'Newbie' Questions

*EDIT* Is there a screen capture feature in CivIX vanilla?

Civ IV has it so that when you PrtScn it autosaves a picture to a directory inside Civilization. You also get to title the screenie in-game.

As for CivIX, I'm sure they will, but let's cross that bridge when we come to it...
 
Hey guys, I have noticed that you gotta be piton savvy to modiffy this game however, is there a way to easily make a few changes on the map (tile and resource wise)? I have not tried anthing cause i do not know where to start lol.
 
Hey guys, I have noticed that you gotta be piton savvy to modiffy this game however, is there a way to easily make a few changes on the map (tile and resource wise)? I have not tried anthing cause i do not know where to start lol.
You can use world builder to make changes to a map, civs, ad techs etc.
 
Thanks, I will give that a shot however, this will probably sound silly, I can not find said world builder in my Civ folder?? Where is that at?
 
After turning down the speed from epic to... whatever the next lower level is. I am finally able to complete (although not win) the game. Every time I get a bit ahead, the program starts spawning a rogue Civ (labeled unknown civ), and I am attacked relentlessly until I am far enough behind that I cannot catch back up. They just appear on my map, make a city and begin cranking out whatever level units I have. How do you vets contend with this? I have only seen this on oasis, so is it limited to that map?

By spawn, I mean they just seem to drop in the middle of unoccupied territory.

In one scenario they stacked the city with four entry level archers. and when I went after them with my axemen and spearmen, The Arabic civ waited on his horseman for me to whittle them down to one set of archers, and since I wasn't able to kill the unit completely when my turn was over, went in and razed the city (of course if I wasn't planning on occupying the city I probably would not be complaining ;)).
 
i bought civ 4 off of d2d for 5 dollers thinking it was the complete edition, it wasnt just the original game well anyways i only have enough to buy one expansion pack im getting beyond the sword but i was wondering what i would miss out on not getting warlords and if it would be worth it to buy it later
 
i bought civ 4 off of d2d for 5 dollers thinking it was the complete edition, it wasnt just the original game well anyways i only have enough to buy one expansion pack im getting beyond the sword but i was wondering what i would miss out on not getting warlords and if it would be worth it to buy it later

BtS has everything Warlords has, except some scenarios, most of which you can find online anyway.
 
I agree about the competency if the AI since I am quite familiar with programing. That said, my reference to them making a beeline to the ones closest to them was not referring to just 3 or four squares away, but quite a distance (as some of the villages were eight or nine). Although it is true that it has no true recall of the past, the algorithms in current programing do a good job of allowing a fairly good approximation of recollection. The disadvantages the AI suffers can be balanced and saying it is stupid is a bit a simplified IMO. Programing is still not much different than a complex form of "if[ ] then goto[ ]". For example, You build a mental pathway based on decisions made by the AI Civ's and make your choices based on those. The AI is able to do the same but in a less complex way. So more like "If[ ]and[ ]and[ ]... then goto[ ]", in a complex flow chart that allows changes based on past decision made by you and it. It is not so dissimilar to the thought processes we make throughout our day. The difference is it is less likely to make a mistake by miss click, or forgetting the path you originally intended to take. Fortunately, we have save points for those instances. ;)

The process is quite a bit more complex then my explanation, but I am hoping to put it in words that those who are not familiar with programing will understand. :)

I'm quite familiar with the AI in this game. A mod is being developed that tries to improve the AI (and it has made some remarkable progress) and I tend to read most of the discussion about the AI in this project and also try to contribute to those discussions mostly with formulas that might make the AI behave 'smarter'. The AI behaves fairly ok on the local decisions. So its units will make fairly decent decisions. But those decisions aren't connected to one another and thus the global gameplay of the AI isn't particularly 'smart'.
Some examples of these shortcomings include that it for instance won't dotmap its lands (place virtual cities to create a good layout of cities that cover the land) and thus it can't plan cities that excel at some task (production, research) as well as the human player can do this. Its lack of a global view of the game also makes it hard for the AI to be decent at strategic combat manoeuvres. It can make fairly decent local decisions but global strategic decisions by the AI that make sense are mostly random lucky decisions. And of course, its lack of ability to look ahead makes it incapable to make good long term decisions on the technology tree. Combining good decisions on city placement and specialisation with competent technology tree choices and strategic combat manoeuvres is way beyond the abilities of the AI.

The viewing range of AI scouts doesn't permit them to beeline huts 9 tiles away. As a matter of fact, I've seen them move into viewing distance of a hut and away from it as they take their 2 moves as one single decision without considering what they see after they take the first of two moves. Beelining a hut that is 9 tiles away can just happen due to pure random movement.
There have been tests by players of the AI knowledge of the map with test maps. And other players have read large sections of the AI decision making code and they haven't seen anything that would explain scouts beelining distant huts. The AI doesn't have any advance knowledge of the map next to their slightly higher vision range.
 
Well, there is one thing that can partly explain the observations of Front regarding scouts. It is known that the AI has a bonus in view range to compensate their lack of memory ( read this, especially from post #49 on ). If I understand well the code posted by Dresden in post #58 a scout can see 6 tiles away in flatland.... that is not 9 though ;)
 
Can someone point me in the direction of details of leaders' hidden attributes? Specifically, how they affect diplomatic relations. I'm trying to win a diplo victory and I'm trying to work out whether or not I can do it without war.
 
AI Leaders Personality Matrix (Vanilla/Warlords/BtS) | AI Attitude Explained | BtS Random Events | Culture Calculator (Vanilla/Warlords/BtS)

ori rules.:goodjob:
 
look in my sig :)

Thanks! I knew I'd seen it here somewhere, couldn't work out where though.

Now, about that sheet, I was happily working out how much Alexander naturally likes Kublai until I got to the bit about 'iPeaceWeightRand'. Does that mean I can't work out the true rating for two AI? I might have got the wrong end of the stick, a lot to take into account tbh.
 
Well, there is one thing that can partly explain the observations of Front regarding scouts. It is known that the AI has a bonus in view range to compensate their lack of memory ( read this, especially from post #49 on ). If I understand well the code posted by Dresden in post #58 a scout can see 6 tiles away in flatland.... that is not 9 though ;)
That does well explain the movement. A random 3 tile movement putting in view of a hut is likely. I am not familliar with the code in the game so I cannot speak to it but with an open source movement to mod the original AI is a bit daunting considering I cannot beat the damn thing at warlord yet. :D

I know that in a couple of weeks or so, I will probably look back and wonder why the hell I had so much trouble. ;)
look in my sig :)
Thanks for the links. Very informative, but It seems it may be that I just plain suck and will never get a handle on the damn game. ;)
 
Can anyone tell me what is raising power? I'm talking about the power in the Info Screen graph.
 
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