Quick Answers / 'Newbie' Questions

Modding questions belong in Creation & Customization. You'll get better help there as not everyone who reads this thread is a modder.

Thanks I will try there again. Just didn't look like the was a good place to put it in there is all as most of the threads seem to be for completed mods.
 
How does resource connecting work?

In this one game, I had iron on a one tile island, and I got some workers over there to mine it. It was separated from my coastal city by one tile of coast. However, after numerous turns, I was still not possible for me builds Swordsmen in the coastal city. Could someone explain the resource connecting to me? Thanks in advance.

The resource needs to be "connected" to your capital. For there to be a connection, you need to 1) enable the resource either with a regular improvement (mine here) or fort, or by settling on it, and 2) maintain the connection. Wheel enables connections through roads and Sailing through rivers and coast.

What the problem is here that adjacent coast and roads are not connected to each other automatically. For this you need a tile that acts as a port - a port tile connects the coast and the land tile. Things that act like a port:
1) Your own or neutral forts
2) Cities you or a Civ you have OBs with owns.
3) Your own or neutral river mouths.

TL;DR: you need to build a fort or a city on the tile.
 
Does first strike secretly affect chance of winning shown ingame? 96-99% chance on attacking an archers fortified in the city. Lv3 praets... but lost 2 units. Even with 100% showing I am either badly damaged (>20hp) or dead. Mebbe i 'm just cursed T^T??

3 archer and only archers. No axemen to meddle. I had fully healed roman praets and yes, only praet.
 
Does first strike secretly affect chance of winning shown ingame? 96-99% chance on attacking an archers fortified in the city. Lv3 praets... but lost 2 units. Even with 100% showing I am either badly damaged (>20hp) or dead. Mebbe i 'm just cursed T^T??

3 archer and only archers. No axemen to meddle. I had fully healed roman praets and yes, only praet.

What version? I seem to remember that the game did not calculate first strike effects on odds accuratly in the original game, and at some point between now and then it was fixed.
 
What version? I seem to remember that the game did not calculate first strike effects on odds accuratly in the original game, and at some point between now and then it was fixed.

It is version 1.61

I also noticed that this problem is limited to normal play and greek world scenario. It is also limited to encounter with MULTIPLE archers IN a city. Any other units/terrain/Warlord/other vanilla scenario offer reasonable percentage.

Oh yeah.. If I somehow kill this one super archer, rest of the archers die peacefully. Though h I already lost a stack so it doesn't matter by then...
 
It is version 1.61

I also noticed that this problem is limited to normal play and greek world scenario. It is also limited to encounter with MULTIPLE archers IN a city. Any other units/terrain/Warlord/other vanilla scenario offer reasonable percentage.

Oh yeah.. If I somehow kill this one super archer, rest of the archers die peacefully. Though h I already lost a stack so it doesn't matter by then...

Yeah, sounds like one archer with lots of first strikes. They get them however damaged they are, and with some seanarios they can get lots.
 
Does a resource need to be in a city’s radius to get the double production bonus from Wonders or just connected to a city that does have it? Example, Stonehenge doubles production with stone. Does that bonus apply to just that city or all cities connected to it?
 
I'm not certain if I totally follow your question, so apologies if I have misread it.

Any city within your Civilization has access to a resource if you have sufficient transport infrastructure such as roads and ports (unless you have traded that resource away). You only need one resource per Civilization.

However, just to clarify your point about Stonehenge- it doesn't double production of any cities if you have access to stone. Stonehenge is produced twice as quickly if you have access to stone.
 
I'm not certain if I totally follow your question, so apologies if I have misread it.

Any city within your Civilization has access to a resource if you have sufficient transport infrastructure such as roads and ports (unless you have traded that resource away). You only need one resource per Civilization.

However, just to clarify your point about Stonehenge- it doesn't double production of any cities if you have access to stone. Stonehenge is produced twice as quickly if you have access to stone.

Thank you that answered my question. It wasn’t clear whether it was the cities production that doubled or just the production for that wonder in that city. :)
 
Some of the religious techs give you a bonus for being the first to discover the tech. Example: meditation providing the benefit of being the founder of buddhism, priesthood giving you a free tech.

