Quick Answers / 'Newbie' Questions

I’m getting the hang of micromanaging my cities, tracking points-per-turn and assigning citizens to tiles. My question is this; when I’m in the City Screen, how do I assign a citizen (not a Citizen/Priest/Artist etc.) to a work tile outside of the City Screen square? I can’t just click on it because the other City Screen components are it the way.

Do you expect to have all the techs? The few times I’ve won, on Chieftain Level, have been Time victories and I’ve only gotten as far as the Plastics and Ecology techs and that’s without getting every single tech along the way. I’ve read here about the UN and the Space Race and haven’t gotten even remotely close before I run out of Turns. What am I doing wrong or is it the difficulty level I’m on?
 
I’m getting the hang of micromanaging my cities, tracking points-per-turn and assigning citizens to tiles. My question is this; when I’m in the City Screen, how do I assign a citizen (not a Citizen/Priest/Artist etc.) to a work tile outside of the City Screen square? I can’t just click on it because the other City Screen components are it the way.
You can't. You're limited to the fat cross.

Do you expect to have all the techs? The few times I’ve won, on Chieftain Level, have been Time victories and I’ve only gotten as far as the Plastics and Ecology techs and that’s without getting every single tech along the way. I’ve read here about the UN and the Space Race and haven’t gotten even remotely close before I run out of Turns. What am I doing wrong or is it the difficulty level I’m on?

Only the techs you need for victory. Space Race is pretty much the only one that needs nearly all the techs. Also, it seems you're not building enough cottages. Work them for commerce and your tech will skyrocket as the game goes on and as you build commerce and science buildings.
 
@ SS-18 ICBM Thank you.
You can't. You're limited to the fat cross..
Forever? Regardless of how big your city is? Damn. That's going to make me think seriously hard about where I put my cities - and how many I have.



Only the techs you need for victory. Space Race is pretty much the only one that needs nearly all the techs. Also, it seems you're not building enough cottages. Work them for commerce and your tech will skyrocket as the game goes on and as you build commerce and science buildings.
I don't tend to build cottages as I concentrate on production, with food/population second. Well, I'll have to change that up now, won't I.
 
I’m getting the hang of micromanaging my cities, tracking points-per-turn and assigning citizens to tiles. My question is this; when I’m in the City Screen, how do I assign a citizen (not a Citizen/Priest/Artist etc.) to a work tile outside of the City Screen square? I can’t just click on it because the other City Screen components are it the way.

You can't use those tiles with that city. Tiles need to be within the Big Fat Cross (BFC) of a city in order to be workable by that city. This is the area that you see after the first border expansion of the city, it contain 21 tiles. It's a square area of 5x5 without the four corners.

Do you expect to have all the techs? The few times I’ve won, on Chieftain Level, have been Time victories and I’ve only gotten as far as the Plastics and Ecology techs and that’s without getting every single tech along the way. I’ve read here about the UN and the Space Race and haven’t gotten even remotely close before I run out of Turns. What am I doing wrong or is it the difficulty level I’m on?

Yes, it's very possible to research the entire technology tree before the natural end date of the game. Experienced players do it even far earlier. Technology trading allows players to research quicker on the higher difficulty levels as their trading partners are likely more advanced than on the lower levels and thus better trading partners. This way, researching a single technology can through trading give them 3 or 4 technologies. But technology trading is only a small part of the reason why experienced players research quicker. I for instance always play without technology trading and still are far ahead of the historical dates of technology advances.

You're rather inexperienced with this game I guess since you're still playing on chieftain level. There are likely lots of things in your game strategy that can be improved. Don't worry about it, you'll get there with some more experience. You can read some of the War Academy articles to learn from the tactics and strategy of others.

Things that you can likely improve include:

-Learn that you gain research points mainly through commerce and some specialists (such as scientists). Commerce mainly originates from cottages, some special tiles and trade, especially foreign trade routes.

-Learn that the research rate is in no way related to the percentage that you invest in technology. This is somehow a thought that prevails on this site while it is utterly false. The rate of technology research is almost purely related to the amount of research points you earn each turn which can be viewed in the financial advisor. So don't for instance limit your expansion just to keep the research percentage at 80% or higher.

-Learn how to improve the terrain around a city in such a way as to optimise its output. There's a lot that can be said about this.

-Learn that some buildings in some cities only offer minor benefits and thus other build orders might be more beneficial. You don't need to build everything in every city.

-Related to the above two issues is is city specialisation where some cities focus on specific terrain improvement and combine this with buildings which enhance the output of these terrain improvements. You can think in terms of research, gold, production and great person cities. This works by far best when used with the special national wonders.

-Learn that a larger empire researches quicker. This isn't completely true for an early game empire which consists of barely improved tiny cities as the upkeep cost are to high for such low output cities. However, it is true once these cities start growing and gaining some more improvements.

