Quick Answers / 'Newbie' Questions

Hi guys, I'm new to this forum, having only played a civ game for the FIRST TIME one week ago. Needless to say I'm hooked. I'm learning quickly through the strategy forums, but I have one big question:

Should I be focusing on mastering Warlords or BTS? BTS seems to have a lot of interesting features that makes gameplay a little more convenient, but all the strategy articles I've read focus on Warlords.

Any opinions?
 
Hi guys, I'm new to this forum, having only played a civ game for the FIRST TIME one week ago. Needless to say I'm hooked. I'm learning quickly through the strategy forums, but I have one big question:

Should I be focusing on mastering Warlords or BTS? BTS seems to have a lot of interesting features that makes gameplay a little more convenient, but all the strategy articles I've read focus on Warlords.

Any opinions?
It sounds strange that most of the strategy articles focus on Warlords; all of my articles focus on both Warlords and BtS. Also, the majority of the discussions here on the board focus on and presume that you are playing BtS. The last expansion pack added a lot to the game, so I recommend focusing on BtS.
 
Thanks for the answer, Sisiutil. I'm actually working through your ALC games as we speak, and have read your newbie guide several times. They are invaluable resources.
 
Please, take a look at this:

attachment.php


I'm able to send reinforcement in Paris, but I don't want to use ALL of my troops (there are others tactical situations on the board), just enough to contraste the French SoD that is going to attempt to re-capture Paris (1 SW from it).

So the question is: is there a way to know how many (and what kind of) units compose the stack??
The only thing that comes in my mind is to place a spy in that tile, but unfortunately no one of them can reach that point in 1 turn.

Thanks
 

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CBPE: You can pretty much tell what units are in the stack by pointing to it with the mouse--the list of units is displayed on the left-hand side of the screen. Given the size of the stack, many units have numbers beside them in parentheses (e.g. "Swordsman (3)" to indicate how many of them there are.

Suffice it to say that there are a lot of units in that stack and that you'll want to reinforce Paris with as many units as you can spare.
 
Thank you very much!

You won't believe me, but I'm a Monarch player (now trying on Emperor) and I haven't never notice (till now) the numbers in parentheses! :blush::blush::blush:

I've placed the cursor on the stack to take the screen shoot, but I was afraid that it was too large to entry in the screen and so a certain number of units simply didn't compare! :goodjob:
 
Thank you very much!

You won't believe me, but I'm a Monarch player (now trying on Emperor) and I haven't never notice (till now) the numbers in parentheses! :blush::blush::blush:

I've placed the cursor on the stack to take the screen shoot, but I was afraid that it was too large to entry in the screen and so a certain number of units simply didn't compare! :goodjob:

There is something weird going on in your screenshot that Sisiutil didn't comment on, namely that some unit names seem to be shown off the screen. There is for instance a unit name almost completely blocked by your gold and gold income designation. There might even be a unit above that one which we can't see. I haven't seen that before and I think it might be related to a low screen resolution which you picked for the game, but I'm not sure.

I don't think that a lot of units are placed outside of the screen as the list is never very long before the game starts using numbers in parenthesis to show the unit numbers in a stack. So the 7 musketeers (one almost completely hidden by the gold designation), 3 swordsmen, 6 macemen, 3 pikemen, 2 crossbowmen, 2 elephants, 3 catapults and 5 trebuchets shown on screen (numbers in parenthesis should be interpreted like Sisiutil explained) should be almost the complete stack. However, the visisible mounted unit isn't mentioned in that list so some units are somehow printed off screen.

The 5 trebuchets and 3 catapults make defending the position not very attractive. The collateral damage will make your units far easier to destroy for the attackers. A counterattack stack would be ideal. Depending on the units that you have available, it might even be a better idea to evacuate the city and counterattack later, but I don't know the details of your position.
 
CBPE, it's an annoying inconvenience of having to add up those units and look for the parentheses, not to mention that the sliders obstruct your view. I suggested to the BUG makers that they could somehow allow us to more clearly see stack compositions (e.g. 5 muskets, 7 pikes, 10 trebs), but I don't know what happened to that.
 
CBPE, I've had that problem before while playing on my laptop. ie. low resolution -> sometimes the list of units in a big stack spills off the top of the screen. As far as I know, there is no way to actually see what's in the stack. The number of units in parentheses is important to know about, but that doesn't solve the problem of some of the list being off-screen. I think it's just a bug in the game which only manifests at low resolutions.

Now.. the thing is, the only reason I use a low res on my laptop is that the laptop struggles with the graphics. So I suppose if I really needed to know what was in the stack I could set it to a higher res just to have a look, then change it back again. But that's a pretty limited work-around.
 
@Mr PeaCH Custom continents will do the job for you. I don't remember if it's available in Vanilla but I don't think so.
Islands is also a good script, although this gives one continent per player. The best compromise I've found is Big_and_Small or Medium_and_Small, but these are only available in BTS I'm afraid.
 
Please, take a look at this:

attachment.php


I'm able to send reinforcement in Paris, but I don't want to use ALL of my troops (there are others tactical situations on the board), just enough to contraste the French SoD that is going to attempt to re-capture Paris (1 SW from it).

So the question is: is there a way to know how many (and what kind of) units compose the stack??
The only thing that comes in my mind is to place a spy in that tile, but unfortunately no one of them can reach that point in 1 turn.

Thanks


What patch/mod is in the picture?
 
So here's a quick question I have.

I noticed under "custom game" there's a long list of options unchecked.
Do you guys usually just leave them all unchecked, or do you check some of them,
and if so, which ones?
 
So here's a quick question I have.

I noticed under "custom game" there's a long list of options unchecked.
Do you guys usually just leave them all unchecked, or do you check some of them,
and if so, which ones?

Well that's a highly subjective matter. I like choose religions, no tech brokering (can't retrade techs) and pretty much leave everything else as it is. Many likes to disable random events and espionage, the former because they are random and skill has nothing to do with it, and the latter because people are not used to it and doesen't like it.
 
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