Quick Answers / 'Newbie' Questions

so ı have learned 20K and 100K culture wins are seperate things , which also require the next best civs to have less then 10K and 50K respectively . ls 66% area and 66% population seperate or they have to be together ? (ı have won a lot of domination victories but they tend to come at a time when ı will be using hundreds of units per turn killing some Al , ı just click "Fun you say" and go on .)

as for the question and with the experience of a regent level game of the month , a culture win requires the Great Library to maximise your research , Great Lighthouse really helps your Great Library , Colossus is always good . Have two or three cities to get these , if you are not in a real sweet spot . Being scientific means a free science every new era , means it is cool . Just don't fall into a trap of greed , like ı always do , and be as quick as possible to get Copernicus and Newton's in the same city . Will be double cool if it also has the Colossus . 8 happy citizens and going above 12 is also cool . Which might really keep you ahead , like without even trying for the rest of the game .
 
so ı have learned 20K and 100K culture wins are seperate things , which also require the next best civs to have less then 10K and 50K respectively .
I thought the "double the next-best Civ's Culture" requirement only applied to the 100K (Civ-wide) Culture-victory condition? Whereas for the 20K (single-city) VC, it's a straight race, first past the post wins?
ls 66% area and 66% population seperate or they have to be together ?
For a Domination win, you have to have both 66% territory (which includes Coast tiles, IIRC), and 66% population.
 
For a 20k victory, there is no requirement to be much better than the next town. That is only for 100k.
The Great Library is nice for 20k, but mostly because of the culture, not the techs. On Regent, I wouldn't expect to get much out of the Great Library that you couldn't get easily by trading techs (without giving away cash), but on higher levels it can be nice. You can save up cash for rush-building that way. However, the need to get to Free Artistry ASAP means you'll be obsoleting the GLibrary as fast as you can.
 
thanks for the answers ...

as for Great Library , my fixation with it starts with the need to research that pagan thing right before Monarchy , because ı would not ! lndeed it is to die quick , but today ı think ı got 5 or 6 to push me into the second era , and frankly ı will never get this trade-techs-with-the-Al thing . Lost Hanging Gardens to the Spaniards , because they were the only one with it and lsabela directly refused any trade , 3 techs for Monarchy , but no ... Of the second era wonders , ı think ı lost only JS Bach's ; ı have heard of a guy having 4 options to win available at his final turn at a hard setting , will try 20K , 100K , Domination , Space , UN and kill them all to coincide for a last turn . lnvolves giving a city to an Al just before it was genocided on the other continent , will keep gifting cities to stay under limits and declare in that final turn .
 
so ı have learned 20K and 100K culture wins are seperate things , which also require the next best civs to have less then 10K and 50K respectively . ls 66% area and 66% population seperate or they have to be together ? (ı have won a lot of domination victories but they tend to come at a time when ı will be using hundreds of units per turn killing some Al , ı just click "Fun you say" and go on .)

as for the question and with the experience of a regent level game of the month , a culture win requires the Great Library to maximise your research , Great Lighthouse really helps your Great Library , Colossus is always good . Have two or three cities to get these , if you are not in a real sweet spot . Being scientific means a free science every new era , means it is cool . Just don't fall into a trap of greed , like ı always do , and be as quick as possible to get Copernicus and Newton's in the same city . Will be double cool if it also has the Colossus . 8 happy citizens and going above 12 is also cool . Which might really keep you ahead , like without even trying for the rest of the game .
So far I have The Great Library, The Hanging Gardens, and now I'm going for the Sistine Chapel which will be finished in 9 turns. We'll see how things go. Hopefully I'll be able to snag Bach's Cathedral next. PS, why isn't that cathedral called Notre Dame? I swear it looks exactly like it.
 
The Great Library only helps if you're behind in techs already. If you have a decent lead in technology over the AI you can just sell the techs to them and they'll go bankrupt paying you instead of paying for their own research and armies. Just remember to sell it to everybody so none of the AI factions can subsidise the others. Even if it's for 5 gold it's worth it, because it's 5 gold your rivals don't get. And the AI will pay to get one of their wonders to become obsolete.
 
Another way to think of this is tall vs. wide. To get a 20k victory, you need to treat one city like a diva, building the best culture buildings there. It's helpful to have the diva city *not* be your capital so that you can use the palace as a pre-build. As soon as a wonder finishes, start building the palace. Those shields can be transferred into the next wonder that the city wants to build. All the other cities are playing supporting roles. Making troops to conquer cities, to secure luxuries and resources. Making workers to ensure that all the tiles around the diva city are improved. Full disclosure: I've never achieved it, but I haven't tried very often.