-Learn that it's better to trade one technology with 3 neighbours in return for one of theirs. You gain three technologies, they gain one each.
 
Do you expect to have all the techs? The few times I’ve won, on Chieftain Level, have been Time victories and I’ve only gotten as far as the Plastics and Ecology techs and that’s without getting every single tech along the way. I’ve read here about the UN and the Space Race and haven’t gotten even remotely close before I run out of Turns. What am I doing wrong or is it the difficulty level I’m on?
To supplement RJ's and SS-18's excellent answers above, no, I rarely acquire all the techs because you don't need to. If I'm going for a domination win I need military techs primarily and often ignore the space race techs. Conversely, if I'm going for a space race win and have a reasonable-sized military I can ignore or at least delay many of the late military techs (such as Advanced Flight, Stealth, and even Flight and Robotics).

Along the way, there are many techs you can bypass or ignore. It is possible to play the whole game without researching Archery, though it is unusual. You can definitely ignore Divine Right; it's a prerequisite for nothing, it's difficult to successfully spread the last-founded religion (assuming you get to DR first), and its wonders are more situational than must-haves. You can also bypass Medicine, Flight, and Mass Media.

Assuming you play without tech trading turned off, you will also learn how to effectively direct your research based upon the tendencies of the AI. To be more specific, you should research techs the AI makes a low priority and avoid researching those that the AI cherishes; just trade the former for the latter. For example, the AI rarely makes Aesthetics a high priority, making it an excellent early-game "catch-up" tech to trade around. Metal Casting, Education, Astronomy, and Steel are also usually not high on the AI's priority list, probably because of their relatively high expense compared to other contemporary techs. Conversely, the AI often doggedly pursues Archery, Mathematics, Currency, Feudalism, Military Tradition, and Scientific Method, so it's usually best to avoid researching those and trade for them instead. (Don't be discouraged if one civ beats you to one of your trading techs; it will probably be the only one and unless it's Mansa, they won't trade away a monopoly tech. Once a tech has been researched, it also makes it a little cheaper for you to research it.)

In addition, techs that found a religion lose much of their lustre for the AI once the religion has been founded--Philosophy, in particular, is a good tech to get first for this reason (usually by lightbulbing it with a Great Scientist), as it's also very expensive and like Aesthetics can be used to catch up on several other techs. To put this all together in one example, I often am able to pop Philosophy with a GS, then trade it for Feudalism (usually along with a little gold or another, cheaper tech).
 
Can I force a civ to sue for peace by killing enough of his attacking units? Or would taking a city of his be required? Sorry to ask, but this was the first time I've been in a unwanted war.
 
Can I force a civ to sue for peace by killing enough of his attacking units? Or would taking a city of his be required? Sorry to ask, but this was the first time I've been in a unwanted war.

If you mean if he'll talk to you so you can negotiate a peace treaty, he'll eventually talk even if you don't kill any units at all. The more you kick his ass, the faster he'll talk. Killing attacking units count for asskickery, though not as much as taking cities.

So in a word, yes :)
 
Ooh, nice. I like it when I have multiple options open to me. :D

Also, I read what Sisiutil said about AI priorities on tech research. Do their priorities translate to how they value techs in trading?
 
Grumble...

Any idea of how to get out of this???

Kubli Kahn has been at war with Ramses forever and every so often has been bugging me to help. I've been dodging - had my own war... But, my war is over & I am ready to help... So, the next time he asks, I agree. SO, while he does this, Ramses capulates and becomes his vassal. NOW, I am at war with both of them. Fortunately, they are on another continent.
 
Kubli Kahn has been at war with Ramses forever and every so often has been bugging me to help. I've been dodging - had my own war... But, my war is over & I am ready to help... So, the next time he asks, I agree. SO, while he does this, Ramses capulates and becomes his vassal. NOW, I am at war with both of them. Fortunately, they are on another continent.
:lol:And people say that Vassalage is broken! :lol:
 
Also, I read what Sisiutil said about AI priorities on tech research. Do their priorities translate to how they value techs in trading?

No. It's a common misconception that certain leaders value certain techs more in trades. They all value them equally. What makes them value techs, is its beaker price and amount of Civs that know it ("monopoly factor"). If they have a monopoly on something they value it a lot more than if all Civs have it. In addition they value some techs 10% more than the rest. Those techs are:

Spoiler :
Feudalism
Guilds
Military Tradition
Ecology
Fission
Flight
Advanced Flight
Composites
Stealth
Genetics
Fiber Optics
Fusion
Archery
HBR
Machinery
Gunpowder
Rifling
Steel
Assembly Line
Railroad
Artillery
Industrialism
Rocketry
Satelliets
Robotics


BrantleyL1 said:
Kubli Kahn has been at war with Ramses forever and every so often has been bugging me to help. I've been dodging - had my own war... But, my war is over & I am ready to help... So, the next time he asks, I agree. SO, while he does this, Ramses capulates and becomes his vassal. NOW, I am at war with both of them. Fortunately, they are on another continent.

