BrantleyL1
Warlord
As the game progresses, it's possible to "convert" a citizen into a specialist. This has always been a kind of grey area to me.
When you convert one, it reduces the # of tiles worked, so you might lose a couple of hammers, coin or food; but gain the benefit of the specialist. Some provide additional hammers or research or some benefit, but I've never exactly understood the the balance here.
So, Ive got a couple of questions here.
Some buildings provide that "can convert x citizens into priest" (for example). Seems like this runs into the balance issue I mentioned.
Certain research items provide a "free specialist in every city". What exactly does that mean to me? Do I have to visit each city and convert (choose) a specialist? OR, does a random one show up in each city? Does this choice/convert affect the # of tiles worked?
When you convert one, it reduces the # of tiles worked, so you might lose a couple of hammers, coin or food; but gain the benefit of the specialist. Some provide additional hammers or research or some benefit, but I've never exactly understood the the balance here.
So, Ive got a couple of questions here.
Some buildings provide that "can convert x citizens into priest" (for example). Seems like this runs into the balance issue I mentioned.
Certain research items provide a "free specialist in every city". What exactly does that mean to me? Do I have to visit each city and convert (choose) a specialist? OR, does a random one show up in each city? Does this choice/convert affect the # of tiles worked?