To get a 100k victory, you need lots of cities. Lots of places to buy a temple, library, cathedral, university. Lots of cities to build troops to conquer AI cities, which can get a few culture buildings. Any wonders that you conquer won't give you culture, but they will stop accumulating culture for the AI. Yes, your empire needs to have 2x the culture of the 2nd place civ. You may need to grow to 110k so that you out-distance an AI with 52k. It's more likely to have a strong 2nd place AI if you're playing a continents map; usually one AI is dominant on the other land mass. Turbo charge your economy in Republic so that you can cash-rush the buildings.
 
great Library allows you to fall back in techs to pick up what you want . ı always play at monarch , and am stuck in some scenario that is medieval at its height , helping me avoid the lack of fidelity in use of airpower in Civlll . There the Great Library lasts until middle third era instead of middle second in the epic game , making it even more worthwhile . So , discovering Philosophy first , using that for Literature and having a prebuild in place already will quickly let me learn iron and horses and whatnot . Stuff ı won't be needing that early in the game anyhow , probably . When the land is empty and Als are in a mad rush to expand . Maybe this is about me playing biggest maps for quite some years now . ln a small map ı might agree 10 swordsmen would be a better bet than building a wonder . Playing large makes it easier for me to have knights and cannons and musketeers to kill Al's swordmen .
 
What are the rules for getting leaders? I thought you could not get either a scientific or military leader if you already had one, but I have just got a second scientific leader when I already have one.
 
What are the rules for getting leaders? I thought you could not get either a scientific or military leader if you already had one, but I have just got a second scientific leader when I already have one.
AFAIK, you can't get an(other) MGL when you have any leader (MGL or SGL) still active, but you can get a (2nd) SGL. Yet more Firaxis weirdness, I guess... :dunno:
 
my games have been kinda always weird . And if ı have a military leader out of war ı can't get a second military leader , just like everybody else . lf ı have a science leader ı can get a military leader , which needs to be used up so that ı can get another military leader . But ı can have more science leaders , ı definitely remember having 4 at the same time .
 
AFAIK, you can't get an(other) MGL when you have any leader (MGL or SGL) still active, but you can get a (2nd) SGL. Yet more Firaxis weirdness, I guess... :dunno:
I think I once had 3 SGLs at the same time. Held onto them until I needed them for something important rather than waste them immediately.
 
You can gain a Great Leader in Battle then IF you have an Improvement or Wonder that Auto-produces a Great Leader, you can have two at the same time. I have not experimented to see if there can be more that way but I suspect there can be.
 
has anyone ever managed to auto-produce a science leader ? ı remember ticking every box ı thought to be relevant and they would always be a military one .
 
I was told that SGLs actually don't work due to a bug. Is that true?
 
I was told that SGLs actually don't work due to a bug. Is that true?
They do not work to make a scientific golden age, they work to build great wonders.
 
I was told that SGLs actually don't work due to a bug. Is that true?
They do not work to make a scientific golden age, they work to build great wonders.

The SGLs in C3C have several bugs:

1. The Scientific Golden Age is not working correctly.
2. When a biq is modded with the Firaxis editor 1.03, the option to receive a SGL is disappearing.

The problem with the editor is solved, if the last saved change in the biq was done with the Firaxis editor 1.00 or the Quintillus editor.

The problem that the Scientific Golden Age is not giving a real advantage in science was fixed by the Antal1987 exe (that also fixed the graphical error in the C3C civilopedia showing a magenta beam in the entries). That exe is added to the inofficial C3C expansion CCM2.
 
The SGLs in C3C have several bugs:

1. The Scientific Golden Age is not working correctly.
2. When a biq is modded with the Firaxis editor 1.03, the option to receive a SGL is disappearing.

The problem with the editor is solved, if the last saved change in the biq was done with the Firaxis editor 1.00 or the Quintillus editor.

The problem that the Scientific Golden Age is not giving a real advantage in science was fixed by the Antal1987 exe (that also fixed the graphical error in the C3C civilopedia showing a magenta beam in the entries). That exe is added to the inofficial C3C expansion CCM2.
What is the Scientific Golden Age supposed to do, and is there a way to get ahold of the fix?
 
What is the Scientific Golden Age supposed to do, and is there a way to get ahold of the fix?
The Scientific GA was supposed to boost your towns' total beaker output for 20(?) turns, relative to SCI-slider setting, so that you could tech faster/cheaper — similar to how the original Vanilla-style UU-/Wonder-powered GA boosts all your tile-outputs. But as has already been stated, it doesn't work as advertised in the Firaxis-issued conquests.exe.

Antal1987 hex-edited the conquest.exe, and fixed the science GA so that it does work, and you can download that hacked .exe (v.4, IIRC) along with CCM.

Or you could search CFC for the relevant thread to download just that one file, rather than the entire mod — but why would you do that, when CCM is so awesome?!

Be aware though, that Antal also added a few other things to his patch which changed the game further, e.g. allowing towns to be placed directly adjacent to each other. And IIRC, he(?) never publicly posted what specific bytes he'd changed (or if he did, that information got deleted as a breach of Forum-rules), so it's all or nothing.
Hopefully I'll be able to snag Bach's Cathedral next. PS, why isn't that cathedral called Notre Dame? I swear it looks exactly like it.
Probably for the same reason that the Great Library isn't called the New York Public Library... ;)
 
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