Sisiutil
All Leader Challenger
I think if you go into CivilizationIV.ini and set EnableVoice = 0, that should take care of this.
1. How long do games last, what is the average time of one?
2. When doing a custom battle, how big are the maps? How many other nations can i play against?
3. How does it stack up compared to other games such as Rome Total War? Age of empires?
4. Will this game get repetitive like CIV REV for the 360?
Just a wandering thought: why can't you demand techs from your vassals like you can resources? You know, like if you refuse to give me that tech, I'll declare war on you?
1. How long do games last, what is the average time of one?
2. When doing a custom battle, how big are the maps? How many other nations can i play against?
3. How does it stack up compared to other games such as Rome Total War? Age of empires?
4. Will this game get repetitive like CIV REV for the 360?
Perhaps you should take that question to Creation & Customization, but assets\XML\units is where you'll probably start. Here you can mod units to some degree. Best thing to do is to create a new mod folder for yourself (something like mods\mymod), put an .ini file in there (with modular loading on), and then create a new assets\XML\units folder within your mod. Copy the files you want to alter here, then go to town.
I just bought Civ IV complete from steam. Never played it before and I'm no stranger to the series but I'm wondering if I should start with vanilla and get used to some of the changes or if I would be better off to jump right in with one or more of the expansions. Any suggestions?
How would i get access to a one tile resource? I see a dye on a one tile island but i already build a city 2 tiles away. Does just building a plantation and a road on it give me access to it, or do i have to build a city on it?
This is the only correct answer. Gaining access to a resource on an island requires both "enabling" the resource (plantation, fort, or city, plus the required tech) and connecting that tile to the coastal trade network (road/river connection to either a coastal city, a coastal fort within your cultural borders, or a rivermouth) - on a one-tile island only a fort or a city can provide both.Build a fort on it.
No, a plantation and a road will not connect the resource to your coastal network. You will get the yield bonus, but you won't get the dye resource in your trade network. And it is pretty obvious that without the tech for coastal trading (sailing) you won't be able to get the resource - you need that tech to get a worker on that tile anyway.You can, if you build a road too and you have the necessary techs for coastal/ocean trade routes.
RFC question, what year are extra resources programmed to appear in the Americas or at what tech are they unlocked? Playing as Inca, trying to REX the required land in SAm but I also have my eye set for NAm, I survived the conqueror's event and the plague, but the Aztec did not.
When playing a multiplayer game with mixed human/AI teams, is there any way to control what the AI on your team is researching?
Yes. Enter diplomacy with the leader on your team. Select "Let's discuss something else", and the select "we would like you to research...." and select the tech.