If an enemy capitulates to your war ally, you won't end up in war with them, you will make peace with that enemy. If an AI peacefully vassals to someone they aren't at war with, then you end up at war with the new master. That might have been what happened, though it's not that common for AIs to peacefully vassal to someone that has been waging war against them forever :p All this in patched BtS, at least...
 
No.
If an enemy capitulates to your war ally, you won't end up in war with them, you will make peace with that enemy. If an AI peacefully vassals to someone they aren't at war with, then you end up at war with the new master. That might have been what happened, though it's not that common for AIs to peacefully vassal to someone that has been waging war against them forever :p All this in patched BtS, at least...

Maybe I was not too clear...

1) KK was at war with Ramses. [for a long time]

In the same turn...
KK asked me to join him.
I agreed
Ramses vassaled to KK.
I ended up at war with both of them.
 
Maybe I was not too clear...
The difference would be whether or not Ramses agreed to capitulation (becoming the Khan's whipping boy) or if he realized that he wouldn't be able to fight on two fronts and asked for the Khan's protection (and thus became his vassal).

Since you ended up with war with the mighty Khan, it suggest either the second alternative - or a bug.

Either way, you need to get the Khan on speaking terms and agree to whatever demands he has in order to get a peace treaty with both of them. Chances are that any peace treaty will be short lived, however... Perhaps you need to fully commit to this war at least until Ramses has had enough and breaks the vassalage. Then you could negotiate a separate peace with him - and hope that a weakened Ramses will look more tasty to the Khan than your own sorry self... :rolleyes:
 
hello, made a new account on this forum for the 3rd time?
guess you guys hate it when I go "afk" from multi gameing a fjew months ;)
well my question is, how do you get on gamespy? and game civ3 and civ4?
I cant get online via civ3 or civ4.. and I cant find when I log on gamespy, where you go into the lobby either :S (civ3 lobby or civ4 lobby, you could do tkat like half a year ago..)

-painter/sadsettlers.dk

Easiest way to get to correct gamespy lobby is to enter through the Civ game, click on multiplayer. If you have everything installed correctly (including gamespy that comes with Civ disk) and get in the lobby but can't do anything, you probably have to open the appropriate ports on your router firewall. (You need internet connectivity, too, but I assume you know that). The multiplayer forum is a better place to ask for specific help with multiplayer issues like this, because you'll get better answers from more experienced multiplayer experts.

Good luck!
 
If you settle on a resource, lets say uranium, do you gain access to that resource or would you have to build a mine to access it (which would be impossible since there's a city on it)?
 
If you settle on a resource, lets say uranium, do you gain access to that resource or would you have to build a mine to access it (which would be impossible since there's a city on it)?

You gain the resource, but you lose the improved tile yield.
 
You gain the resource, but you lose the improved tile yield.

But since we're talking about uranium, you probably discovered that your already built city is on top of it, and there's nothing to do about that.

But if its nuclear war you are planning, then be happy :D, because your uranium will be unpillagable, and if your city is on river/coast it will likely always remain connected to your capitol which means you will always be able to build more nukes in all your cities that are also connected to the capitol. Otherwise you have to keep the roads up.
 
Uranium always ends up being on top of a fully developed town, so I'm not complaining about that situation.
 
In a number of threads, people talk about cities one tile away from the coast as a thing that should not be done. I don't really get it though - of course, if it'll have the same tiles as an inland one, might as well put it on the coast, but frequently putting a city inland gives you 3-5 additional improvable tiles to work, which is a lot if you don't have an abundance of useful land, while only losing the ability to build Lighthouses and Harbors (and ships, but I only need one or two cities to build those anyway). What other great disadvantages of inland cities am I missing?
 
In a number of threads, people talk about cities one tile away from the coast as a thing that should not be done. I don't really get it though - of course, if it'll have the same tiles as an inland one, might as well put it on the coast, but frequently putting a city inland gives you 3-5 additional improvable tiles to work, which is a lot if you don't have an abundance of useful land, while only losing the ability to build Lighthouses and Harbors (and ships, but I only need one or two cities to build those anyway). What other great disadvantages of inland cities am I missing?
You pretty much summed it up. If the weaker tiles due to a lack of a Lighthouse don't bother you, then that's fine if you're happy with that in your own games. A couple of reasons why I usually avoid this myself, though:

- In multiplayer, you need FAR more than 1-2 cities to remain competitive navally, so you cannot afford to lack coastal cities.
- If you built the Great Lighthouse (which is usually worth going for on most map types except inland ones), it is always preferable to settle on the coast vs 1 tile off the coast.
 
Back
Top Bottom