I am not sure why in my tests they seemed to make a beeline. I will note that the behavior I observed was in oasis (a map that seems to be best suited for multi player). I removed fog and sat on my tile for 33 moves. I only observed the Egyptian and Arabic civs. Interestingly, in my final test I let it play out without any real intent to win and noticed the Arabic civ won the space race and the Egyptian civ started the most wars. Admittedly, I cannot say that the number of tests could be considered representative of any common behavior, so I accept your findings.
If the AI would have more knowledge, it would beeline the huts every time. In my test case, I removed all the elements that could distract the AI decision making. I created a full grassland map and placed my city far away. Then I placed a single hut at various positions relative to the single AI city and started the game anew. The AI would move the scout along the same path every time independent of where I placed the huts and so it would sometimes find the hut early and sometimes late.
I didn't
know if the AI would get its higher viewing distance which it does get when it looks to attack a target, but apparently it doesn't. It was an interesting test for me as I didn't know the answer although I suspected this behaviour as I had seen the AI move past a hut before in a game.
I am still trying to figure out the intricacies of the game atm (I just figured out you can adjust the amount of gold dedicated to research

), and I thank you all for your patience and explanations. So far every response has been knowledgeable, and no one has flamed me for my questions. Kudos to all of you, and from now on this forum will be my main source for assistance with this game.
This forum is in general pretty nice although exceptions occur. The moderators tend to intervene is such cases. Anyone can report bad behaviour in a post with the triangle next to it. I guess that the relative decent behaviour in this forum (relative to the standard on internet forums) has to do with the kind of people who are attracted to this game and the good moderators.
This thread is aimed at helping new players, so it would be quite weird when you would be flamed here for asking a question. You can always ask your questions here. When you feel that you're not a new player anymore, the strategy and tactics forum is nice to discuss advanced tactics. Or you might answer some questions here.
In multiplayer pitboss and/or gamespy, what determins who gets a wonder, religion, or reward from a tech if people get them at the same time?
In single player, it's the order in which the civilisations get their turns. I guess this is simultaneous move multiplayer... It could be that there's still a hidden turn order. But I've also heard that the one who exceeds the construction costs the most gets the wonder. I don't know what is true. You could try the strategy and tactics forum. Someone who could look into the code might be able to help you.
Also, if 2 players are logged in and player one is just about to attack an undefeded city of player 2's, but player 2 has several units that he can move in to defend that turn, the outcome will be based on how fast the players can click and move their units either to attack or defend the city right?
As far as I've heard, that's the case. The one who moves fastest, moves first in simultaneous moves. When the units are on automatic moves to a target a CTRL-a might move all your units. That works in single player when I want all my workers to finish that turn's worth of work.