My question is, what happens when more than one civ reaches the same tech at the same time? I'm assuming this is possible if 2 civs with beginning tech of mysticism founds their capital city immediately and chooses meditation for their first research. Wouldn't these 2 civs tie? What happens in such situations?

Thanks in advance
 
Some of the religious techs give you a bonus for being the first to discover the tech. Example: meditation providing the benefit of being the founder of buddhism, priesthood giving you a free tech.

My question is, what happens when more than one civ reaches the same tech at the same time? I'm assuming this is possible if 2 civs with beginning tech of mysticism founds their capital city immediately and chooses meditation for their first research. Wouldn't these 2 civs tie? What happens in such situations?

Thanks in advance

Whoever is first in the turn sequence gets the freebe. If playing single player this is always the human. This a pplies if 2 people will finish a wonder on the same turn.

BTW, priesthood allows you to build the ocacle, which gives you a free tech.
 
If my neighbor has quarried resources and I conquer them, do I need masonry to get the wonder production bonus?
 
If my neighbor has quarried resources and I conquer them, do I need masonry to get the wonder production bonus?

Yes, Sir.
 
Quick quick question - what does GP in GP farm stand for?

What do you mean multiple? Do you mean stuff that adds research/culture/whatever at a percentage?

Why would you have a city specifically for production? I thought growth and speed of building units depended on how much production and food an individual city created.
GP = Great Person.

Multipliers = buildings that increase output of something (culture, research, commerce, espionage) by some %.

Production city = a city focused on producing as many :hammers: per turn as possible (usually at the expense of things like commerce, research, culture, etc.). Production cities are ideal for churning out military units and/or building wonders.
 
I see, thanks. =D

Okay, so I have a few cities on one continent and recently put a new city on another continent very close by (the galleon can get to the city in three turns). One city on the first continent has a harbor, as does this new one.

My question is, how do I set up a trade route between them? Is it automatic?
 
Whoever is first in the turn sequence gets the freebe. If playing single player this is always the human. This a pplies if 2 people will finish a wonder on the same turn.
This answer is not quite correct as the order of the turn cycle really has nothing to do with it. If you complete the wonder in your turn, it is yours. This is true whether you are first, second or last in the cycle.

To illustrate the difference, consider the case where you produce enough hammers to complete the wonder in one turn. If the next player in the cycle completes it, he gets it. However if you whip it to completion, it is done at the moment you whip it so no one can take it away from you.

The two cases seem the same to the player because you get the popup at the same moment but they are not. In one case, you completed it during this turn. In the other you completed it at the beginning of the next one. The only difference is that in the latter case, you completed it before the moment in the turn where the game pops up the announcement.

There is no race based on turn order. Either you complete it during your turn or you don't.
 
I see, thanks. =D

Okay, so I have a few cities on one continent and recently put a new city on another continent very close by (the galleon can get to the city in three turns). One city on the first continent has a harbor, as does this new one.

My question is, how do I set up a trade route between them? Is it automatic?

Automatic, a city compares all the trade routes it can get and takes the best ones (you can affect which ones are available through open borders, Mercantilism, cutting trade routes between your cities)

your city's can be connected to your trade routes by roads, rivers or coast with sailing and ocean with astronomy if a city has the :traderoute: icon than it is connected to your trade network

It also through your cities from largest, with a bonus for the capital, to smallest (because foreign cities can only be used once so it wants to make sure that the cities that give the most benefit, ie the biggest, get those trade routes.)
 
Hello, guys, I wanna ask that if there is a walkthrough or general tip for the scenario "Alexander's Conquests" of the warlords expansion? I have a BIG problem when facing the war elephant of the Egypt civilization,I have produce quite a few catapult, but still can't do it, it's impossible to reach the game goal in 200 turns! Please help....
 
How do I know if a city I am about to conquer (therefore given an option to raze it) has a wonder built inside? If I go to statistic screen, all it tell me is which nation is controlling the wonder... not which city.
 
How do I know if a city I am about to conquer (therefore given an option to raze it) has a wonder built inside? If I go to statistic screen, all it tell me is which nation is controlling the wonder... not which city.
Which version of Civ, and what patch level, are you playing? At a certain point, Firaxis patched the game so that if you have visibility into a city, its name is listed for wonders it contains in the Wonders screen.

Alternatively, you could install the BUG mod, which modifies that screen so that Wonders' cities are automatically listed.
 
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