Quick Answers / 'Newbie' Questions

You do have the Conquests expansion, don't you?
Either to the Scenarios or Conquests subfolders of the Conquests folder for the scenario packs. For each individual mod, they usually have a readme.txt file included. Check each mod's instructions.
 
Very stupid question I know, but for some reason I couldn't find where it was clearly explained... do...

How do I use military police?


The only reference I found to using them was to garrison a unit into a city, but I never
get that option... only to fortify them on top of the cities

Thanks!

~Rose
 
If the unit is in the city, it automatically acts as military police. This assumes that you are in a government that allows MP and also that there aren't already other units being counted as MP.
 
Very stupid question I know, but for some reason I couldn't find where it was clearly explained... do...

How do I use military police?

The only reference I found to using them was to garrison a unit into a city, but I never
get that option... only to fortify them on top of the cities

Thanks!

~Rose
When you put a ground unit (with offensive or defensive hit points -> 1/1/1 or 1/2/2 for example) in a town, city, or metroplis you have garrisoned that city. The unit does not have to be fortified, just present in the city.

In some forms of government, a unit in a city wil act as Military Police (MP). Let's say you're in Despotism, having a unit stationed in your city will bring a smiley face to the population (at the bottom of the city screen where you see the units, a smiley face will appear next to the unit). That smiley face makes one unhappy citizen content. Having two units in that city would bring two smiley faces to the population, making two unhappy citizens become content. This act of making the population content is what is meant by utilizing Military Police. A unit in the city can be equivalent to a luxury or a Temple in that regard.

Your civopedia will tell you how many units will act as MPs in a city. Look up governments. Each government is listed with this stat. Note that if your MP limit is two and you put three units in the city, only two will act as MPs (making an unhappy citizen content).
 
Im in the editor and for some reason It doesn't show cities, units, roads, railroads, fortresses, irrigation or mines. What is up with that? The cities only show the name....
 
Im in the editor and for some reason It doesn't show cities, units, roads, railroads, fortresses, irrigation or mines. What is up with that? The cities only show the name....

How many people feel like an idiot for being a newbie? Did the research and found all I had to do is UN-click the clean map button!
 
They don't have volcanoes in vanilla so what does it matter?

it only matters if you want to feed your people. Mountains get some shields but NOOOOOO food.
 
I liked a mod of the grassland forests.pcx file, but want to keep the original jungle graphics.

So I want to open the modded grassland forests.pcx and then put in it the original jungle graphics part. How can I do that?
 
I liked a mod of the grassland forests.pcx file, but want to keep the original jungle graphics.

So I want to open the modded grassland forests.pcx and then put in it the original jungle graphics part. How can I do that?

It is best to ask these questions in the Creation and Customization forums.
 
Best go to the Tutorials section first.
 
How about browsing the forums?
 
All right, I've got a question: I have Celts and plan to invade the unlucky guy who shares my continent. Right now we are in early MA. But instead of MIs I want to use my UU (both because of GA and their greater speed). Problem here is, production switches all by itself though there are both MI and GS in the list. What can I do?
 
All right, I've got a question: I have Celts and plan to invade the unlucky guy who shares my continent. Right now we are in early MA. But instead of MIs I want to use my UU (both because of GA and their greater speed). Problem here is, production switches all by itself though there are both MI and GS in the list. What can I do?

Don't let governors control your production. Control it yourself.

You can queue ten units for production so you don't have to change the production of every settlement every few turns.
 
Yes, that's a basic tenet of CivIII: never leave anything up to the AI. Not even workers, if you can handle them.
 
How do I set cities to build the same previous unit automatically?

After building Hoplite they change the production to Medieval Infantry without my order.

Looked at Preferences and didn't find anything. After a fresh install of the game for a long time I forgot how to set this silly thing.
 
I was looking for it only in "Game Preferences", not in "Unit Preferences".

Now I found it. Thanks for the help and sorry for the dumb question. Too late in the night here. :sleep:
 
Back
Top Bottom